|
cure_user
|
native cure_user(index) /* Infect user before game starts */ native preinfect_user(index, bool:yesno) /* Returns 1 if user is a zombie */ native is_user_zombie(index) /* Returns 1 if the user is infected (before game)*/ native is_user_infected(index) /* Returns user zombie class */ native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier
|
|
game_started
|
native bool:game_started() /* Makes a user zombie */ native infect_user(victim, attacker) /* Makes a user human */ native cure_user(index) /* Infect user before game starts */ native preinfect_user(index, bool:yesno) /* Returns 1 if user is a zombie */ native is_user_zombie(index) /* Returns 1 if the user is infected (before game)*/ native is_user_infected(index) /* Returns user zombie class */ native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */
|
|
get_class_data
|
native Float:get_class_data(classid, dataid) native set_class_data(classid, dataid, Float:value)
|
|
get_class_id
|
native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value #define DATA_KNOCKBACK 10 //Knockback multiplier /* Return/set value of zombie class data */ native Float:get_class_data(classid, dataid) native set_class_data(classid, dataid, Float:value)
|
|
get_user_class
|
native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value #define DATA_KNOCKBACK 10 //Knockback multiplier /* Return/set value of zombie class data */ native Float:get_class_data(classid, dataid) native set_class_data(classid, dataid, Float:value)
|
|
infect_user
|
native infect_user(victim, attacker) /* Makes a user human */ native cure_user(index) /* Infect user before game starts */ native preinfect_user(index, bool:yesno) /* Returns 1 if user is a zombie */ native is_user_zombie(index) /* Returns 1 if the user is infected (before game)*/ native is_user_infected(index) /* Returns user zombie class */ native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value
|
|
is_user_infected
|
native is_user_infected(index) /* Returns user zombie class */ native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value #define DATA_KNOCKBACK 10 //Knockback multiplier /* Return/set value of zombie class data */
|
|
is_user_zombie
|
native is_user_zombie(index) /* Returns 1 if the user is infected (before game)*/ native is_user_infected(index) /* Returns user zombie class */ native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value
|
|
preinfect_user
|
native preinfect_user(index, bool:yesno) /* Returns 1 if user is a zombie */ native is_user_zombie(index) /* Returns 1 if the user is infected (before game)*/ native is_user_infected(index) /* Returns user zombie class */ native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier
|
|
register_class
|
native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value #define DATA_KNOCKBACK 10 //Knockback multiplier /* Return/set value of zombie class data */ native Float:get_class_data(classid, dataid) native set_class_data(classid, dataid, Float:value)
|
|
set_class_data
|
native set_class_data(classid, dataid, Float:value)
|
|
set_class_pmodel
|
native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value #define DATA_KNOCKBACK 10 //Knockback multiplier /* Return/set value of zombie class data */ native Float:get_class_data(classid, dataid) native set_class_data(classid, dataid, Float:value)
|
|
set_class_wmodel
|
native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value #define DATA_KNOCKBACK 10 //Knockback multiplier /* Return/set value of zombie class data */ native Float:get_class_data(classid, dataid) native set_class_data(classid, dataid, Float:value)
|