te_place_brush_decal

Applies a decal to a brush entity (not the world).

Syntax

stock te_place_brush_decal(position[3], texture, entity = 0, receiver = 0, bool:reliable = true) {

Usage

texture Texture index of precached decal texture name (0 - 511)
entity Entity index to apply the decal to
receiver Client index that will be able to see the effect
reliable If true, the message will be sent via the reliable

Return

if "receiver" is non-zero and the client isn't connected,

Notes

Video preview of this and all other te_ stocks can be found here:

Defined in msgstocks.inc at line 2026 . This documentation was automatically generated from source.