ojos.inc
Original include source with line numbers.
| 1 | |
| 2 | #if defined _engine_included |
| 3 | |
| 4 | #define DISPATCH_KEYVALUE(%1,%2,%3) DispatchKeyValue(%1,%2,%3) |
| 5 | |
| 6 | #define SET_INT(%1,%2,%3) entity_set_int(%1,EV_INT_%2,%3) |
| 7 | #define GET_INT(%1,%2) entity_get_int(%1, EV_INT_%2) |
| 8 | #define SET_FLOAT(%1,%2,%3) entity_set_float(%1,EV_FL_%2,%3) |
| 9 | #define GET_FLOAT(%1,%2) entity_get_float(%1,EV_FL_%2) |
| 10 | #define SET_VECTOR(%1,%2,%3) entity_set_vector(%1,EV_VEC_%2,%3) |
| 11 | #define GET_VECTOR(%1,%2,%3) entity_get_vector(%1,EV_VEC_%2,%3) |
| 12 | #define SET_EDICT(%1,%2,%3) entity_set_edict(%1,EV_ENT_%2,%3) |
| 13 | #define GET_EDICT(%1,%2,%3) entity_get_edict(%1,EV_ENT_%2,%3) |
| 14 | #define SET_STRING(%1,%2,%3) entity_set_string(%1,EV_SZ_%2,%3) |
| 15 | #define GET_STRING(%1,%2,%3,%4) entity_get_string(%1,EV_SZ_%2,%3,%4) |
| 16 | |
| 17 | #define FIND_ENT_BY_CLASS(%1,%2) find_ent_by_class(%1,%2) |
| 18 | |
| 19 | #define IS_VALID_ENT(%1) is_valid_ent(%1) |
| 20 | #define CREATE_ENTITY(%1) create_entity(%1) |
| 21 | #define REMOVE_ENTITY(%1) remove_entity(%1) |
| 22 | #define SET_MODEL(%1,%2) entity_set_model(%1,%2) |
| 23 | #define MDLL_SPAWN(%1) DispatchSpawn(%1) |
| 24 | #define THINK(%1,%2) register_think(%1,%2) |
| 25 | #define FAKE_TOUCH(%1,%2) fake_touch(%1,%2) |
| 26 | #define POINTCONTENTS(%1) point_contents(%1) |
| 27 | #define TRACE_LINE(%1,%2,%3,%4) trace_line(%1,%2,%3,%4) |
| 28 | |
| 29 | #else |
| 30 | //Make sure its loaded |
| 31 | #if !defined _fakemeta_included |
| 32 | #include <fakemeta> |
| 33 | #endif |
| 34 | |
| 35 | stock DISPATCH_KEYVALUE(idEntity,szKeyName[],szValue[]) { |
| 36 | set_kvd(0,KV_KeyName,szKeyName) |
| 37 | set_kvd(0,KV_Value,szValue) |
| 38 | set_kvd(0,KV_fHandled,0) |
| 39 | return dllfunc(DLLFunc_KeyValue,idEntity,0) |
| 40 | } |
| 41 | |
| 42 | #define SET_INT(%1,%2,%3) set_pev(%1,pev_%2,%3) |
| 43 | #define GET_INT(%1,%2) pev(%1,pev_%2) |
| 44 | #define SET_FLOAT(%1,%2,%3) set_pev(%1,pev_%2,%3) |
| 45 | #define GET_FLOAT(%1,%2) pev(%1,pev_%2) |
| 46 | #define SET_VECTOR(%1,%2,%3) set_pev(%1,pev_%2,%3) |
| 47 | #define GET_VECTOR(%1,%2,%3) pev(%1,pev_%2,%3) |
| 48 | #define SET_EDICT(%1,%2,%3) set_pev(%1,pev_%2,%3) |
| 49 | #define GET_EDICT(%1,%2,%3) pev(%1,pev_%2,%3) |
| 50 | #define SET_STRING(%1,%2,%3) set_pev(%1,pev_%2,%3) |
| 51 | #define GET_STRING(%1,%2,%3,%4) pev(%1,pev_%2,%3,%4) |
| 52 | |
| 53 | #define FIND_ENT_BY_CLASS(%1,%2) engfunc(EngFunc_FindEntityByString,%1,"classname",%2) |
| 54 | |
| 55 | #define IS_VALID_ENT(%1) pev_valid(%1) |
| 56 | #define CREATE_ENTITY(%1) engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,%1)) |
| 57 | #define REMOVE_ENTITY(%1) engfunc(EngFunc_RemoveEntity,%1) |
| 58 | #define SET_MODEL(%1,%2) engfunc(EngFunc_SetModel,%1,%2) |
| 59 | #define MDLL_SPAWN(%1) dllfunc(DLLFunc_Spawn,%1) |
| 60 | #define THINK(%1,%2) register_forward(FM_Think,%2) |
| 61 | #define FAKE_TOUCH(%1,%2) dllfunc(DLLFunc_Touch,%1,%2) |
| 62 | #define POINTCONTENTS(%1) engfunc(EngFunc_PointContents,%1) |
| 63 | #define TRACE_LINE(%1,%2,%3,%4) engfunc(EngFunc_TraceLine,%1,%2,%3,%4) |
| 64 | #endif |
| 65 | |
| 66 | #define NEXTTHINK(%1,%2) SET_FLOAT(%1,nextthink,get_gametime()+%2) |
| 67 | #define GET_ORIGIN(%1,%2) GET_VECTOR(%1,origin,%2) |
| 68 | #define SET_VISIBILE(%1,%2) SET_INT(%1,effects,%2==1?GET_INT(%1,effects)&~EF_NODRAW:GET_INT(%1,effects)|EF_NODRAW) |
| 69 | |
| 70 | stock FAKE_DAMAGE(idvictim,szClassname[],Float:takedmgdamage,damagetype) |
| 71 | { |
| 72 | new entity = CREATE_ENTITY("trigger_hurt") |
| 73 | if (entity) |
| 74 | { |
| 75 | new szDamage[16] |
| 76 | format(szDamage,15,"%f",takedmgdamage * 2) |
| 77 | DISPATCH_KEYVALUE(entity,"dmg",szDamage) |
| 78 | format(szDamage,15,"%i",damagetype) |
| 79 | DISPATCH_KEYVALUE(entity,"damagetype",szDamage) |
| 80 | MDLL_SPAWN(entity) |
| 81 | SET_STRING(entity,classname,szClassname) |
| 82 | FAKE_TOUCH(entity,idvictim) |
| 83 | REMOVE_ENTITY(entity) |
| 84 | return 1 |
| 85 | } |
| 86 | return 0 |
| 87 | } |
| 88 | |
| 89 | |