cs_weap_models_api functions
All callable symbols documented in this include, grouped by declaration type.
Natives
| Name | Signature |
|---|---|
| cs_reset_player_view_model | native cs_reset_player_view_model(id, weaponid) /** * Sets a custom weapon model for a specific weapon for a player. * * Note: if you pass an empty string, model will be hidden. * * @param id Player index. * @param weaponid Weapon to replace model for. (in CSW_ format) * @param view_model Full path to model. (e.g. "models/p_knife_custom.mdl") */ native cs_set_player_weap_model(id, weaponid, const weapon_model[]) /** * Restores a custom weapon model for a specific weapon for a player. * * @param id Player index. * @param weaponid Weapon to restore model for. (in CSW_ format) */ native cs_reset_player_weap_model(id, weaponid) |
| cs_reset_player_weap_model | native cs_reset_player_weap_model(id, weaponid) |
| cs_set_player_view_model | native cs_set_player_view_model(id, weaponid, const view_model[]) /** * Restores a custom view model for a specific weapon for a player. * * @param id Player index. * @param weaponid Weapon to restore model for. (in CSW_ format) */ native cs_reset_player_view_model(id, weaponid) /** * Sets a custom weapon model for a specific weapon for a player. * * Note: if you pass an empty string, model will be hidden. * * @param id Player index. * @param weaponid Weapon to replace model for. (in CSW_ format) * @param view_model Full path to model. (e.g. "models/p_knife_custom.mdl") */ native cs_set_player_weap_model(id, weaponid, const weapon_model[]) /** * Restores a custom weapon model for a specific weapon for a player. * * @param id Player index. * @param weaponid Weapon to restore model for. (in CSW_ format) */ native cs_reset_player_weap_model(id, weaponid) |
| cs_set_player_weap_model | native cs_set_player_weap_model(id, weaponid, const weapon_model[]) /** * Restores a custom weapon model for a specific weapon for a player. * * @param id Player index. * @param weaponid Weapon to restore model for. (in CSW_ format) */ native cs_reset_player_weap_model(id, weaponid) |