te_place_gunshot_decal

Places a gunshot decal on an entity or the world and plays a ricochet sound.

Syntax

stock te_place_gunshot_decal(position[3], decal = 41, entity = 0, receiver = 0, bool:reliable = true) {

Usage

decal Decal index (0 - 255)
entity Entity to apply the decal to or 0 for world
receiver Client index that will be able to see the model
reliable If true, the message will be sent via the reliable

Return

This function has no return value.

Notes

Video preview of this and all other te_ stocks can be found here:

Errors

If "receiver" is non-zero and the client isn't

Defined in msgstocks.inc at line 2224 . This documentation was automatically generated from source.