te_create_gunshot
Creates a gunshot that consists of a particle effect and a ricochet sound.
Syntax
stock te_create_gunshot(position[3], receiver = 0, bool:reliable = true) {
Usage
| receiver | Client index that will be able to see the gunshot |
| reliable | If true, the message will be sent via the reliable |
Return
if "receiver" is non-zero and the client isn't connected,
Notes
Video preview of this and all other te_ stocks can be found here:
Defined in
msgstocks.inc
at line 765
.
This documentation was automatically generated from source.