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csdm_active
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native csdm_active()
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csdm_addstyle
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native csdm_addstyle(const name[], const function[])
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csdm_cache
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native csdm_cache(ar[6], vers=2) //Quick hack to replace engine dependency and work around a FM bug //returns 1 if a hull collision is found native csdm_trace_hull(Float:origin[3], hull_no)
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csdm_curstyle
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native csdm_curstyle()
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csdm_fakespawn
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native csdm_fakespawn(player)
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csdm_force_drop
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native csdm_force_drop(player, const weapon[], remove=1)
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csdm_fwd_drop
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native csdm_fwd_drop(player, weapon_id, const name[])
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csdm_get_ffa
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native csdm_get_ffa()
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csdm_get_spawnwait
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native Float:csdm_get_spawnwait()
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csdm_getpos
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native csdm_getpos(player, Float:origin[3], ...)
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csdm_give_item
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native csdm_give_item(player, const item_name[])
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csdm_main_menu
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native csdm_main_menu()
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csdm_reg_cfg
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native csdm_reg_cfg(const sectionName[], const handler[])
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csdm_reload_cfg
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native csdm_reload_cfg(const file[]="")
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csdm_remove_weapon
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native csdm_remove_weapon(player, const weapon[], seconds, delay)
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csdm_remove_weaponbox
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native csdm_remove_weaponbox(player, ent, seconds, delay, shield)
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csdm_respawn
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native csdm_respawn(player)
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csdm_set_active
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native csdm_set_active(on_or_off)
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csdm_set_ffa
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native csdm_set_ffa(on_or_off)
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csdm_set_intromsg
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native csdm_set_intromsg(value=-1)
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csdm_set_mainoption
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native csdm_set_mainoption(option, setting, ...)
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csdm_set_spawnwait
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native csdm_set_spawnwait(Float:time)
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csdm_setpos
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native csdm_setpos(player, const Float:origin[3], ...)
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csdm_setstyle
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native csdm_setstyle(const name[])
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csdm_settings_menu
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native csdm_settings_menu()
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csdm_spawnstyles
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native csdm_spawnstyles()
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csdm_styleinfo
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native csdm_styleinfo(style_index, name[], maxlength)
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csdm_trace_hull
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native csdm_trace_hull(Float:origin[3], hull_no)
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csdm_write_cfg
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native csdm_write_cfg(id, const section[], const parameter[], const value[]) /*** ************ *** *** HELPER STUFF ***/ #define SLOT_PRIMARY 1 #define SLOT_SECONDARY 2 #define SLOT_KNIFE 3 #define SLOT_GRENADE 4 #define SLOT_C4 5 #define _TEAM_T 1 #define _TEAM_CT 2 //Weapon slot lookup table stock g_WeaponSlots[] = {
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