lj_const.inc
RegisterHookChain(RG_PlayerBlind, "PlayerBlind", false)
VIP Сървъри
Всички сървъри
/* Sublime AMXX Editor v3.0.0-beta */
#if defined _lj_const_included
#endinput
#endif
#define _lj_const_included
/* Load custom module ?
#pragma reqlib LIBRARY_NAME
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib LIBRARY_NAME
#endif
*/
new const LJ_VERSION[] = "1.0.1"
new const g_szChatPrefix[] = "^4[LJ Training]^3"
native lj_get_user_level(id)
native get_user_boost(id)
native set_user_boost(id, bool:IsBoost)
native give_costumes(id)
native is_user_spec_list(id)
native is_user_spec_hide(id)
native set_user_spec_list(id, bool:bSpecList)
native set_user_spec_hide(id, bool:bSpecHide)
native is_user_show_keys(id)
native set_user_show_keys(id, bool:bShowKeys)
native is_user_stucked(id)
native set_user_unstuck(id)
new const g_szVIP_Players[][] =
{
"Huehue", "mandiX", "chop"
}
enum _:eWeaponsData
{
WeaponId[32],
WeaponName[32],
WeaponSpeed[32]
}
new const g_szWeapons[][eWeaponsData] =
{
{ "", "All Weapons", "^n \rSpeed" },
{ "weapon_scout", "Scout", " \d[\y260\d]" },
{ "weapon_flashbang", "Flashbang", " \d[\yNormal\d]" },
{ "weapon_awp", "AWP", " \d[\y210\d]" },
{ "weapon_m4a1", "M4A1", " \d[\y230\d]" },
{ "weapon_p90", "P90", " \d[\y245\d]" },
{ "weapon_famas", "Famas", " \d[\y240\d]" },
{ "weapon_ak47", "AK-47", " \d[\y221\d]" },
{ "weapon_m249", "M249 \d(Para)", " \d[\y220\d]" },
}
enum eKnifeItems
{
HANDS = 0,
KUNAI,
MOON,
OWL,
RULER,
WINDFAN,
TRON,
DEFAULT_KNIFE
}
enum _:eKnifeData
{
KnifePath[128],
KnifeName[64],
KnifeLevel
}
new const g_szKnifeModels[][eKnifeData] =
{
{ "models/lj_knives/v_hands.mdl", "Bare Hands", 1 },
{ "models/lj_knives/v_kunai.mdl", "Kunai", 5 },
{ "models/lj_knives/v_moon.mdl", "Moon Knight", 8 },
{ "models/lj_knives/v_owl.mdl", "Owl", 12 },
{ "models/lj_knives/v_ruler.mdl", "Ruler", 15 },
{ "models/lj_knives/v_windfan.mdl", "Wind Fan", 20 },
{ "models/lj_knives/v_tron.mdl", "Tron", 25 },
{ "models/v_knife.mdl", "Default Knife", 0 }
}
enum eModelItems
{
BELKAGIRL = 0,
JOKER,
MASK,
SURVIVOR,
VECTOR,
DEFAULT_PLAYER
}
enum _:eModelsData
{
PlayerModel_Path[64],
PlayerModel_Name[64],
PlayerModel_Level
}
new const g_szPlayerModels[][eModelsData] =
{
{ "lj_belka", "Belka Girl", 4 },
{ "lj_joker", "Joker", 7 },
{ "lj_mask", "Mask", 13 },
{ "lj_survivor", "Survivor", 20 },
{ "lj_vector", "Vector", 25 },
{ "lj_default", "Default Model \d[\yRan\rdom \yCo\rlor\d]^n", 0 },
}
new g_iLJ_TrainingMenu;
enum _:ePlayerData
{
bool:GodMode,
bool:NoClip,
Knife,
Player_Model,
bool:Camera,
bool:CameraSolid,
bool:KnifeHidden,
bool:JumpTrail,
bool:HudInfo,
CustomChannel
}
new g_iPlayerData[MAX_CLIENTS + 1][ePlayerData]
enum _:ePlayerGC
{
CheckPoint,
CPs,
GCs,
CheckPointPos[XYZ],
CheckPointAngle[XYZ],
LastCheckPointPos[XYZ],
LastCheckPointAngle[XYZ]
}
new g_iPlayerGC[MAX_CLIENTS + 1][ePlayerGC]
const TASKID_TRAIL = 100
new Float:g_flTrailTime[MAX_CLIENTS + 1], g_pSpriteTrail
new const g_szCheckPointCmds[][] = { "say /cp", "say /checkpoint", "/cp", "cp" }
new const g_szGoCheckCmds[][] = { "say /gc", "say /gocheck", "/gc", "gc" }
new g_iSyncObject
Base_Commands_Init()
{
register_clcmd("chooseteam", "Toggle_TrainingMenu")
register_clcmd("say /menu", "Toggle_TrainingMenu")
register_clcmd("say /training", "Toggle_TrainingMenu")
register_concmd("Custom_Channel", "Channel_TypeIn")
register_clcmd("buy", "@Block_BuyCMD")
register_clcmd("buyammo1", "@Block_BuyCMD")
register_clcmd("buyammo2", "@Block_BuyCMD")
register_clcmd("autobuy", "@Block_BuyCMD")
register_clcmd("drop", "@Block_BuyCMD")
static i
for (i = 0; i < sizeof g_szCheckPointCmds; i++)
register_clcmd(g_szCheckPointCmds[i], "Toggle_CheckPoint")
for (i = 0; i < sizeof g_szGoCheckCmds; i++)
register_clcmd(g_szGoCheckCmds[i], "Toggle_GoCheckPoint")
}
ReAPI_Init()
{
RegisterHookChain(RG_CBasePlayer_Spawn, "CBasePlayer_Spawn", true)
RegisterHookChain(RG_CBasePlayerWeapon_DefaultDeploy, "CBasePlayerWeapon_DefaultDeploy", false)
//RegisterHookChain(RG_PlayerBlind, "PlayerBlind", false)
RegisterHookChain(RG_CBasePlayer_Jump, "CBasePlayer_Jump", true)
RegisterHookChain(RG_CBasePlayer_HintMessageEx, "CBasePlayer_HintMessageEx") // Hint_you_are_the_vip
rg_map_buy_status(true)
}
Fakemeta_Init()
{
register_forward(FM_AddToFullPack, "Camera_AddToFullPack", 1)
register_forward(FM_AddToFullPack, "Channel_AddToFullPack", 0)
}
Engine_Init()
{
g_iSyncObject = CreateHudSyncObj()
new iEnt = create_entity("info_target")
if(iEnt)
{
entity_set_string(iEnt, EV_SZ_classname, "ThinkEntity")
entity_set_float(iEnt, EV_FL_nextthink, get_gametime() + 1.0)
register_think("ThinkEntity", "Information_Hud")
}
}
Menu_Create_Init()
{
g_iLJ_TrainingMenu = register_menuid("Training Menu");
register_menucmd(g_iLJ_TrainingMenu, 1023, "handleTrainingMenu");
}
Precache_Resources()
{
precache_model("models/rpgrocket.mdl")
g_pSpriteTrail = precache_model("sprites/zbeam5.spr");
static i
for (i = 0; i < sizeof g_szKnifeModels; i++)
precache_model(g_szKnifeModels[i][KnifePath])
for (i = 0; i < sizeof g_szPlayerModels; i++)
try_precache_player_model(g_szPlayerModels[i][PlayerModel_Path])
}
Configurate_Cvars()
{
set_cvar_num("mp_item_staytime", 0)
set_cvar_num("mp_round_infinite", 1)
set_cvar_num("mp_auto_join_team", 1)
set_cvar_string("humans_join_team", "CT")
set_cvar_float("mp_forcerespawn", 0.1)
}
@CBasePlayer_MakeVIP(id)
{
for (new i = 0; i < sizeof g_szVIP_Players; i++)
{
if (equal(fmt("%n", id), g_szVIP_Players[i]))
{
// Set the m_bIsVIP to true & respawn player to show DirectHUD Message
set_member(id, m_bIsVIP, true)
rg_round_respawn(id)
// Update the ScoreBoard Information
message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
write_byte(id)
write_byte(4)
message_end()
// Then set the m_bIsVIP to false bcuz VIPs can't use Weapons!
set_member(id, m_bIsVIP, false)
if (is_user_alive(id))
{
set_task(1.0, "Vip_Infomation_Start", id)
set_task(7.0, "Vip_Infomation_Stop", id)
}
}
}
}
@Block_BuyCMD(id)
{
return PLUGIN_HANDLED
}
КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <lj_const>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в
scripting/include/3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe