te_place_decal_from_bsp_file

Places a decal from the .BSP file.

Syntax

stock te_place_decal_from_bsp_file(position[3], texture, entity = 0, entabove = 0, receiver = 0, bool:reliable = true) {

Usage

texture Texture index of precached decal texture name
entity Entity index or 0 for world
entabove Model index of the entity above (only available if
receiver Client index that will be able to see the effect
reliable If true, the message will be sent via the reliable

Return

if "receiver" is non-zero and the client isn't connected,

Notes

Using a decal index that doesn't exist will crash the client.

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Defined in msgstocks.inc at line 1123 . This documentation was automatically generated from source.