wsmskins_const.inc
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#if defined _rsmskins_const_included
#endinput
#endif
#define _rsmskins_const_included
#include <reapi_stocks>
/**
* Maximum buffer length for queries.
*/
#define MAX_QUERY_LENGTH 1024
/**
* Maximum buffer length for queries.
*/
#define MAX_DATA_LENGTH 512
/**
* Maximum buffer length for queries.
*/
#define MAX_ITEM_LENGTH 128
/**
* Maximum buffer length for queries.
*/
#define MAX_INFO_LENGTH 35
/**
* Maximum buffer length for queries.
*/
#define MAX_NUM_LENGTH 16
/**
* Maximum buffer length for integers.
*/
#define MAX_INT_LENGTH 7
/**
* Maximum buffer length for queries.
*/
#define MAX_WEAPONS_EX 25
/*
* Task for menu status update.
*/
#define TASK_UPDATE 2435
/*
* Task for regeneration.
*/
#define TASK_REGEN 5432
/*
* No weapon string.
*/
#define WEAPON_NONE "n/a"
/*
* Default gravity amount.
*/
#define DEFAULT_GRAVITY_AMOUNT 800
/*
* Default max amounts for health, armor and money on kill.
*/
#define DEFAULT_MAX_AMOUNT 100
/*
* Default FX rendering amount.
*/
#define DEFAULT_FX_AMOUNT 19
/*
* Default brightness rendering amount.
*/
#define DEFAULT_BRIGHTNESS_AMOUNT 40
/**
* Weapon ID types.
*/
enum
{
WEAPON_KNIFE_EX,
WEAPON_GLOCK18_EX,
WEAPON_USP_EX,
WEAPON_P228_EX,
WEAPON_DEAGLE_EX,
WEAPON_FIVESEVEN_EX,
WEAPON_ELITE_EX,
WEAPON_M3_EX,
WEAPON_XM1014_EX,
WEAPON_TMP_EX,
WEAPON_MAC10_EX,
WEAPON_MP5N_EX,
WEAPON_UMP45_EX,
WEAPON_P90_EX,
WEAPON_M249_EX,
WEAPON_GALIL_EX,
WEAPON_FAMAS_EX,
WEAPON_AK47_EX,
WEAPON_M4A1_EX,
WEAPON_SG552_EX,
WEAPON_AUG_EX,
WEAPON_SCOUT_EX,
WEAPON_AWP_EX,
WEAPON_G3SG1_EX,
WEAPON_SG550_EX
}
/**
* Safe types.
*/
enum
{
SAVE_NONE,
SAVE_NVAULT,
SAVE_SQLITE
}
/**
* Vault types.
*/
enum
{
VAULT_SAVE,
VAULT_LOAD
}
/**
* SQLite data types.
*/
enum
{
SQLITE_SAVE,
SQLITE_LOAD
}
/**
* Save types.
*/
enum
{
SAVE_NAME,
SAVE_IP,
SAVE_STEAMID
}
/**
* Check types.
*/
enum
{
CHECK_NAME,
CHECK_ATRIBUTES,
CHECK_ACCESS
}
/**
* Cvars.
*/
enum _:Settings
{
SAVE_SKINS,
SAVE_TYPE,
MENU_FLAGS[MAX_NUM_LENGTH],
MENU_REOPEN,
SPAWN_ONLY,
CHAT_PREFIX[MAX_NAME_LENGTH]
}
/**
* Weapon list types.
*/
enum _:WeaponsList
{
WeaponId,
WeaponName[MAX_NAME_LENGTH]
}
/**
* Model types.
*/
enum _:ModelType
{
V_MODEL,
P_MODEL
}
/**
* Health values.
*/
enum _:HealthValues
{
HEALTH_AMOUNT,
HEALTH_MAX
}
/**
* Armor values.
*/
enum _:ArmorValues
{
ARMOR_AMOUNT,
ARMOR_MAX
}
/**
* Money values.
*/
enum _:MoneyValues
{
MONEY_AMOUNT,
MONEY_MAX
}
/**
* Glow values.
*/
enum _:GlowValues
{
GLOW_RED,
GLOW_GREEN,
GLOW_BLUE,
GLOW_BRIGHTNESS,
GLOW_FX,
GLOW_RENDER
}
/**
* Knockback values.
*/
enum _:KnockValues
{
KNOCK_POWER,
KNOCK_VELOCITY
}
/**
* Regeneration values.
*/
enum _:RegenValues
{
REGEN_HEALTH,
REGEN_MAXHEALTH,
REGEN_INTERVAL
}
/**
* Weapons info types.
*/
enum _:WeaponsInfo
{
WpnName[MAX_RESOURCE_PATH_LENGTH],
WpnSkinName[MAX_USER_INFO_LENGTH],
WpnSkinModel[MAX_RESOURCE_PATH_LENGTH],
Description[MAX_USER_INFO_LENGTH],
Level,
Flags[MAX_NUM_LENGTH],
Damage[MAX_NUM_LENGTH],
Gravity,
Float:Speed,
SilentSteps,
Protection[MAX_NUM_LENGTH],
Health[HealthValues],
Armor[ArmorValues],
Money[MoneyValues],
Glow[GlowValues],
Knockback[KnockValues],
Regeneration[RegenValues]
}
КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <wsmskins_const>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в
scripting/include/3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe