te_place_player_spray

Places a player spray on an entity or the world.

Syntax

stock te_place_player_spray(position[3], player, spray = 0, entity = 0, receiver = 0, bool:reliable = true) {

Usage

player
spray
entity Entity to apply the decal to or 0 for world
receiver Client index that will be able to see the model
reliable If true, the message will be sent via the reliable

Return

This function has no return value.

Notes

Video preview of this and all other te_ stocks can be found here:

Errors

If "receiver" is non-zero and the client isn't

Defined in msgstocks.inc at line 2334 . This documentation was automatically generated from source.