cshop_settings.inc
Original include source with line numbers.
| 1 | #if defined _cshop_settings_included |
| 2 | #endinput |
| 3 | #endif |
| 4 | |
| 5 | #include <cstrike> |
| 6 | |
| 7 | #define _cshop_settings_included |
| 8 | #define DEFAULT_SOUND "items/gunpickup2.wav" |
| 9 | #define FLAG_ADMIN ADMIN_BAN |
| 10 | #define LANG_TYPE LANG_SERVER |
| 11 | #define MAX_ITEMS 100 |
| 12 | |
| 13 | /* |
| 14 | * Change the lines below if you want to use a native for your money currency, e.g. Ammo Packs, BaseBuilder Credits, JBPacks, etc. |
| 15 | * Example (%1 = id | %2 = amount): |
| 16 | native zp_get_user_ammo_packs(id) |
| 17 | native zp_set_user_ammo_packs(id, amount) |
| 18 | #define get_user_money(%1) zp_get_user_ammo_packs(%1) |
| 19 | #define set_user_money(%1,%2) zp_set_user_ammo_packs(%1, %2) |
| 20 | */ |
| 21 | #define get_user_money(%1) cs_get_user_money(%1) |
| 22 | #define set_user_money(%1,%2) cs_set_user_money(%1, %2) |
| 23 | |
| 24 | /* Don't touch this line unless you know what you're doing */ |
| 25 | #define take_user_money(%1,%2) set_user_money(%1, get_user_money(%1) - %2) |