te_create_bouncing_model

Creates a moving model or sprite that bounces and makes a sound when it hits.

Syntax

stock te_create_bouncing_model(position[3], modelid, velocity[3] = {0, 0, 0}, yaw = 0, BounceSounds:bouncesound = BounceSound_Null, life = 10, receiver = 0, bool:reliable = true) {

Usage

modelid Model index
0
yaw Initial yaw
bouncesound Bounce sound type:
life The length of time the model shall remain (0 - 255)
receiver Client index that will be able to see the model
reliable If true, the message will be sent via the reliable

Return

if "receiver" is non-zero and the client isn't connected,

Notes

Video preview of this and all other te_ stocks can be found here:

Defined in msgstocks.inc at line 2076 . This documentation was automatically generated from source.