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dmg_kill_player
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native dmg_kill_player(id, attacker, Float:damage, weaponDescription[]) // Drops coins from give id/victim with specified classname and gold value stored in entity. native drop_coins(victim, classname[], goldvalue)
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drop_coins
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native drop_coins(victim, classname[], goldvalue)
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get_current_speed
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native Float:get_current_speed(id)
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get_p_gold
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native get_p_gold(id)
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get_p_gold_inventory
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native get_p_gold_inventory(id)
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get_p_hero
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native get_p_hero(id)
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get_p_in_safezone
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native bool:get_p_in_safezone(id)
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get_p_item_count
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native get_p_item_count(id, item_id)
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get_p_item_data
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native bool:get_p_item_data(id, data)
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get_p_item_is_worn
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native get_p_item_is_worn(id, item_id)
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get_p_item_wear_type
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native bool:get_p_item_wear_type(id, type)
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get_p_level
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native get_p_level(id)
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get_p_mana
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native get_p_mana(id)
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get_p_maxhealth
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native get_p_maxhealth(id)
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get_p_skill
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native get_p_skill(id, skill_id)
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get_p_vitality
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native get_p_vitality(id)
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get_p_xp
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native get_p_xp(id)
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get_player_logged
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native get_player_logged(id)
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is_freezetime
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native is_freezetime()
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is_p_protected
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native bool:is_p_protected(id)
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IsPlayerNearByMonster
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native bool:IsPlayerNearByMonster(id)
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MAX_ITEMS_ACTIVE
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native MAX_ITEMS_ACTIVE()
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MAX_SKILLS_ACTIVE
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native MAX_SKILLS_ACTIVE()
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reset_p_model
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native reset_p_model(id)
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set_p_gold
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native set_p_gold(id, value)
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set_p_gold_inventory
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native set_p_gold_inventory(id, value)
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set_p_mana
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native set_p_mana(id, value)
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set_p_maxhealth
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native set_p_maxhealth(id, value)
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set_p_vitality
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native set_p_vitality(id, value)
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set_p_xp
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native set_p_xp(id, value)
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set_user_model
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native set_user_model(id, const model[])
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