reapi_stocks functions
All callable symbols documented in this include, grouped by declaration type.
Stocks
| Name | Signature |
|---|---|
| client_cmd_ex | stock client_cmd_ex(id, const command[], any:...) { |
| color_gradient | stock color_gradient(Float:c1[3], Float:c2[3], Float:value, Float:range, Float:result[3]) { |
| discount_math_fix | stock discount_math_fix(iNum, const szPercent[]) { |
| get_var_address | stock get_var_address(...) { |
| is_happy_hour | stock bool:is_happy_hour(const start, const end) { |
| rg_add_user_health | stock rg_add_user_health(const player, const Float:hp, Float:fMins = 1.0, Float:fMaxs = 100.0, bool:ClampHp = false) { |
| rg_buytime_expired | stock bool:rg_buytime_expired() { |
| rg_coord_to_hudmsgshort | stock rg_coord_to_hudmsgshort(Float:coord) { |
| rg_create_explode_grenade | stock rg_create_explode_grenade(const owner = 0, Float:vecOrigin[XYZ] = {0.0, 0.0, 0.0}, const Float:fDamage = 0.0, const Float:fRadius = 0.0) { |
| rg_freezetime_ended | stock bool:rg_freezetime_ended(){ |
| rg_get_armoury_info | stock ArmouryItemPack:rg_get_armoury_info(const entity, &count = 1) { |
| rg_get_entity_skin | stock rg_get_entity_skin(const entity) { |
| rg_get_entity_submodel | stock rg_get_entity_submodel(const entity) { |
| rg_get_player_item | stock rg_get_player_item(const player, const szWeapon_Classname[], const InventorySlotType:iSlot = NONE_SLOT) { |
| rg_get_players_num | stock rg_get_players_num(&terrorist = 0, &ct = 0, &spec = 0, &unassigned = 0) { |
| rg_get_remaining_time | stock Float:rg_get_remaining_time() { |
| rg_get_team_count_diff | stock rg_get_team_count_diff() { |
| rg_get_team_loses_row | stock TeamName:rg_get_team_loses_row(const loses) { |
| rg_get_team_loses_row | stock TeamName:rg_get_team_loses_row(const loses) { |
| rg_get_team_score_diff | stock rg_get_team_score_diff() { |
| rg_get_team_wins_row | stock TeamName:rg_get_team_wins_row(const iWins) { |
| rg_get_user_active_weapon | stock WeaponIdType:rg_get_user_active_weapon(const player, &pWeapon = NULLENT) { |
| rg_get_user_blind_percent | stock rg_get_user_blind_percent(const player) { |
| rg_get_user_class | stock ModelName:rg_get_user_class(const player) { |
| rg_get_user_deaths | stock rg_get_user_deaths(const player) { |
| rg_get_user_frags | stock rg_get_user_frags(const player) { |
| rg_get_user_godmode | stock bool:rg_get_user_godmode(const player) { |
| rg_get_user_gravity | stock rg_get_user_gravity(const player) { |
| rg_get_user_health | stock Float:rg_get_user_health(const player) { |
| rg_get_user_invisibility | stock bool:rg_get_user_invisibility(const player) { |
| rg_get_user_last_hitgroup | stock HitBoxGroup:rg_get_user_last_hitgroup(const player) { |
| rg_get_user_mapzones | stock SignalState:rg_get_user_mapzones(const player) { |
| rg_get_user_maxspeed | stock Float:rg_get_user_maxspeed(const player) { |
| rg_get_user_money | stock rg_get_user_money(const player) { |
| rg_get_user_next_spraytime | stock rg_get_user_next_spraytime(const player, Float:time) { |
| rg_get_user_noclip | stock bool:rg_get_user_noclip(const player) { |
| rg_get_user_nvg | stock rg_get_user_nvg(const player) { |
| rg_get_user_team | stock TeamName:rg_get_user_team(const player, &{ModelName,_}:model = MODEL_UNASSIGNED) { |
| rg_get_user_weapon | stock WeaponIdType:rg_get_user_weapon(const player, InventorySlotType:iSlot, &pWeapon = NULLENT) { |
| rg_get_weapon_id | stock WeaponIdType:rg_get_weapon_id(const weapon) { |
| rg_get_weapon_owner | stock WeaponState:rg_get_weapon_owner(const weapon) { |
| rg_get_weapon_slot | stock InventorySlotType:rg_get_weapon_slot(const weapon) { |
| rg_get_weapon_state | stock WeaponState:rg_get_weapon_state(const weapon) { |
| rg_get_weaponbox_ammo | stock rg_get_weaponbox_ammo(const weaponbox) { |
| rg_get_weaponbox_weapon | stock WeaponIdType:rg_get_weaponbox_weapon(const weaponbox, InventorySlotType:iSlot, &pWeapon = NULLENT) { |
| rg_get_weaponid_slot | stock InventorySlotType:rg_get_weaponid_slot(const WeaponIdType:weaponid) { |
| rg_give_flash_bang | stock rg_give_flash_bang(const player, GiveType:type = GT_APPEND, amount = 0) { |
| rg_give_he_grenade | stock rg_give_he_grenade(const player, GiveType:type = GT_APPEND, amount = 0) { |
| rg_give_item_ex | stock rg_give_item_ex(const player, pszName[], GiveType:type = GT_APPEND, ammo = 0, bpammo = 0, uid = 0) { |
| rg_give_item_fix | stock rg_give_item_fix(const player, const pszName[], GiveType:type = GT_APPEND) { |
| rg_give_nades | stock rg_give_nades(const player, grenade[], GiveType:type = GT_APPEND, amount = 0) { |
| rg_give_smoke_grenade | stock rg_give_smoke_grenade(const player, GiveType:type = GT_APPEND, amount = 0) { |
| rg_give_user_money | stock rg_give_user_money(const player, amount, const bool:bTrackChange = true) { |
| rg_invisibility_armoury | stock rg_invisibility_armoury(const ArmouryItemPack:itemID = any:-1, bool:visible = false) { |
| rg_is_last_player | stock bool:rg_is_last_player() { |
| rg_is_last_player_ct | stock bool:rg_is_last_player_ct() { |
| rg_is_last_player_terrorist | stock bool:rg_is_last_player_terrorist() { |
| rg_is_one_on_one | stock bool:rg_is_one_on_one() { |
| rg_is_user_blinded | stock bool:rg_is_user_blinded(const player) { |
| rg_is_user_first_spawn | stock bool:rg_is_user_first_spawn(const player) { |
| rg_is_user_joined | stock bool:rg_is_user_joined(const player) { |
| rg_is_user_vip | stock rg_is_user_vip(const player, const flag) { |
| rg_kill_weaponbox | stock rg_kill_weaponbox(const weaponbox) { |
| rg_map_buy_status | stock rg_map_buy_status(bool:enabled) { |
| rg_map_has_bombtarget | stock bool:rg_map_has_bombtarget(){ |
| rg_play_user_sound | stock rg_play_user_sound(const player = 0, const sound[], bool:bStopSound = false) { |
| rg_remove_entity | stock rg_remove_entity(const entity) { |
| rg_reset_account_rules | stock rg_reset_account_rules(RewardRules:iRulesID = RR_END) { |
| rg_reset_user_score | stock rg_reset_user_score(const player, bool:bUpdateTabScore = true) { |
| rg_seconds_to_hudmsgshort | stock rg_seconds_to_hudmsgshort(Float:sec) { |
| rg_send_float_bartime | stock rg_send_float_bartime(id, Float:flTime, bool:observer = true) { |
| rg_send_hudmessage | stock rg_send_hudmessage(id,text[],Float:fX,Float:fY,C_RED,C_GREEN,C_BLUE,A=255,Float:holdtime=5.0,Float:fadeintime=0.1,Float:fadeouttime=0.1,channel=-1,effect=0,effect_R=0,effect_G=0,effect_B=0,effect_A=255,Float:effecttime=0.0) { |
| rg_send_weapon_anim | stock rg_send_weapon_anim(const player, const anim, const Float:fAnimTime, weapon = NULLENT) { |
| rg_set_armoury_type | stock bool:rg_set_armoury_type(const entity, const ArmouryItemPack:item) { |
| rg_set_entity_model | stock rg_set_entity_model(const entity, const model[], const modelindex) { |
| rg_set_entity_rendering | stock rg_set_entity_rendering(const entity, fx = kRenderFxNone, Float:color[] = {255.0, 255.0, 255.0}, render = kRenderNormal, Float:amount = 16.0) { |
| rg_set_entity_skin | stock rg_set_entity_skin(const entity, const value) { |
| rg_set_entity_submodel | stock rg_set_entity_submodel(const entity, const value) { |
| rg_set_round_time | stock rg_set_round_time(const newTime) { |
| rg_set_round_winner | stock rg_set_round_winner(const WinStatus:st, const iAddPoints = 1) { |
| rg_set_user_can_shot | stock rg_set_user_can_shot(const player, bool:can = true) { |
| rg_set_user_godmode | stock rg_set_user_godmode(const player, bool:godmode) { |
| rg_set_user_gravity | stock rg_set_user_gravity(const player, Float:gravity = 1.0) { |
| rg_set_user_health | stock rg_set_user_health(const player, const Float:hp) { |
| rg_set_user_ignore_radio | stock rg_set_user_ignore_radio(const player, bool:ignore = true) { |
| rg_set_user_invisibility | stock rg_set_user_invisibility(const player, bool:hide = true) { |
| rg_set_user_maxspeed | stock rg_set_user_maxspeed(const player, Float:speed = -1.0) { |
| rg_set_user_money | stock rg_set_user_money(const player, amount, const bool:bTrackChange = true) { |
| rg_set_user_noclip | stock rg_set_user_noclip(const player, bool:noclip) { |
| rg_set_user_nvg | stock rg_set_user_nvg(const player, bool:nvgoggles = true) { |
| rg_set_user_radio_message | stock rg_set_user_radio_message(const player, num) { |
| rg_set_user_rendering_ex | stock rg_set_user_rendering_ex(iEntity, iRender = kRenderFxNone, iRed = 255, iGreen = 255, iBlue = 255, iRenderNormal = kRenderNormal, iAmount = 16) { |
| rg_set_user_score | stock rg_set_user_score(const player, frags, deaths, bool:bUpdateTabScore = true) { |
| rg_set_user_sprayframe | stock rg_set_user_sprayframe(const player, frames = -1) { |
| rg_set_user_taketamage | stock rg_set_user_taketamage(const player, bool:take) { |
| rg_set_user_team_changed | stock rg_set_user_team_changed(const player, bool:changed = true) { |
| rg_set_user_unlimited_ammo | stock rg_set_user_unlimited_ammo(id, bool:unlimited = true) { |
| rg_set_user_weapon_model_p | stock rg_set_user_weapon_model_p(const player, szModel[]) { |
| rg_set_user_weapon_model_v | stock rg_set_user_weapon_model_v(const player, szModel[]) { |
| rg_set_weapon_can_shot | stock rg_set_weapon_can_shot(const weapon, bool:can = true) { |
| rg_set_weaponbox_ammo | stock rg_set_weaponbox_ammo(const weaponbox, const AmmoTypes:AmmoId, const iCount) { |
| rg_skip_user_vguimenu | stock rg_skip_user_vguimenu(const player) { |
| rg_take_user_money | stock rg_take_user_money(const player, amount, const bool:bTrackChange = true) { |
| rg_transfer_money | stock rg_transfer_money(const player, const sender, const amount, bool:bTrackChange = false) { |
| rg_user_add_ammo | stock rg_user_add_ammo(const player, AmmoTypes:AmmoId, Amount, Max = 0, GiveAmmoType:type = GAT_SET_AMMO, bool:bShowPickup = true) { |
| rg_user_has_defuser | stock bool:rg_user_has_defuser(const player) { |
| rg_user_has_primary | stock bool:rg_user_has_primary(const player) { |
| rg_user_has_secondary | stock bool:rg_user_has_secondary(const player) { |
| rg_user_has_shield | stock bool:rg_user_has_shield(const player, &bool:bShieldDrawn = false) { |
| rg_user_in_bombzone | stock bool:rg_user_in_bombzone(const player) { |
| rg_user_in_buyzone | stock bool:rg_user_in_buyzone(const player) { |
| rg_user_in_water | stock bool:rg_user_in_water(const player) { |
| rg_user_killed_by_headshot | stock bool:rg_user_killed_by_headshot(const player) { |
| rg_user_on_ladder | stock bool:rg_user_on_ladder(const player) { |
| try_precache_player_model | stock try_precache_player_model(const name[], &id = 0) { |
| try_precache_sounds | stock try_precache_sounds(const name[]) { |
| UTIL_BiggerExplosion | stock UTIL_BiggerExplosion(Float:vecOrigin[XYZ], sprite, size = 30, speed = 15) { |
| UTIL_FormatNumber | stock UTIL_FormatNumber(iValue, szOutput[], iLen, const szSpecialChar = ' ') { |
| UTIL_PlayerAnimation | stock UTIL_PlayerAnimation(const pPlayer, const szAnim[], const Float:flFrameRateAnim = 1.0, const Activity:iActivity = ACT_RANGE_ATTACK1) { |
| UTIL_SetEntityAnim | stock UTIL_SetEntityAnim(const pEntity, const iSequence = 0, const Float:flFrame = 0.0, const Float:flFrameRate = 1.0) { |
| UTIL_Weather | stock UTIL_Weather(const player, iMode, bool:bReliable = false) { |
| write_amx_memory | stock write_amx_memory(iAddress, iValue) { |