cs_weap_restrict_api.inc
Original include source with line numbers.
| 1 | #if defined _cs_weap_restrict_api_included |
| 2 | #endinput |
| 3 | #endif |
| 4 | #define _cs_weap_restrict_api_included |
| 5 | |
| 6 | #if AMXX_VERSION_NUM >= 175 |
| 7 | #pragma reqlib cs_weap_restrict_api |
| 8 | #if !defined AMXMODX_NOAUTOLOAD |
| 9 | #pragma loadlib cs_weap_restrict_api |
| 10 | #endif |
| 11 | #else |
| 12 | #pragma library cs_weap_restrict_api |
| 13 | #endif |
| 14 | |
| 15 | /** |
| 16 | * Enables/disables weapon restrictions for a specific player. |
| 17 | * |
| 18 | * Note: if you pass an empty bitsum, all weapons will be restricted. |
| 19 | * |
| 20 | * @param id Player index. |
| 21 | * @param set True to enable, false to remove restrictions. |
| 22 | * @param allowed_bitsum Bitsum containing allowed weapons. |
| 23 | * @param allowed_default Default allowed weapon to switch back to. (in CSW_ format) |
| 24 | */ |
| 25 | native cs_set_player_weap_restrict(id, set, allowed_bitsum = 0, allowed_default = 0) |
| 26 | |
| 27 | /** |
| 28 | * Returns whether a player has weapon restrictions enabled. In the case |
| 29 | * that he does, also returns allowed_bistum and allowed_default (by referenced). |
| 30 | * |
| 31 | * @param id Player index. |
| 32 | * @param allowed_bitsum Bitsum containing allowed weapons. |
| 33 | * @param allowed_default Default allowed weapon to switch back to. (in CSW_ format) |
| 34 | * @return True if restrictions are enabled, false otherwise. |
| 35 | */ |
| 36 | native cs_get_player_weap_restrict(id, &allowed_bitsum=0, &allowed_default=0) |
| 37 | |