te_create_multi_gunshot
Much more compact shotgun shot stock.
Syntax
stock te_create_multi_gunshot(position[3], direction[3], decal = 105, count = 1, noise_x = 0, noise_y = 0, receiver = 0, bool:reliable = true) {
Usage
| decal | Bullethole decal texture index (0 - 255) |
| count | Number of bulletholes to generate (0 - 255) |
| noise_x | X noise multiplied by 100 |
| noise_y | Y noise multiplied by 100 |
| receiver | Client index that will be able to see the Gunshot |
| reliable | If true, the message will be sent via the reliable |
Return
if "receiver" is non-zero and the client isn't connected,
Notes
This stock is used to make a client approximate a 'spray' of gunfire.
This effect makes the client do traces for each bullet, these client
Video preview of this and all other te_ stocks can be found here:
Defined in
msgstocks.inc
at line 2800
.
This documentation was automatically generated from source.