round_terminator
Browse all symbols documented inside this include file.
Constants
Functions
| Name |
Description |
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TerminateRound
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Force a round to end whatever the conditions.
Here all the possibilities of this native,
to avoid further questions :
// Time is up / round draw.
TerminateRound( RoundEndType_Timer );
TerminateRound( RoundEndType_Draw );
// One of the team has been exterminated.
TerminateRound( RoundEndType_TeamExtermination, TeamWinning_Terrorist );
TerminateRound( RoundEndType_TeamExtermination, TeamWinning_Ct );
// The current map objective of the team has been completed.
TerminateRound( RoundEndType_Objective, TeamWinning_Terrorist );
TerminateRound( RoundEndType_Objective, TeamWinning_Ct );
// The provided map objective of the team has been completed. (will work only if the related entity is present)
TerminateRound( RoundEndType_Objective, TeamWinning_Terrorist, MapType_VipAssasination );
TerminateRound( RoundEndType_Objective, TeamWinning_Terrorist, MapType_Bomb );
TerminateRound( RoundEndType_Objective, TeamWinning_Terrorist, MapType_PrisonEscape );
TerminateRound( RoundEndType_Objective, TeamWinning_Ct, MapType_VipAssasination );
TerminateRound( RoundEndType_Objective, TeamWinning_Ct, MapType_Bomb );
TerminateRound( RoundEndType_Objective, TeamWinning_Ct, MapType_Hostage );
TerminateRound( RoundEndType_Objective, TeamWinning_Ct, MapType_PrisonEscape );
@param roundEndType The round end type you want to force.
@param teamWinning The team winning if the round type end is either team extermination or objective.
@param mapType The map type if there are severals objectives on the map.
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