weapon_chance.inc
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#if defined _weapon_chance_included
#endinput
#endif
#define _weapon_chance_included
#if AMXX_VERSION_NUM >= 175
#pragma reqlib weapon_chance
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib weapon_chance
#endif
#else
#pragma library weapon_chance
#endif
/*
* Adds an item to the chance list when player spawns
*
* @param teams - The team value for the item (use WC_TEAMS_* constant)
* @param chance - The percentage of getting the item (0-100)
* @param announce - true to tell all players if player got item, false to only tell the player who got it
*
* @return Returns a unique item index (item_id)
*
*/
enum
{
WC_TEAMS_ALL,
WC_TEAMS_T,
WC_TEAMS_CT
};
native wc_add(const teams, const chance, const bool:announce);
/*
* Called when the core plugin is given player the item
*
* @param player_id - The index of player who is getting the item
* @param item_id - The item index
*
* @return PLUGIN_HANDLED will stop the item from being given, PLUGIN_CONTINUE will say it was given to player
*
*/
forward wc_give_item(player_id, item_id);
/*
* Called when the core plugin is checking if player has item
*
* @param player_id - The index of player to check for the item
* @param item_id - The item index
*
* @return 1 if player has item, 0 otherwise
*
*/
forward wc_has_item(player_id, item_id);
/*
* Called when the core plugin needs the name of the item being given
*
* @param player_id - The index of player who is getting the item
* @param item_id - The item index
* @param message - The string that needs to be formatted
*
* @return No return
*
*/
forward wc_format_message(player_id, item_id, message[64]);
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang11274\\ f0\\ fs16 \n\\ par }
*/
КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <weapon_chance>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в
scripting/include/3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe