te_create_gunshot

Creates a gunshot that consists of a particle effect and a ricochet sound.

Syntax

stock te_create_gunshot(position[3], receiver = 0, bool:reliable = true) {

Usage

receiver Client index that will be able to see the gunshot
reliable If true, the message will be sent via the reliable

Return

if "receiver" is non-zero and the client isn't connected,

Notes

Video preview of this and all other te_ stocks can be found here:

Defined in msgstocks.inc at line 765 . This documentation was automatically generated from source.