te_emit_sprite_from_player
Emits sprites or models from a player's bounding box.
Syntax
stock te_emit_sprite_from_player(player, sprite, count = 1, variance = 0, receiver = 0, bool:reliable = true) {
Usage
| player | Client index to emit the sprites from (can't be 0) |
| sprite | Sprite index |
| count | Number of sprites to generate (0 - 255) |
| variance | Variance in size (0 = no variance; 10 = 10% variance) (0 - 255) |
| receiver | Client index that will be able to see the effect |
| reliable | If true, the message will be sent via the reliable |
Return
if "receiver" is non-zero and the client isn't connected,
Notes
Video preview of this and all other te_ stocks can be found here:
Defined in
msgstocks.inc
at line 2613
.
This documentation was automatically generated from source.