fm_cstrike functions
All callable symbols documented in this include, grouped by declaration type.
Stocks
| Name | Signature |
|---|---|
| fm_cs_get_armoury_type | stock fm_cs_get_armoury_type(entity) { |
| fm_cs_get_c4_defusing | stock bool:fm_cs_get_c4_defusing(entity) { |
| fm_cs_get_c4_explode_time | stock Float:fm_cs_get_c4_explode_time(entity) { |
| fm_cs_get_hostage_foll | stock fm_cs_get_hostage_foll(entity) { |
| fm_cs_get_hostage_id | stock fm_cs_get_hostage_id(entity) { |
| fm_cs_get_hostage_lastuse | stock Float:fm_cs_get_hostage_lastuse(entity) { |
| fm_cs_get_hostage_nextuse | stock Float:fm_cs_get_hostage_nextuse(entity) { |
| fm_cs_get_user_armor | stock fm_cs_get_user_armor(client, &CsArmorType:armortype) { |
| fm_cs_get_user_bpammo | stock fm_cs_get_user_bpammo(client, weapon) { |
| fm_cs_get_user_buyzone | stock fm_cs_get_user_buyzone(client) { |
| fm_cs_get_user_deaths | stock fm_cs_get_user_deaths(client) { |
| fm_cs_get_user_defuse | stock fm_cs_get_user_defuse(client) { |
| fm_cs_get_user_driving | stock fm_cs_get_user_driving(client) { |
| fm_cs_get_user_hasprim | stock fm_cs_get_user_hasprim(client) { |
| fm_cs_get_user_hostagekills | stock fm_cs_get_user_hostagekills(client) { |
| fm_cs_get_user_lastactivity | stock Float:fm_cs_get_user_lastactivity(client) { |
| fm_cs_get_user_mapzones | stock fm_cs_get_user_mapzones(client) { |
| fm_cs_get_user_model | stock fm_cs_get_user_model(client, model[], len) { |
| fm_cs_get_user_money | stock fm_cs_get_user_money(client) { |
| fm_cs_get_user_nvg | stock fm_cs_get_user_nvg(client) { |
| fm_cs_get_user_plant | stock fm_cs_get_user_plant(client) { |
| fm_cs_get_user_shield | stock fm_cs_get_user_shield(client) { |
| fm_cs_get_user_stationary | stock fm_cs_get_user_stationary(client) { |
| fm_cs_get_user_submodel | stock fm_cs_get_user_submodel(client) { |
| fm_cs_get_user_team | stock CsTeams:fm_cs_get_user_team(client, &{CsInternalModel,_}:model=CS_DONTCHANGE) { |
| fm_cs_get_user_tked | stock fm_cs_get_user_tked(client) { |
| fm_cs_get_user_vip | stock fm_cs_get_user_vip(client) { |
| fm_cs_get_weapon_ammo | stock fm_cs_get_weapon_ammo(entity) { |
| fm_cs_get_weapon_burst | stock fm_cs_get_weapon_burst(entity) { |
| fm_cs_get_weapon_id | stock fm_cs_get_weapon_id(entity) { |
| fm_cs_get_weapon_silen | stock fm_cs_get_weapon_silen(entity) { |
| fm_cs_reset_user_model | stock fm_cs_reset_user_model(client) { |
| fm_cs_set_armoury_type | stock fm_cs_set_armoury_type(entity, type) { |
| fm_cs_set_c4_defusing | stock fm_cs_set_c4_defusing(entity, bool:defusing) { |
| fm_cs_set_c4_explode_time | stock fm_cs_set_c4_explode_time(entity, Float:value) { |
| fm_cs_set_hostage_foll | stock fm_cs_set_hostage_foll(entity, followentity=0) { |
| fm_cs_set_hostage_lastuse | stock fm_cs_set_hostage_lastuse(entity, Float:value) { |
| fm_cs_set_hostage_nextuse | stock fm_cs_set_hostage_nextuse(entity, Float:value) { |
| fm_cs_set_user_armor | stock fm_cs_set_user_armor(client, armorvalue, CsArmorType:armortype) { |
| fm_cs_set_user_bpammo | stock fm_cs_set_user_bpammo(client, weapon, ammo) { |
| fm_cs_set_user_deaths | stock fm_cs_set_user_deaths(client, deaths) { |
| fm_cs_set_user_defuse | stock fm_cs_set_user_defuse(client, defusekit=1, r=0, g=160, b=0, icon[]="defuser", flash=0) { |
| fm_cs_set_user_hostagekills | stock fm_cs_set_user_hostagekills(client, value) { |
| fm_cs_set_user_lastactivity | stock fm_cs_set_user_lastactivity(client, Float:value) { |
| fm_cs_set_user_mapzones | stock fm_cs_set_user_mapzones(client, mapzones) { |
| fm_cs_set_user_model | stock fm_cs_set_user_model(client, const model[]) { |
| fm_cs_set_user_money | stock fm_cs_set_user_money(client, money, flash=1) { |
| fm_cs_set_user_nvg | stock fm_cs_set_user_nvg(client, nvgoggles=1) { |
| fm_cs_set_user_plant | stock fm_cs_set_user_plant(client, plant=1, showbombicon=1) { |
| fm_cs_set_user_submodel | stock fm_cs_set_user_submodel(client, value) { |
| fm_cs_set_user_team | stock fm_cs_set_user_team(client, {CsTeams,_}:team, {CsInternalModel,_}:model=CS_DONTCHANGE) { |
| fm_cs_set_user_tked | stock fm_cs_set_user_tked(client, tk=1, subtract=1) { |
| fm_cs_set_user_vip | stock fm_cs_set_user_vip(client, vip=1, model=1, scoreboard=1) { |
| fm_cs_set_weapon_ammo | stock fm_cs_set_weapon_ammo(entity, clip) { |
| fm_cs_set_weapon_burst | stock fm_cs_set_weapon_burst(entity, burstmode=1) { |
| fm_cs_set_weapon_silen | stock fm_cs_set_weapon_silen(entity, silence=1, draw_animation=1) { |
| fm_cs_user_spawn | stock fm_cs_user_spawn(client) { |