te_create_entity_light

Creates a point entity light with no world effect.

Syntax

stock te_create_entity_light(entity, position[3] = {0, 0, 0}, radius = 50, r = 255, g = 255, b = 255, life = 10, decay = 10, receiver = 0, bool:reliable = true) {

Usage

entity Entity or client to apply the light on
0
radius Light radius
r Red color amount (0 - 255)
g Green color amount (0 - 255)
b Blue color amount (0 - 255)
life The length of time the light shall remain (0 - 255)
decay Light decay rate
receiver Client index that will be able to see the light
reliable If true, the message will be sent via the reliable

Return

if "receiver" is non-zero and the client isn't connected,

Notes

Video preview of this and all other te_ stocks can be found here:

Defined in msgstocks.inc at line 1721 . This documentation was automatically generated from source.