aes_v.inc
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#define AES_MAX_LEVEL_LENGTH 64
enum _:
{
AES_RT_NO,
AES_RT_YES,
AES_RT_LEVEL_DOWN,
AES_RT_LEVEL_UP
};
/**
* Array structure for get stats with aes_find_stats_thread native
*/
enum _:aes_stats_struct
{
AES_S_NAME[32],
AES_S_STEAMID[30],
AES_S_IP[16],
Float:AES_S_EXP,
AES_S_LEVEL,
AES_S_BONUS,
AES_S_ID
};
/**
* Returns player experience
*
* @param player player id
*
* @return player experience or -1.0 if player not tracked yet
*/
native Float:aes_get_player_exp(player);
/**
* Sets player experience
*
* @param player player id
* @param exp experience value
* @param no_forward dont trigger forward functions on level up or level down
* @param force force even if track paused
*
* @return AES_RT_NO on track pause or player not tracked yet
* AES_RT_YES on success
* AES_RT_LEVLE_DOWN on level down
* AES_RT_LEVEL_UP on level up
*/
native aes_set_player_exp(player,Float:exp,bool:no_forward = false,bool:force = false);
/**
* Returns player required experience to next level
* @param player player id
*
* @return - required experience value
*/
native Float:aes_get_player_reqexp(player);
/**
* Returns player bonus points
*
* @param player player id
*
* @return player bonus points or -1 if player
*/
native aes_get_player_bonus(player);
/**
* Sets player bonus points
*
* @param player player id
* @param bonus bonus value
* @param force force even if track paused
*
* @return AES_RT_NO on track pause or player not tracked yet
* AES_RT_YES on success
*/
native aes_set_player_bonus(player,bonus,bool:force = false);
/**
* Returns current player level
*
* @param player player id
*
* @return current player level or -1 if player not tracked yet
*/
native aes_get_player_level(player);
/**
* Sets player level
*
* @param player player id
* @param level level
* @param force force even if track paused
*
* @return AES_RT_NO on track pause or player not tracked yet
* AES_RT_YES on success
*/
native aes_set_player_level(player,level,bool:force = false);
/**
* Returns maximum level
*
* @return level
*/
native aes_get_max_level();
/**
* Returns level name for level num.
*
* @param level level number
* @param level[] Buffer to copy level name output to
* @param len Maximum size of buffer
* @param idLang language id
*
* @return len
*/
native aes_get_level_name(level,level_name[],len,idLang = LANG_SERVER);
/**
* Returns level for experience
*
* @param exp experience value
*
* @return level num or -1 of fail
*/
native aes_get_exp_level(Float:exp);
/**
* Returns required experience to pass level
*
* @param lvl level
*
* @return required experience value or -1.0 on fail
*/
native Float:aes_get_level_reqexp(level);
/**
* Thread search for aes stats witch given array track_ids
*
* @param id player id
* @param track_ids dynamic array with track ids for search
* @param callback your callback function
* public my_callback(id,Array:aes_stats,stats_data[])
* @param data[] custom data
* @param data_size custom data size
*
* @return true or false
*/
native aes_find_stats_thread(id = 0,Array:track_ids,callback[],data[] = "",datasize = 0);
/**
* Called when player open bonus menu.
*
* @param id player id
*
* @return PLUGIN_CONTINUE to let the player open menu
* PLUGIN_HANDLED or higher to stop
*/
forward aes_on_anew_command(id)
/**
* Called when player data is loaded.
*
* @param id player id
*
* @noreturn
*/
forward aes_player_connect(id)
/**
* Called on player level up.
*
* @param id player id
* @param new_level new level
* @param old_level old level
*
* @noreturn
*/
forward aes_player_levelup(id,new_level,old_level);
/**
* Called on player level down.
*
* @param id player id
* @param new_level new level
* @param old_level old level
*
* @noreturn
*/
forward aes_player_leveldown(id,new_level,old_level);
#define aes_add_player_exp_f(%0,%1) aes_set_player_exp(%0,aes_get_player_exp(%0) + %1)
#define aes_add_player_bonus_f(%0,%1) aes_set_player_bonus(%0,aes_get_player_bonus(%0) + %1)
КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <aes_v>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в
scripting/include/3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe