AMXX-BG.INFO minigames.inc Functions

minigames functions

All callable symbols documented in this include, grouped by declaration type.

Natives

Name Signature
mg_add_gametype native mg_add_gametype(name[32], flags) // Returns gametypeID native mg_get_players(gameid, players[]) // Returns playernum native mg_get_randomspot(entity, Float:flOrigin[3]) native mg_get_type(id) native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash)
mg_game_end native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_get_game native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_get_gameid native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_get_players native mg_get_players(gameid, players[]) // Returns playernum native mg_get_randomspot(entity, Float:flOrigin[3]) native mg_get_type(id) native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_get_randomspot native mg_get_randomspot(entity, Float:flOrigin[3]) native mg_get_type(id) native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_get_turn native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_get_type native mg_get_type(id) native mg_get_game(id) native mg_get_gameid(id) native mg_get_turn(game) native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_set_nextturn native mg_set_nextturn(gameid) native mg_game_end(game, winner) forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)

Forwards

Name Signature
mg_game_gamble_accept forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_game_gamble_amount forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_game_gamble_join forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_game_gamble_win forward mg_game_gamble_win(type, game, id, cash)
mg_game_select forward mg_game_select(type) forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_game_start_post forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_game_start_pre forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_game_stop forward mg_game_stop(type, game, winner) forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_game_turn forward mg_game_turn(type, game, id, previd) forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_player_killed forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_player_leave forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)
mg_player_spawn forward mg_player_spawn(type, game, id) forward mg_player_leave(type, game, id) forward mg_player_killed(type, game, victim, killer) forward mg_game_start_pre(type, game, owner) forward mg_game_start_post(type, game, owner) forward mg_game_gamble_accept(type, game, id, cash) forward mg_game_gamble_join(type, game, id, cash) forward mg_game_gamble_amount(type, game, id, cash) forward mg_game_gamble_win(type, game, id, cash)