te_place_player_spray
Places a player spray on an entity or the world.
Syntax
stock te_place_player_spray(position[3], player, spray = 0, entity = 0, receiver = 0, bool:reliable = true) {
Usage
| player | — |
| spray | — |
| entity | Entity to apply the decal to or 0 for world |
| receiver | Client index that will be able to see the model |
| reliable | If true, the message will be sent via the reliable |
Return
This function has no return value.
Notes
Video preview of this and all other te_ stocks can be found here:
Errors
If "receiver" is non-zero and the client isn't
Defined in
msgstocks.inc
at line 2334
.
This documentation was automatically generated from source.