te_remove_all_player_attachments

Kills all temporary entity models attached to a client.

Syntax

stock te_remove_all_player_attachments(player, receiver = 0, bool:reliable = true) {

Usage

player Client index to remove the attachments from
receiver Client index that will be able to see the effect
reliable If true, the message will be sent via the reliable

Return

This function has no return value.

Notes

Video preview of this and all other te_ stocks can be found here:

Errors

If "receiver" is non-zero and the client isn't

Defined in msgstocks.inc at line 2762 . This documentation was automatically generated from source.