minigames.inc
Original include source with line numbers.
| 1 | #if defined _minigames_included |
| 2 | #endinput |
| 3 | #endif |
| 4 | #define _minigames_included |
| 5 | |
| 6 | enum ( <<=1 ) |
| 7 | { |
| 8 | FLAG_OPENWORLD=1, |
| 9 | FLAG_NODAMAGE, |
| 10 | FLAG_TURNSYSTEM, |
| 11 | FLAG_NOKNIFE, |
| 12 | FLAG_RANDOMSPAWN, |
| 13 | FLAG_NOCAGE, |
| 14 | FLAG_REMOVEWEAPONBOX |
| 15 | } |
| 16 | enum |
| 17 | { |
| 18 | STATUS_AVAIBLE, |
| 19 | STATUS_INSTALLING, |
| 20 | STATUS_RUNNING |
| 21 | } |
| 22 | |
| 23 | enum |
| 24 | { |
| 25 | SELECT_AVAIBLE, |
| 26 | SELECT_DISABLE, |
| 27 | SELECT_DONTSHOW |
| 28 | } |
| 29 | |
| 30 | native mg_add_gametype(name[32], flags) |
| 31 | // Returns gametypeID |
| 32 | |
| 33 | native mg_get_players(gameid, players[]) |
| 34 | // Returns playernum |
| 35 | |
| 36 | native mg_get_randomspot(entity, Float:flOrigin[3]) |
| 37 | |
| 38 | |
| 39 | native mg_get_type(id) |
| 40 | native mg_get_game(id) |
| 41 | native mg_get_gameid(id) |
| 42 | native mg_get_turn(game) |
| 43 | |
| 44 | native mg_set_nextturn(gameid) |
| 45 | |
| 46 | native mg_game_end(game, winner) |
| 47 | |
| 48 | forward mg_game_select(type) |
| 49 | forward mg_game_stop(type, game, winner) |
| 50 | forward mg_game_turn(type, game, id, previd) |
| 51 | |
| 52 | forward mg_player_spawn(type, game, id) |
| 53 | forward mg_player_leave(type, game, id) |
| 54 | forward mg_player_killed(type, game, victim, killer) |
| 55 | |
| 56 | forward mg_game_start_pre(type, game, owner) |
| 57 | forward mg_game_start_post(type, game, owner) |
| 58 | |
| 59 | forward mg_game_gamble_accept(type, game, id, cash) |
| 60 | forward mg_game_gamble_join(type, game, id, cash) |
| 61 | forward mg_game_gamble_amount(type, game, id, cash) |
| 62 | forward mg_game_gamble_win(type, game, id, cash) |