hns_jumpstats_const.inc
How many Strafes to show
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/* Header generated by AMXX-Studio*/
#define FPS_TASK_ID 927560
#define INFO_ONE 1
#define INFO_ZERO 0
#define GRAVITY 800.0
#define NSTRAFES 14 //How many Strafes to show
#define SQLCVARSNUM 4 //Num of cvars to goes in sql DB
#define NWPNTECHNUM 9 //Num of techniques for weapons top
#define NTECHNUM 26 //Num of techniques
#define NTOP 20 //Num of places in dat tops
#define NSHOW 10 //Num of places to show in top
#define NVAR 160
#define SCRIPTFRAMES 60
enum JumpType
{
Type_LongJump = 0,
Type_HighJump = 1,
Type_CountJump = 2,
Type_BhopLongJump = 3,
Type_Slide = 4, //worked only on 2 maps
Type_StandupBhopLongJump = 5,
Type_WeirdLongJump = 6,
Type_Drop_BhopLongJump = 7,
Type_Nothing = 8, //??
Type_Double_CountJump = 9,
Type_Multi_CountJump = 11,
Type_DuckBhop = 12,
Type_ladder = 13,
Type_None = 14,
Type_ladderBhop =15,
Type_Nothing2 = 16, //??
Type_Real_ladder_Bhop = 17,
Type_Drop_CountJump = 18,
Type_StandUp_CountJump = 19,
Type_Multi_Bhop = 20,
Type_Up_Bhop = 21,
Type_Up_Stand_Bhop = 22,
Type_Up_Bhop_In_Duck = 23,
Type_Bhop_In_Duck = 24,
Type_Null = 25
};
new Type_List[NTECHNUM][] = { //For Top_
"lj", //0
"scj", //1
"cj", //2
"wj", //3
"bj", //4
"sbj", //5
"ladder", //6
"ldbhop", //7
"dropcj", //8
"dropbj", //9
"dcj", //10
"dscj", //11
"dropscj", //12
"dropdscj", //13
"duckbhop", //14
"bhopinduck", //15
"realldbhop", //16
"upbj", //17
"upsbj", //18
"upbhopinduck", //19
"dropdcj", //20
"mcj", //21
"mscj", //22
"dropmscj", //23
"multibhop", //24
"dropmcj" //25
};
new Type_List_weapon[NWPNTECHNUM][] = { //For Top_
"lj", //0
"cj", //1
"wj", //2
"bj", //3
"sbj", //4
"dropbj", //5
"dcj", //6
"mcj", //7
"dropcj" //8
//"hj" //9 don't modify (next tech num 10)
};
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <hns_jumpstats_const>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в
scripting/include/3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe