weapon_models_api.inc
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#if defined _weapon_models_api_included
#endinput
#endif
#define _weapon_models_api_included
#if AMXX_VERSION_NUM >= 175
#pragma reqlib weapon_models_api
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib weapon_models_api
#endif
#else
#pragma library weapon_models_api
#endif
enum
{
ADD_BY_WEAPONBOX,
ADD_BY_ARMORY_ENTITY,
ADD_BY_BUYZONE
}
/**
* Called when weapon deployed.
*
* @param id Player index.
* @param weapon Weapon entity index.
* @param weaponid CSW_ const.
*/
forward cs_weapon_deploy(id, weapon, weaponid);
/**
* Called when weapon holstered.
*
* @param id Player index.
* @param weapon Weapon entity index.
* @param weaponid CSW_ const.
*/
forward cs_weapon_holster(id, weapon, weaponid);
/**
* Called when weapon droped.
* Forward should return 1 if weaponbox model changed
*
* @param id Player index.
* @param weaponbox Weaponbox entity index.
* @param weapon Weapon entity index.
* @param weaponid CSW_ const.
*/
forward cs_weapon_drop(id, weaponbox, weapon, weaponid);
/**
* Called when weapon added to player.
*
* @param id Player index.
* @param weapon Weapon entity index.
* @param weaponid CSW_ const.
* @param type Add type.
*/
forward cs_weapon_add_to_player(id, weapon, weaponid, type);
КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <weapon_models_api>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в
scripting/include/3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe