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mg_add_gametype
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native mg_add_gametype(name[32], flags) // Returns gametypeID native mg_get_players(gameid, players[]) // Returns playernum native mg_get_randomspot(entity, Float:flOrigin[3]) native mg_get_type(id) native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash)
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mg_game_end
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native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
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mg_get_game
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native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
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mg_get_gameid
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native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
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mg_get_players
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native mg_get_players(gameid, players[]) // Returns playernum native mg_get_randomspot(entity, Float:flOrigin[3]) native mg_get_type(id) native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
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mg_get_randomspot
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native mg_get_randomspot(entity, Float:flOrigin[3]) native mg_get_type(id) native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
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mg_get_turn
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native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
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mg_get_type
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native mg_get_type(id) native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
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mg_set_nextturn
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native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
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