chr_engine functions
All callable symbols documented in this include, grouped by declaration type.
Stocks
| Name | Signature |
|---|---|
| distance_from_line | stock Float:distance_from_line(Float:start[3],Float:end[3],Float:origin[3],&is_visible) { |
| entity_set_aim | stock entity_set_aim(ent,const Float:origin2[3],bone=0) { |
| get_hudmessage_locs | stock get_hudmessage_locs(ent,const Float:origin[3],Float:hudpos[2]) { |
| get_offset_origin | stock get_offset_origin(ent,const Float:offset[3],Float:origin[3]) { |
| get_offset_origin_body | stock get_offset_origin_body(ent,const Float:offset[3],Float:origin[3]) { |
| get_players_distance | stock get_players_distance(const Float:origin2[3],players[32], &num,const flags[]="",index=0,const team[]="") { |
| get_speed_vector | stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3]) { |
| get_speed_vector2 | stock get_speed_vector2(ent1, ent2, Float:speed, Float:new_velocity[3]) { |
| is_inside | stock is_inside(const Float:point[2],const Float:polygon[MAX_SIDES][2],numsides) { |
| is_user_crouching | stock is_user_crouching(ent,ignoreplayer=0) { |
| is_within_difference | stock is_within_difference(Float:number1,Float:number2,Float:difference) { |
| set_speed | stock set_speed(ent,Float:speed,mode=0,const Float:origin[3]={0.0,0.0,0.0}) { |