jctf.inc
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#if defined _jctf_included
#endinput
#endif
#define _jctf_included
#define _jctf_version 1.26
#pragma library jctf
/*
These are parsed in the iEvent var of the jctf_flag() forward.
*/
enum
{
/* Event | Forward variables used by event | Description of event */
FLAG_STOLEN = 0, /* iPlayer, iFlagTeam | iPlayer got iFlagTeam's flag from their base */
FLAG_PICKED, /* iPlayer, iFlagTeam | iPlayer picked iFlagTeam's flag from the ground */
FLAG_DROPPED, /* iPlayer, iFlagTeam | iPlayer dropped the iFlagTeam's flag by dying, disconnecting or manually */
FLAG_MANUALDROP, /* iPlayer, iFlagTeam | iPlayer dropped the iFlagTeam's flag manually (using /dropflag) */
FLAG_RETURNED, /* iPlayer, iFlagTeam, bAssist | iPlayer (bAssist ? "assisted on returning" : "returned") the iFlagTeam's flag */
FLAG_CAPTURED, /* iPlayer, iFlagTeam, bAssist | iPlayer (bAssist ? "assisted on capturing" : "captured") the iFlagTeam's flag */
FLAG_AUTORETURN, /* iFlagTeam | iFlagTeam's flag was automatically returned */
FLAG_ADMINRETURN /* iPlayer, iFlagTeam | iFlagTeam's flag was returned by admin iPlayer using the command */
};
/**
* This forward triggers when a team's flag changes status.
* This forward also triggers, for example, when a flag is captured, for the
* capturing player and also for the assisting ones, each having bAssist true/false acordingly.
*
* @param iEvent The event triggered (list above)
* @param iPlayer Index of player
* @param iFlagTeam The flag's team
* @param bool:bAssist Is true if the iPlayer is an assisting player for iEvent, false if not.
* @noreturn
*/
forward jctf_flag(iEvent, iPlayer, iFlagTeam, bool:bAssist);
/**
* This native returns the player's team
* NOTE: It doesn't check if player is actually a player, you could get plugin errors if you use it wrong.
*
* @param id Index of player
* @return Index of team
*/
native jctf_get_team(id);
/**
* This native returns if the player is carrying the flag
* NOTE: It doesn't check if player is actually a player, you could get plugin errors if you use it wrong.
*
* @param id Index of player
* @return 1 if player is carying the flag, 0 otherwise
*/
native jctf_get_flagcarrier(id);
/**
* This native returns the player's adrenaline amount.
* NOTE: It doesn't check if player is actually a player, you could get plugin errors if you use it wrong.
*
* @param id Index of player
* @return Amount of adrenaline player has
*/
native jctf_get_adrenaline(id);
/**
* This native adds or substracts adrenaline from a player.
* NOTE: This can be used to set adrenaline too, you can empty it using -100 or fill it using 100 as iAdd.
* NOTE: It doesn't check if player is actually a player, you could get plugin errors if you use it wrong.
*
* @param id Index of player
* @param iAdd How much adrenaline to add, can be negative to substract
* @param szReason[] (optional) if specified, it will print a center and console message to the player about amount received/lost
* @noreturn
*/
native jctf_add_adrenaline(id, iAdd, szReason[] = "");
КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <jctf>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в
scripting/include/3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe