te_create_break_model

Creates a model or sprite entity that slowly disappears until it's gone.

Syntax

stock te_create_break_model(position[3], modelid, size[3] = {50, 50, 50}, velocity[3] = {0, 0, 0}, random = 0, count = 1, life = 10, flags = 0, receiver = 0, bool:reliable = true) {

Usage

modelid Model index
50
0
random Random velocity (0 - 255)
count Number of model pieces to generate (0 - 255)
life The length of time the model shall remain (0 - 255)
flags Break model flags:
receiver Client index that will be able to see the model
reliable If true, the message will be sent via the reliable

Return

if "receiver" is non-zero and the client isn't connected,

Notes

Video preview of this and all other te_ stocks can be found here:

Defined in msgstocks.inc at line 2180 . This documentation was automatically generated from source.