cs_set_user_shadow

Creates/Hides the shadow beneath players.

Syntax

stock cs_set_user_shadow(id, shadowid = 0, bool:reliable = true) {

Usage

id Client index or 0 for all clients
shadowid Sprite index or 0 to disable the shadow
reliable If true, the message will be sent via the reliable

Return

if "id" is non-zero and the client isn't connected,

Notes

This stock can't be used to set shadow to a specific player. It can

Defined in msgstocks.inc at line 611 . This documentation was automatically generated from source.