te_place_decal_from_bsp_file
Places a decal from the .BSP file.
Syntax
stock te_place_decal_from_bsp_file(position[3], texture, entity = 0, entabove = 0, receiver = 0, bool:reliable = true) {
Usage
| texture | Texture index of precached decal texture name |
| entity | Entity index or 0 for world |
| entabove | Model index of the entity above (only available if |
| receiver | Client index that will be able to see the effect |
| reliable | If true, the message will be sent via the reliable |
Return
if "receiver" is non-zero and the client isn't connected,
Notes
Using a decal index that doesn't exist will crash the client.
Video preview of this and all other te_ stocks can be found here:
Defined in
msgstocks.inc
at line 1123
.
This documentation was automatically generated from source.