te_remove_all_player_attachments
Kills all temporary entity models attached to a client.
Syntax
stock te_remove_all_player_attachments(player, receiver = 0, bool:reliable = true) {
Usage
| player | Client index to remove the attachments from |
| receiver | Client index that will be able to see the effect |
| reliable | If true, the message will be sent via the reliable |
Return
This function has no return value.
Notes
Video preview of this and all other te_ stocks can be found here:
Errors
If "receiver" is non-zero and the client isn't
Defined in
msgstocks.inc
at line 2762
.
This documentation was automatically generated from source.