draw_weapon_pickup_icon

Temporarily draws the corresponding weapon HUD icon in the middle of the right side of the screen.

Syntax

stock draw_weapon_pickup_icon(id, weaponid, bool:reliable = true) {

Usage

id Client index or 0 for all clients
weaponid Weapon id
reliable If true, the message will be sent via the reliable

Return

if "id" is non-zero and the client isn't connected,

Notes

Draw time depends on the hud_drawhistory_time client cvar value.

Defined in msgstocks.inc at line 111 . This documentation was automatically generated from source.