te_create_smoke

Creates smoke (a rising alphablend sprite at 30 pps).

Syntax

stock te_create_smoke(position[3], sprite, scale = 10, framerate = 30, receiver = 0, bool:reliable = true) {

Usage

sprite The alphablend sprite index to use for the smoke
scale The scale of the smoke (0 - 255)
framerate The frame rate to show the sprite at (0 - 255)
receiver Client index that will be able to see the smoke
reliable If true, the message will be sent via the reliable

Return

if "receiver" is non-zero and the client isn't connected,

Notes

A common sprite to use is "sprites/steam1.spr"

Video preview of this and all other te_ stocks can be found here:

Defined in msgstocks.inc at line 873 . This documentation was automatically generated from source.