pmodel.inc
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Всички сървъри
#if defined P_MODEL_INCLUDED
#endinput
#endif
#define P_MODEL_INCLUDED
#include <fakemeta>
#include <cstrike>
stock __PlayerModels[33][64];
stock __SetClientKeyValue = INVALID_HANDLE;
/*
* Precaches player model.
* Also attempts to precache the "T" file if it exists.
*
* model[] model name (e.g. "vip").
* late set to true if precaching model not in plugin_precache().
*
* @return model index.
*/
stock PrecachePlayerModel(const model[], bool:late = false)
{
new path[128], ret;
formatex(path, charsmax(path), "models/player/%s/%s.mdl", model, model);
late ? (ret = engfunc(EngFunc_PrecacheModel, path)) : (ret = precache_model(path));
formatex(path, charsmax(path), "models/player/%s/%sT.mdl", model, model);
if (file_exists(path))
late ? engfunc(EngFunc_PrecacheModel, path) : precache_model(path);
return ret;
}
/*
* Initializes usage of player models.
*
* use true - use player models, false - stop using player models.
*
* @NOTE Must call before using SetPlayerModel(). Recommended in plugin_init().
*/
stock UsePlayerModels(bool:use = true)
{
if (use)
{
if (__SetClientKeyValue == INVALID_HANDLE)
__SetClientKeyValue = register_forward(FM_SetClientKeyValue, "__OnSetClientKeyValue");
}
else
{
if (__SetClientKeyValue != INVALID_HANDLE)
{
unregister_forward(FM_SetClientKeyValue, __SetClientKeyValue);
__SetClientKeyValue = INVALID_HANDLE;
}
}
}
/*
* Sets player model.
*
* client player index.
* model[] model name (e.g. "vip"). Leave empty to reset model.
*/
stock SetPlayerModel(client, const model[] = "")
{
model[0] != EOS ? copy(__PlayerModels[client], charsmax(__PlayerModels[]), model) : (__PlayerModels[client][0] = EOS);
set_user_info(client, "model", model);
}
public __OnSetClientKeyValue(client, const buffer[], const key[], const value[])
{
if (__PlayerModels[client][0] == EOS || !(CS_TEAM_T <= cs_get_user_team(client) <= CS_TEAM_CT) || !equal(key, "model"))
return FMRES_IGNORED;
set_user_info(client, "model", __PlayerModels[client]);
return FMRES_SUPERCEDE;
}
КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <pmodel>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в
scripting/include/3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe