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draw_ammo_pickup_icon
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Temporarily draws HUD numerical ammo amount and corresponding ammo
HUD icon in the middle of the right side of the screen.
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draw_item_pickup_icon
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Temporarily draws a corresponding item HUD icon in the middle of the
right side of the screen.
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draw_weapon_pickup_icon
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Temporarily draws the corresponding weapon HUD icon in the middle of the
right side of the screen.
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draw_status_icon
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Draws a specified status HUD icon.
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draw_train_controls
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Displays the speed bar used for controlling a train.
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send_geiger_signal
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Sends the geiger signal that notifies the player of nearby radiation level.
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hide_hud_elements
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Hides specific elements from the HUD.
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fade_user_screen
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Fades the client's screen.
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shake_user_screen
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Shakes the client's screen.
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set_user_fov
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Changes the client's field of view (FOV).
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cs_draw_progress_bar
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Draws a HUD progress bar which is filled from 0% to 100% for the given
amount of seconds. Once the bar is fully filled it will be removed from
the screen automatically.
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cs_play_reload_sound
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Plays a generic reload sound.
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cs_set_hud_icon
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Displays a sprite to the right side of the round timer.
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cs_set_user_shadow
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Creates/Hides the shadow beneath players.
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te_create_beam_between_points
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Creates a beam between two points.
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te_create_beam_from_entity
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Creates a beam between an entity and a point.
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te_create_gunshot
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Creates a gunshot that consists of a particle effect and a ricochet sound.
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te_create_explosion
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Creates an explosion.
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te_create_tar_explosion
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Creates the Quake "tarbaby" explosion with sound.
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te_create_smoke
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Creates smoke (a rising alphablend sprite at 30 pps).
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te_create_tracer
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Creates a tracer effect from one point to another.
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te_create_beam_between_entities
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Creates a beam between two entities.
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te_create_sparks
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Creates 8 random tracers with gravity and a ricochet sprite.
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te_create_lava_splash
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Creates a Quake-style lava splash.
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te_create_teleport_splash
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Creates a Quake-style teleport splash.
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te_create_colored_explosion
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Creates a Quake colormapped (base palette) particle explosion with sound.
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te_place_decal_from_bsp_file
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Places a decal from the .BSP file.
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te_create_implosion
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Creates tracers moving towards a point.
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te_create_model_trail
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Creates a line of moving glow sprites or models with gravity, fadeout,
and collisions.
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te_display_additive_sprite
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Displays an additive sprite that plays one cycle.
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te_create_beam_sprite
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Creates a beam with a sprite at the end of the beam.
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te_create_beam_ring
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Creates a screen aligned beam ring that expands to the maximum radius
over lifetime.
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te_create_beam_disk
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Creates a beam disk that expands to the maximum radius over lifetime.
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te_create_beam_cylinder
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Creates a beam cylinder that expands to the maximum radius over lifetime.
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te_create_following_beam
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Creates a decaying beam that follows the entity until it stops moving.
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te_display_glow_sprite
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Displays a glowing sprite.
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te_create_beam_ring_between_entities
|
Creates a beam ring between two entities.
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te_create_tracer_shower
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Creates an oriented shower of tracers.
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te_create_dynamic_light
|
Creates a dynamic light with a world effect.
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te_create_entity_light
|
Creates a point entity light with no world effect.
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te_draw_line
|
Draws a simple line.
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te_create_box
|
Creates a simple box.
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te_remove_all_beams_from_entity
|
Removes all beams attached to an entity.
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te_create_large_funnel
|
Creates a large group of sprites or models accompanied by green dots
that float up or down until they reach the point set in the "position" argument.
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te_create_bloodstream
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Creates dripping blood particles.
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te_draw_blood_line
|
Draws a line of blood particles spread 5 units from each other that
disappears after 30 seconds.
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te_spray_blood
|
Sprays blood particles from a given point.
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te_place_brush_decal
|
Applies a decal to a brush entity (not the world).
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te_create_bouncing_model
|
Creates a moving model or sprite that bounces and makes a sound when it hits.
|
|
te_create_explode_model
|
Creates model or sprite with a blinking orange aura effect.
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te_create_break_model
|
Creates a model or sprite entity that slowly disappears until it's gone.
|
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te_place_gunshot_decal
|
Places a gunshot decal on an entity or the world and plays a ricochet sound.
|
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te_create_sprite_spray
|
Creates a spray of alpha sprites or models.
|
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te_create_armor_ricochet
|
Creates a quick spray sprite with a ricochet sound.
|
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te_place_player_spray
|
Places a player spray on an entity or the world.
|
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te_create_bubble_box
|
Creates alpha sprites or models inside of a box that float upwards.
|
|
te_create_bubble_line
|
Creates alpha sprites or models along a line that float upwards.
|
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te_display_falling_sprite
|
Creates an spray of opaque sprites or models that fall to another sprite or model.
|
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te_place_world_decal
|
Applies a decal to the world brush.
|
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te_create_projectile
|
Creates a nail-like projectile.
|
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te_create_sprite_shower
|
Creates a shower of sprites or models.
|
|
te_emit_sprite_from_player
|
Emits sprites or models from a player's bounding box.
|
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te_create_particle_burst
|
Creates a particle burst similar to te_create_lava_splash.
|
|
te_create_fire_field
|
Creates a field of fire.
|
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te_attach_model_to_player
|
Attaches a temporary entity model to a client.
|
|
te_remove_all_player_attachments
|
Kills all temporary entity models attached to a client.
|
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te_create_multi_gunshot
|
Much more compact shotgun shot stock.
|
|
te_create_user_tracer
|
Creates a tracer effect and allows more customization than te_create_tracer.
|
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get_msg_destination
|
Used with message stocks. Returns whether or not to use the reliable or
unreliable channel when sending a message according to the params used.
|
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float_to_short
|
Converts a float value into a short.
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