reapi_stocks.inc
Original include source with line numbers.
| 1 | // Copyright © 2017-XXXX Vaqtincha |
| 2 | |
| 3 | // Update 21.08.2022 (Huehue): |
| 4 | /* Added: |
| 5 | rg_get_user_health() |
| 6 | rg_add_user_health() |
| 7 | rg_set_user_heath() |
| 8 | rg_is_user_first_spawn() |
| 9 | rg_is_one_on_one() |
| 10 | rg_transfer_money() |
| 11 | rg_play_user_sound() |
| 12 | client_cmd_ex() |
| 13 | rg_get_team_score_diff() |
| 14 | rg_get_team_count_diff() |
| 15 | rg_set_entity_model() |
| 16 | rg_remove_entity() |
| 17 | rg_create_explode_grenade() |
| 18 | rg_set_entity_skin() |
| 19 | rg_get_entity_skin() |
| 20 | rg_get_user_noclip() |
| 21 | rg_get_user_godmode() |
| 22 | is_user_vip() |
| 23 | is_happy_hour() |
| 24 | rg_get_user_gravity() |
| 25 | rg_send_hudmessage() |
| 26 | try_precache_player_model() |
| 27 | try_precache_sounds() |
| 28 | |
| 29 | |
| 30 | */ |
| 31 | |
| 32 | #if defined _reapi_stocks_included |
| 33 | #endinput |
| 34 | #endif |
| 35 | |
| 36 | #define _reapi_stocks_included |
| 37 | |
| 38 | #if !defined _reapi_included |
| 39 | #include <reapi> |
| 40 | #endif |
| 41 | |
| 42 | |
| 43 | const GRENADES_BIT_SUM = ((1<<_:WEAPON_HEGRENADE)|(1<<_:WEAPON_SMOKEGRENADE)|(1<<_:WEAPON_FLASHBANG)) |
| 44 | const NOCLIP_WEAPONS_BIT_SUM = (GRENADES_BIT_SUM|(1<<_:WEAPON_KNIFE)|(1<<_:WEAPON_C4)) |
| 45 | const SECONDARY_WEAPONS_BIT_SUM = ((1<<_:WEAPON_P228)|(1<<_:WEAPON_ELITE)|(1<<_:WEAPON_FIVESEVEN)|(1<<_:WEAPON_USP)|(1<<_:WEAPON_GLOCK18)|(1<<_:WEAPON_DEAGLE)) |
| 46 | const PRIMARY_WEAPONS_BIT_SUM = |
| 47 | ( |
| 48 | (1<<_:WEAPON_SCOUT)|(1<<_:WEAPON_XM1014)|(1<<_:WEAPON_MAC10)|(1<<_:WEAPON_AUG)|(1<<_:WEAPON_UMP45)|(1<<_:WEAPON_SG550) |
| 49 | |(1<<_:WEAPON_GALIL)|(1<<_:WEAPON_FAMAS)|(1<<_:WEAPON_AWP)|(1<<_:WEAPON_MP5N)|(1<<_:WEAPON_M249)|(1<<_:WEAPON_M3) |
| 50 | |(1<<_:WEAPON_M4A1)|(1<<_:WEAPON_TMP)|(1<<_:WEAPON_G3SG1)|(1<<_:WEAPON_SG552)|(1<<_:WEAPON_AK47)|(1<<_:WEAPON_P90) |
| 51 | ) |
| 52 | |
| 53 | const PRIMARY_WEAPONS_WITH_SCOPE_BIT_SUM = (1<<_:WEAPON_SCOUT)|(1<<_:WEAPON_AUG)|(1<<_:WEAPON_SG550)|(1<<_:WEAPON_AWP)|(1<<_:WEAPON_G3SG1)|(1<<_:WEAPON_SG552) |
| 54 | |
| 55 | |
| 56 | enum GiveAmmoType |
| 57 | { |
| 58 | GAT_GIVE_AMMO, |
| 59 | GAT_SET_AMMO |
| 60 | } |
| 61 | |
| 62 | enum AmmoTypes |
| 63 | { |
| 64 | AMMO_NONE, |
| 65 | AMMO_338MAGNUM, |
| 66 | AMMO_762NATO, |
| 67 | AMMO_556NATOBOX, |
| 68 | AMMO_556NATO, |
| 69 | AMMO_BUCKSHOT, |
| 70 | AMMO_45ACP, |
| 71 | AMMO_57MM, |
| 72 | AMMO_50AE, |
| 73 | AMMO_357SIG, |
| 74 | AMMO_9MM, |
| 75 | AMMO_FLASHBANG, |
| 76 | AMMO_HEGRENADE, |
| 77 | AMMO_SMOKEGRENADE, |
| 78 | AMMO_C4, |
| 79 | |
| 80 | AMMO_MAX_TYPES |
| 81 | } |
| 82 | |
| 83 | enum /* RewardAccount */ // from gamerules.h |
| 84 | { |
| 85 | REWARD_TARGET_BOMB = 3500, |
| 86 | REWARD_VIP_ESCAPED = 3500, |
| 87 | REWARD_VIP_ASSASSINATED = 3250, |
| 88 | REWARD_TERRORISTS_ESCAPED = 3150, |
| 89 | REWARD_CTS_PREVENT_ESCAPE = 3500, |
| 90 | REWARD_ESCAPING_TT_NEUTRALIZED = 3250, |
| 91 | REWARD_BOMB_DEFUSED = 3250, |
| 92 | REWARD_BOMB_PLANTED = 800, |
| 93 | REWARD_BOMB_EXPLODED = 3250, |
| 94 | REWARD_CTS_WIN = 3000, |
| 95 | REWARD_TERRORISTS_WIN = 3000, |
| 96 | REWARD_ALL_HOSTAGES_RESCUED = 2500, |
| 97 | REWARD_TARGET_BOMB_SAVED = 3250, |
| 98 | REWARD_HOSTAGE_NOT_RESCUED = 3250, |
| 99 | REWARD_VIP_NOT_ESCAPED = 3250, |
| 100 | REWARD_LOSER_BONUS_DEFAULT = 1400, |
| 101 | REWARD_LOSER_BONUS_MIN = 1500, |
| 102 | REWARD_LOSER_BONUS_MAX = 3000, |
| 103 | REWARD_LOSER_BONUS_ADD = 500, |
| 104 | REWARD_RESCUED_HOSTAGE = 750, |
| 105 | // REWARD_KILLED_ENEMY = 300, |
| 106 | // REWARD_KILLED_VIP = 2500, |
| 107 | // REWARD_VIP_HAVE_SELF_RESCUED = 2500, |
| 108 | // REWARD_TAKEN_HOSTAGE = 1000, |
| 109 | REWARD_TOOK_HOSTAGE_ACC = 100, |
| 110 | REWARD_TOOK_HOSTAGE = 150, |
| 111 | } |
| 112 | |
| 113 | enum |
| 114 | { |
| 115 | WEATHER_NONE = 0, |
| 116 | WEATHER_RAIN, |
| 117 | WEATHER_SNOW |
| 118 | } |
| 119 | |
| 120 | |
| 121 | #define rg_is_valid_weapon_id(%1) (WEAPON_P228 <= %1 <= WEAPON_P90 && %1 != WEAPON_GLOCK) |
| 122 | #define rg_is_primary_weapon_id(%1) (PRIMARY_WEAPONS_BIT_SUM & (1 << any:%1)) |
| 123 | #define rg_is_secondary_weapon_id(%1) (SECONDARY_WEAPONS_BIT_SUM & (1 << any:%1)) |
| 124 | #define rg_is_grenade_weapon_id(%1) (GRENADES_BIT_SUM & (1 << any:%1)) |
| 125 | #define rg_is_noclip_weapon_id(%1) (NOCLIP_WEAPONS_BIT_SUM & (1 << any:%1)) |
| 126 | #define rg_is_weapon_with_scope(%1) (PRIMARY_WEAPONS_WITH_SCOPE_BIT_SUM & (1 << any:%1)) |
| 127 | |
| 128 | #define rg_is_valid_slot_type(%1) (PRIMARY_WEAPON_SLOT <= %1 <= C4_SLOT) |
| 129 | #define rg_is_valid_armoury(%1) (ARMOURY_MP5NAVY <= %1 <= ARMOURY_DEAGLE) |
| 130 | |
| 131 | #define rg_is_valid_rule_id(%1) (RR_CTS_WIN <= %1 < RR_END) |
| 132 | #define rg_is_valid_ammo_id(%1) (AMMO_338MAGNUM <= %1 < AMMO_MAX_TYPES) |
| 133 | #define rg_is_valid_team(%1) (TEAM_TERRORIST <= get_member(%1, m_iTeam) <= TEAM_CT) |
| 134 | |
| 135 | #define get_bit(%1,%2) (%1 & (1 << (%2 & 31))) |
| 136 | #define set_bit(%1,%2) (%1 |= (1 << (%2 & 31))) |
| 137 | #define reset_bit(%1,%2) (%1 &= ~(1 << (%2 & 31))) |
| 138 | #define invert_bit(%1,%2) (%1 ^= (1 << (%2 & 31))) |
| 139 | #define rset_bit(%1,%2,%3) (%3 && (%1 |= (1 << (%2 & 31))) || (%1 &= ~(1 << (%2 & 31)))) // Reset & Set Bit directly |
| 140 | |
| 141 | #define IsNullVector(%0) bool:((%0[0] + %0[1] + %0[2]) == 0.0) |
| 142 | #define IsNullString(%0) bool:(%0[0] == EOS) |
| 143 | |
| 144 | #define CLIENT_IN_DUCK 15.0 |
| 145 | #define CLIENT_NOT_IN_DUCK 35.0 |
| 146 | |
| 147 | enum _:XYZ { |
| 148 | Float:X,Float:Y,Float:Z |
| 149 | }; |
| 150 | |
| 151 | enum _:fRGB { |
| 152 | Float:fR,Float:fG,Float:fB |
| 153 | }; |
| 154 | |
| 155 | enum _:RGB { |
| 156 | R,G,B |
| 157 | }; |
| 158 | |
| 159 | /**■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Other stocks ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/ |
| 160 | |
| 161 | |
| 162 | // by s1lent |
| 163 | stock rg_map_buy_status(bool:enabled) |
| 164 | { |
| 165 | new pBuyzone = NULLENT, count |
| 166 | while((pBuyzone = rg_find_ent_by_class(pBuyzone, "func_buyzone", .useHashTable = true))) |
| 167 | { |
| 168 | set_entvar(pBuyzone, var_solid, enabled ? SOLID_TRIGGER : SOLID_NOT) |
| 169 | count++ |
| 170 | } |
| 171 | |
| 172 | // old |
| 173 | if(!count) |
| 174 | { |
| 175 | set_member_game(m_bCTCantBuy, enabled) |
| 176 | set_member_game(m_bTCantBuy, enabled) |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | |
| 181 | // change roundtime |
| 182 | stock rg_set_round_time(const newTime) |
| 183 | { |
| 184 | new iRoundTime = clamp(newTime, 0, 999) |
| 185 | |
| 186 | set_member_game(m_fRoundStartTime, get_gametime()) |
| 187 | set_member_game(m_iRoundTimeSecs, iRoundTime) |
| 188 | |
| 189 | static gmsgShowTimer, gmsgRoundTime |
| 190 | if(gmsgShowTimer || (gmsgShowTimer = get_user_msgid("ShowTimer"))) |
| 191 | { |
| 192 | message_begin(MSG_ALL, gmsgShowTimer) |
| 193 | message_end() |
| 194 | } |
| 195 | |
| 196 | if(gmsgRoundTime || (gmsgRoundTime = get_user_msgid("RoundTime"))) |
| 197 | { |
| 198 | message_begin(MSG_ALL, gmsgRoundTime) |
| 199 | write_short(iRoundTime) |
| 200 | message_end() |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | stock bool:rg_freezetime_ended(){ |
| 205 | return !get_member_game(m_bFreezePeriod) |
| 206 | } |
| 207 | |
| 208 | stock bool:rg_map_has_bombtarget(){ |
| 209 | return get_member_game(m_bMapHasBombTarget) |
| 210 | } |
| 211 | |
| 212 | stock bool:rg_buytime_expired() |
| 213 | { |
| 214 | static mp_buytime |
| 215 | if(mp_buytime || (mp_buytime = get_cvar_pointer("mp_buytime"))) |
| 216 | { |
| 217 | new Float:flBuyTime = get_pcvar_float(mp_buytime) |
| 218 | if(flBuyTime == -1.0) { // no limit |
| 219 | return false |
| 220 | } |
| 221 | if(flBuyTime == 0.0 || (get_gametime() - Float:get_member_game(m_fRoundStartTime) > (flBuyTime * 60))) { |
| 222 | return true |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | return false |
| 227 | } |
| 228 | |
| 229 | stock rg_set_round_winner(const WinStatus:st, const iAddPoints = 1) |
| 230 | { |
| 231 | new ScenarioEventEndRound:Event, ctScore, ttScore |
| 232 | switch(st) |
| 233 | { |
| 234 | case WINSTATUS_CTS: { |
| 235 | Event = ROUND_CTS_WIN |
| 236 | ctScore = iAddPoints |
| 237 | } |
| 238 | case WINSTATUS_TERRORISTS: { |
| 239 | Event = ROUND_TERRORISTS_WIN |
| 240 | ttScore = iAddPoints |
| 241 | } |
| 242 | case WINSTATUS_DRAW: { |
| 243 | Event = ROUND_NONE |
| 244 | } |
| 245 | default:return |
| 246 | } |
| 247 | |
| 248 | rg_round_end(5.0, st, Event) |
| 249 | |
| 250 | if(Event != ROUND_NONE && (ctScore || ttScore)) { |
| 251 | rg_update_teamscores(ctScore, ttScore) |
| 252 | } |
| 253 | } |
| 254 | |
| 255 | // RR_END = reset all rules |
| 256 | stock rg_reset_account_rules(RewardRules:iRulesID = RR_END) |
| 257 | { |
| 258 | static const rgRewardAccountRules[any:RR_END] = { |
| 259 | REWARD_CTS_WIN, // RR_CTS_WIN |
| 260 | REWARD_TERRORISTS_WIN, // RR_TERRORISTS_WIN |
| 261 | REWARD_TARGET_BOMB, // RR_TARGET_BOMB |
| 262 | REWARD_VIP_ESCAPED, // RR_VIP_ESCAPED |
| 263 | REWARD_VIP_ASSASSINATED, // RR_VIP_ASSASSINATED |
| 264 | REWARD_TERRORISTS_ESCAPED, // RR_TERRORISTS_ESCAPED |
| 265 | REWARD_CTS_PREVENT_ESCAPE, // RR_CTS_PREVENT_ESCAPE |
| 266 | REWARD_ESCAPING_TT_NEUTRALIZED, // RR_ESCAPING_TERRORISTS_NEUTRALIZED |
| 267 | REWARD_BOMB_DEFUSED, // RR_BOMB_DEFUSED |
| 268 | REWARD_BOMB_PLANTED, // RR_BOMB_PLANTED |
| 269 | REWARD_BOMB_EXPLODED, // RR_BOMB_EXPLODED |
| 270 | REWARD_ALL_HOSTAGES_RESCUED, // RR_ALL_HOSTAGES_RESCUED |
| 271 | REWARD_TARGET_BOMB_SAVED, // RR_TARGET_BOMB_SAVED |
| 272 | REWARD_HOSTAGE_NOT_RESCUED, // RR_HOSTAGE_NOT_RESCUED |
| 273 | REWARD_VIP_NOT_ESCAPED, // RR_VIP_NOT_ESCAPED |
| 274 | REWARD_LOSER_BONUS_DEFAULT, // RR_LOSER_BONUS_DEFAULT |
| 275 | REWARD_LOSER_BONUS_MIN, // RR_LOSER_BONUS_MIN |
| 276 | REWARD_LOSER_BONUS_MAX, // RR_LOSER_BONUS_MAX |
| 277 | REWARD_LOSER_BONUS_ADD, // RR_LOSER_BONUS_ADD |
| 278 | REWARD_RESCUED_HOSTAGE, // RR_RESCUED_HOSTAGE |
| 279 | REWARD_TOOK_HOSTAGE_ACC, // RR_TOOK_HOSTAGE_ACC |
| 280 | REWARD_TOOK_HOSTAGE // RR_TOOK_HOSTAGE |
| 281 | } |
| 282 | |
| 283 | if(rg_is_valid_rule_id(iRulesID)) |
| 284 | { |
| 285 | rg_set_account_rules(iRulesID, rgRewardAccountRules[iRulesID]) |
| 286 | } |
| 287 | else if(iRulesID == RR_END) |
| 288 | { |
| 289 | for(iRulesID = RR_CTS_WIN; iRulesID < RR_END; iRulesID++) |
| 290 | { |
| 291 | rg_set_account_rules(iRulesID, rgRewardAccountRules[iRulesID]) |
| 292 | } |
| 293 | } |
| 294 | } |
| 295 | |
| 296 | /**■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Player stocks ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/ |
| 297 | |
| 298 | stock Float:rg_get_user_health(const player) { |
| 299 | return Float:get_entvar(player, var_health) |
| 300 | } |
| 301 | |
| 302 | stock rg_add_user_health(const player, const Float:hp, Float:fMins = 1.0, Float:fMaxs = 100.0, bool:ClampHp = false) { |
| 303 | if (ClampHp) |
| 304 | set_entvar(player, var_health, floatclamp((rg_get_user_health(player) + hp), fMins, fMaxs)) |
| 305 | else |
| 306 | set_entvar(player, var_health, rg_get_user_health(player) + hp) |
| 307 | } |
| 308 | |
| 309 | stock rg_set_user_health(const player, const Float:hp) { |
| 310 | set_entvar(player, var_health, hp) |
| 311 | } |
| 312 | |
| 313 | stock rg_set_user_noclip(const player, bool:noclip) { |
| 314 | set_entvar(player, var_movetype, noclip ? MOVETYPE_NOCLIP : MOVETYPE_WALK) |
| 315 | } |
| 316 | |
| 317 | stock bool:rg_get_user_noclip(const player) { |
| 318 | return bool:(get_entvar(player, var_movetype) == MOVETYPE_NOCLIP) |
| 319 | } |
| 320 | |
| 321 | stock rg_set_user_godmode(const player, bool:godmode) { |
| 322 | set_entvar(player, var_takedamage, godmode ? DAMAGE_NO : DAMAGE_AIM) |
| 323 | } |
| 324 | |
| 325 | stock bool:rg_get_user_godmode(const player) { |
| 326 | return bool:(get_entvar(player, var_takedamage) == DAMAGE_NO) |
| 327 | } |
| 328 | |
| 329 | stock rg_is_user_vip(const player, const flag) { |
| 330 | return (get_user_flags(player) & flag) |
| 331 | } |
| 332 | |
| 333 | stock bool:is_happy_hour(const start, const end) |
| 334 | { |
| 335 | static hour |
| 336 | time(hour) |
| 337 | |
| 338 | return bool:(start < end ? (start <= hour < end) : (start <= hour || hour < end)) |
| 339 | } |
| 340 | |
| 341 | /** |
| 342 | * Check if it is the first spawn of the player |
| 343 | * @NOTE: by Emma Jule |
| 344 | * |
| 345 | * |
| 346 | * @return bool |
| 347 | */ |
| 348 | stock bool:rg_is_user_first_spawn(const player) { |
| 349 | return bool:(get_member(player, m_iNumSpawns) == 1) |
| 350 | } |
| 351 | |
| 352 | stock bool:rg_is_one_on_one() { |
| 353 | new iAliveTs, iAliveCTs |
| 354 | rg_initialize_player_counts(iAliveTs, iAliveCTs) |
| 355 | |
| 356 | return bool:(iAliveTs == 1 && iAliveCTs == 1) |
| 357 | } |
| 358 | |
| 359 | stock bool:rg_is_last_player_terrorist() { |
| 360 | new iAliveTs |
| 361 | rg_initialize_player_counts(iAliveTs) |
| 362 | |
| 363 | return bool:(iAliveTs == 1) |
| 364 | } |
| 365 | |
| 366 | stock bool:rg_is_last_player_ct() { |
| 367 | new iAliveTs, iAliveCTs |
| 368 | rg_initialize_player_counts(iAliveTs, iAliveCTs) |
| 369 | |
| 370 | return bool:(iAliveCTs == 1) |
| 371 | } |
| 372 | |
| 373 | stock bool:rg_is_last_player() { |
| 374 | new iAliveTs, iAliveCTs |
| 375 | rg_initialize_player_counts(iAliveTs, iAliveCTs) |
| 376 | |
| 377 | return bool:((iAliveTs == 1 && iAliveCTs > 1) || (iAliveCTs == 1 && iAliveTs > 1)) |
| 378 | } |
| 379 | |
| 380 | stock rg_play_user_sound(const player = 0, const sound[], bool:bStopSound = false) { |
| 381 | if (bStopSound) |
| 382 | client_cmd_ex(player, "mp3 stop;stopsound") |
| 383 | |
| 384 | if (containi(sound, ".mp3") != -1) |
| 385 | { |
| 386 | if (containi(sound, "sound/") != -1) |
| 387 | client_cmd_ex(player, "mp3 play ^"%s^"", sound) |
| 388 | else |
| 389 | client_cmd_ex(player, "mp3 play ^"sound/%s^"", sound) |
| 390 | } |
| 391 | else |
| 392 | client_cmd_ex(player, "spk ^"%s^"", sound) |
| 393 | } |
| 394 | |
| 395 | stock client_cmd_ex(id, const command[], any:...) |
| 396 | { |
| 397 | #pragma unused command |
| 398 | |
| 399 | if (id == 0 || is_user_connected(id)) |
| 400 | { |
| 401 | new szMessage[256] |
| 402 | |
| 403 | format_args(szMessage, charsmax(szMessage), 1) |
| 404 | |
| 405 | message_begin(id == 0 ? MSG_ALL : MSG_ONE, 51, _, id) |
| 406 | write_byte(strlen(szMessage) + 2) |
| 407 | write_byte(10) |
| 408 | write_string(szMessage) |
| 409 | message_end() |
| 410 | } |
| 411 | } |
| 412 | |
| 413 | /* |
| 414 | Similar to GodMode |
| 415 | */ |
| 416 | stock rg_set_user_taketamage(const player, bool:take) { |
| 417 | set_entvar(player, var_takedamage, take ? DAMAGE_AIM : DAMAGE_NO) |
| 418 | } |
| 419 | |
| 420 | stock Float:rg_get_user_maxspeed(const player) { |
| 421 | return Float:get_entvar(player, var_maxspeed) |
| 422 | } |
| 423 | /* Sets player max. speed. |
| 424 | */ |
| 425 | stock rg_set_user_maxspeed(const player, Float:speed = -1.0) |
| 426 | { |
| 427 | if(speed != -1) // reset |
| 428 | set_entvar(player, var_maxspeed, speed) |
| 429 | else |
| 430 | rg_reset_maxspeed(player) |
| 431 | } |
| 432 | |
| 433 | /* Sets player gravity. |
| 434 | */ |
| 435 | stock rg_set_user_gravity(const player, Float:gravity = 1.0) { |
| 436 | set_entvar(player, var_gravity, gravity) |
| 437 | } |
| 438 | |
| 439 | stock rg_get_user_gravity(const player) { |
| 440 | return Float:get_entvar(player, var_gravity) |
| 441 | } |
| 442 | |
| 443 | stock rg_set_user_unlimited_ammo(id, bool:unlimited = true) { |
| 444 | set_member(id, m_iWeaponInfiniteAmmo, unlimited ? 1 : 0) |
| 445 | } |
| 446 | |
| 447 | /* Returns in bitwise (see enum SignalState) form if the user is in a specific map zone. |
| 448 | */ |
| 449 | stock SignalState:rg_get_user_mapzones(const player) |
| 450 | { |
| 451 | new iSignals[UnifiedSignals] |
| 452 | get_member(player, m_signals, iSignals) |
| 453 | |
| 454 | return SignalState:iSignals[US_State] |
| 455 | } |
| 456 | |
| 457 | stock bool:rg_user_in_buyzone(const player) { |
| 458 | return bool:(rg_get_user_mapzones(player) & SIGNAL_BUY) |
| 459 | } |
| 460 | |
| 461 | stock bool:rg_user_in_bombzone(const player) { |
| 462 | return bool:((rg_get_user_mapzones(player) & SIGNAL_BOMB) == SIGNAL_BOMB) |
| 463 | } |
| 464 | |
| 465 | stock bool:rg_user_in_water(const player) { |
| 466 | return bool:(get_entvar(player, var_waterlevel) > 0) |
| 467 | } |
| 468 | |
| 469 | stock bool:rg_user_on_ladder(const player) { |
| 470 | return bool:(get_entvar(player, var_movetype) == MOVETYPE_FLY) |
| 471 | } |
| 472 | |
| 473 | stock bool:rg_get_user_invisibility(const player) { |
| 474 | return bool:(get_entvar(player, var_effects) & EF_NODRAW) |
| 475 | } |
| 476 | |
| 477 | stock rg_set_user_invisibility(const player, bool:hide = true) { |
| 478 | new iFlags = get_entvar(player, var_effects) |
| 479 | set_entvar(player, var_effects, hide ? (iFlags |= EF_NODRAW) : (iFlags &= ~EF_NODRAW)) |
| 480 | } |
| 481 | |
| 482 | /** |
| 483 | * Check the WIN differences between CTs and Terrorists |
| 484 | * @NOTE: by Emma Jule |
| 485 | * |
| 486 | * |
| 487 | * @return int |
| 488 | */ |
| 489 | stock rg_get_team_score_diff() { |
| 490 | return abs(get_member_game(m_iNumTerroristWins) - get_member_game(m_iNumCTWins)); |
| 491 | } |
| 492 | |
| 493 | /** |
| 494 | * Check the team count differences between CTs and Terrorists |
| 495 | * @NOTE: by Emma Jule |
| 496 | * |
| 497 | * |
| 498 | * @return int |
| 499 | */ |
| 500 | stock rg_get_team_count_diff() { |
| 501 | return abs(get_member_game(m_iNumTerrorist) - get_member_game(m_iNumCT)); |
| 502 | } |
| 503 | |
| 504 | |
| 505 | stock rg_get_user_money(const player) { |
| 506 | return get_member(player, m_iAccount) |
| 507 | } |
| 508 | |
| 509 | stock rg_set_user_money(const player, amount, const bool:bTrackChange = true) { |
| 510 | rg_add_account(player, rg_get_user_money(player) + amount, AS_SET, bTrackChange) |
| 511 | } |
| 512 | |
| 513 | stock rg_give_user_money(const player, amount, const bool:bTrackChange = true) { |
| 514 | rg_add_account(player, amount, AS_ADD, bTrackChange) |
| 515 | } |
| 516 | |
| 517 | stock rg_take_user_money(const player, amount, const bool:bTrackChange = true) { |
| 518 | rg_add_account(player, -amount, AS_ADD, bTrackChange) |
| 519 | } |
| 520 | |
| 521 | stock rg_transfer_money(const player, const sender, const amount, bool:bTrackChange = false) { |
| 522 | rg_take_user_money(player, amount, bTrackChange) |
| 523 | rg_give_user_money(sender, amount, bTrackChange) |
| 524 | } |
| 525 | |
| 526 | stock rg_get_user_next_spraytime(const player, Float:time) { |
| 527 | set_member(player, m_flNextDecalTime, get_gametime() + time) |
| 528 | } |
| 529 | |
| 530 | stock rg_set_user_sprayframe(const player, frames = -1) { |
| 531 | set_member(player, m_nCustomSprayFrames, frames) |
| 532 | } |
| 533 | |
| 534 | // Adidasman |
| 535 | stock rg_skip_user_vguimenu(const player) { |
| 536 | set_member(player, m_bForceShowMenu, true) |
| 537 | } |
| 538 | |
| 539 | stock rg_get_user_deaths(const player) { |
| 540 | return get_member(player, m_iDeaths) |
| 541 | } |
| 542 | |
| 543 | stock rg_get_user_frags(const player) { |
| 544 | return get_entvar(player, var_frags) |
| 545 | } |
| 546 | |
| 547 | stock rg_set_user_score(const player, frags, deaths, bool:bUpdateTabScore = true) { |
| 548 | set_entvar(player, var_frags, float(frags)) |
| 549 | set_member(player, m_iDeaths, deaths) |
| 550 | |
| 551 | if (bUpdateTabScore) |
| 552 | { |
| 553 | // Update tabscore |
| 554 | message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")) |
| 555 | write_byte(player) |
| 556 | write_short(frags) // Frags |
| 557 | write_short(deaths) // Deaths |
| 558 | write_short(0) |
| 559 | write_short(get_user_team(player)) |
| 560 | message_end() |
| 561 | } |
| 562 | } |
| 563 | |
| 564 | stock rg_reset_user_score(const player, bool:bUpdateTabScore = true) { |
| 565 | set_entvar(player, var_frags, 0) |
| 566 | set_member(player, m_iDeaths, 0) |
| 567 | |
| 568 | if (bUpdateTabScore) |
| 569 | { |
| 570 | // Update tabscore |
| 571 | message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo")) |
| 572 | write_byte(player) |
| 573 | write_short(0) // Frags |
| 574 | write_short(0) // Deaths |
| 575 | write_short(0) |
| 576 | write_short(get_user_team(player)) |
| 577 | message_end() |
| 578 | } |
| 579 | } |
| 580 | |
| 581 | stock bool:rg_is_user_joined(const player) { |
| 582 | return bool:(get_member(player, m_iJoiningState) == JOINED) |
| 583 | } |
| 584 | |
| 585 | /* Returns true user has blinded. |
| 586 | */ |
| 587 | stock bool:rg_is_user_blinded(const player) { |
| 588 | return bool:(Float:get_member(player, m_blindStartTime) + Float:get_member(player, m_blindFadeTime) >= get_gametime()) |
| 589 | } |
| 590 | |
| 591 | // original code by ConnorMcLeod 2011 (see: https://forums.alliedmods.net/showpost.php?p=1612876&postcount=2) |
| 592 | |
| 593 | stock rg_get_user_blind_percent(const player) |
| 594 | { |
| 595 | static const BLINDED_FULLY = 255 |
| 596 | #define fPercent(%1,%2) 100.0 - (((%1) * 100.0) / %2) |
| 597 | |
| 598 | new Float:flCurTime = get_gametime(), |
| 599 | Float:flBlindStartTime = Float:get_member(player, m_blindStartTime), |
| 600 | Float:flBlindHoldTime = Float:get_member(player, m_blindHoldTime), |
| 601 | Float:flBlindFadeTime = Float:get_member(player, m_blindFadeTime), |
| 602 | Float:flEndTime = flBlindFadeTime + flBlindHoldTime |
| 603 | |
| 604 | if((flCurTime - flBlindStartTime) > flEndTime) |
| 605 | return 0 |
| 606 | |
| 607 | if(get_member(player, m_blindAlpha) == BLINDED_FULLY) |
| 608 | { |
| 609 | if((flBlindStartTime + flBlindHoldTime) >= flCurTime) |
| 610 | return 100 // 100 percent |
| 611 | |
| 612 | return floatround(fPercent(flCurTime - (flBlindStartTime + flBlindHoldTime), flBlindFadeTime)) |
| 613 | } |
| 614 | |
| 615 | return floatround(fPercent(flCurTime - flBlindStartTime, flEndTime)) |
| 616 | } |
| 617 | |
| 618 | /* return enum ModelName |
| 619 | */ |
| 620 | stock ModelName:rg_get_user_class(const player) { |
| 621 | return get_member(player, m_iModelName) |
| 622 | } |
| 623 | |
| 624 | stock TeamName:rg_get_user_team(const player, &{ModelName,_}:model = MODEL_UNASSIGNED) |
| 625 | { |
| 626 | model = rg_get_user_class(player) |
| 627 | return TeamName:get_member(player, m_iTeam) |
| 628 | } |
| 629 | |
| 630 | |
| 631 | /* Does user have night vision goggles? |
| 632 | */ |
| 633 | stock rg_get_user_nvg(const player) { |
| 634 | return get_member(player, m_bHasNightVision) |
| 635 | } |
| 636 | |
| 637 | /* Set nvgoggles to 1 to give night vision goggles to index. Set it to 0 to remove them. |
| 638 | */ |
| 639 | stock rg_set_user_nvg(const player, bool:nvgoggles = true) { |
| 640 | set_member(player, m_bHasNightVision, nvgoggles) |
| 641 | } |
| 642 | |
| 643 | stock bool:rg_user_has_defuser(const player) { |
| 644 | return bool:(get_member(player, m_bHasDefuser)) |
| 645 | } |
| 646 | |
| 647 | /* return enum HitBoxGroup |
| 648 | */ |
| 649 | stock HitBoxGroup:rg_get_user_last_hitgroup(const player) { |
| 650 | return get_member(player, m_LastHitGroup) |
| 651 | } |
| 652 | |
| 653 | stock bool:rg_user_killed_by_headshot(const player) { |
| 654 | return bool:(rg_get_user_last_hitgroup(player) == HITGROUP_HEAD || get_member(player, m_bHeadshotKilled)) |
| 655 | } |
| 656 | |
| 657 | /* Returns true if user has a shield, else false. |
| 658 | */ |
| 659 | stock bool:rg_user_has_shield(const player, &bool:bShieldDrawn = false) |
| 660 | { |
| 661 | if(get_member(player, m_bOwnsShield)) |
| 662 | { |
| 663 | bShieldDrawn = get_member(player, m_bShieldDrawn) |
| 664 | return true |
| 665 | } |
| 666 | |
| 667 | return false |
| 668 | } |
| 669 | |
| 670 | stock bool:rg_user_has_secondary(const player) { |
| 671 | return bool:(get_member(player, m_rgpPlayerItems, PISTOL_SLOT) > 0) |
| 672 | } |
| 673 | |
| 674 | /* Returns 1 when user has a primary weapon OR a shield in inventory, else 0. |
| 675 | */ |
| 676 | stock bool:rg_user_has_primary(const player) { |
| 677 | return bool:((get_member(player, m_rgpPlayerItems, PRIMARY_WEAPON_SLOT) > 0) || get_member(player, m_bHasPrimary)) |
| 678 | } |
| 679 | |
| 680 | stock rg_set_user_can_shot(const player, bool:can = true) { |
| 681 | set_member(player, m_bIsDefusing, can) |
| 682 | } |
| 683 | |
| 684 | stock rg_set_user_team_changed(const player, bool:changed = true) { |
| 685 | set_member(player, m_bTeamChanged, changed) |
| 686 | } |
| 687 | |
| 688 | stock rg_set_user_radio_message(const player, num) { |
| 689 | set_member(player, m_iRadioMessages, num) |
| 690 | } |
| 691 | |
| 692 | stock rg_set_user_ignore_radio(const player, bool:ignore = true) { |
| 693 | set_member(player, m_bIgnoreRadio, !ignore) |
| 694 | } |
| 695 | |
| 696 | stock WeaponIdType:rg_get_user_weapon(const player, InventorySlotType:iSlot, &pWeapon = NULLENT) |
| 697 | { |
| 698 | if(!rg_is_valid_slot_type(iSlot)) |
| 699 | return WEAPON_NONE |
| 700 | |
| 701 | return ((pWeapon = get_member(player, m_rgpPlayerItems, iSlot)) > 0) ? rg_get_weapon_id(pWeapon) : WEAPON_NONE |
| 702 | } |
| 703 | |
| 704 | stock WeaponIdType:rg_get_user_active_weapon(const player, &pWeapon = NULLENT) { |
| 705 | return ((pWeapon = get_member(player, m_pActiveItem)) > 0) ? rg_get_weapon_id(pWeapon) : WEAPON_NONE |
| 706 | } |
| 707 | |
| 708 | stock rg_get_player_item(const player, const szWeapon_Classname[], const InventorySlotType:iSlot = NONE_SLOT) { |
| 709 | new item = get_member(player, m_rgpPlayerItems, iSlot) |
| 710 | |
| 711 | while (!is_nullent(item)) { |
| 712 | if (FClassnameIs(item, szWeapon_Classname)) { |
| 713 | return item |
| 714 | } |
| 715 | item = get_member(item, m_pNext) |
| 716 | } |
| 717 | |
| 718 | return 0 |
| 719 | } |
| 720 | |
| 721 | stock rg_set_user_weapon_model_v(const player, szModel[]) { |
| 722 | set_entvar(player, var_viewmodel, szModel) |
| 723 | } |
| 724 | |
| 725 | stock rg_set_user_weapon_model_p(const player, szModel[]) { |
| 726 | set_entvar(player, var_weaponmodel, szModel) |
| 727 | } |
| 728 | |
| 729 | // Max = 0 default max (works with GAT_GIVE_AMMO) |
| 730 | stock rg_user_add_ammo(const player, AmmoTypes:AmmoId, Amount, Max = 0, GiveAmmoType:type = GAT_SET_AMMO, bool:bShowPickup = true) |
| 731 | { |
| 732 | if(!rg_is_valid_ammo_id(AmmoId)) |
| 733 | return |
| 734 | |
| 735 | static const iMaxBpAmmo[AMMO_MAX_TYPES] = { |
| 736 | 0, 30, 90, 200, 90, 32, 100, 100, 35, 52, 120, 2, 1, 1, 1 |
| 737 | } |
| 738 | |
| 739 | new finalAmount, userAmmo, finalMax = (Max > 0 ? Max : iMaxBpAmmo[AmmoId]) |
| 740 | |
| 741 | if(type == GAT_SET_AMMO) |
| 742 | { |
| 743 | set_member(player, m_rgAmmo, Amount, AmmoId) |
| 744 | return |
| 745 | } |
| 746 | else if(type == GAT_GIVE_AMMO) |
| 747 | { |
| 748 | if(Amount <= 0 || ((userAmmo = get_member(player, m_rgAmmo, AmmoId)) >= finalMax)) |
| 749 | return |
| 750 | |
| 751 | set_member(player, m_rgAmmo, userAmmo + (finalAmount = min(finalMax, Amount)), AmmoId) |
| 752 | } |
| 753 | |
| 754 | static gmsgAmmoPickup |
| 755 | if(finalAmount && bShowPickup && (gmsgAmmoPickup || (gmsgAmmoPickup = get_user_msgid("AmmoPickup")))) |
| 756 | { |
| 757 | message_begin(MSG_ONE, gmsgAmmoPickup, .player = player) |
| 758 | write_byte(any:AmmoId) |
| 759 | write_byte(finalAmount) |
| 760 | message_end() |
| 761 | } |
| 762 | } |
| 763 | |
| 764 | stock rg_send_weapon_anim(const player, const anim, const Float:fAnimTime, weapon = NULLENT) |
| 765 | { |
| 766 | if(weapon > 0 || (weapon = get_member(player, m_pActiveItem)) > 0) |
| 767 | { |
| 768 | set_entvar(player, var_weaponanim, anim) |
| 769 | |
| 770 | message_begin(MSG_ONE, SVC_WEAPONANIM, .player = player) |
| 771 | write_byte(anim) |
| 772 | write_byte(get_entvar(weapon, var_body)) |
| 773 | message_end() |
| 774 | |
| 775 | set_member(weapon, m_Weapon_flTimeWeaponIdle, fAnimTime) |
| 776 | } |
| 777 | } |
| 778 | |
| 779 | /**■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ WeaponBox stocks ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/ |
| 780 | |
| 781 | stock rg_kill_weaponbox(const weaponbox) |
| 782 | { |
| 783 | if(!get_member(weaponbox, m_WeaponBox_bIsBomb)) |
| 784 | { |
| 785 | set_entvar(weaponbox, var_nextthink, get_gametime() + 0.1) |
| 786 | return |
| 787 | } |
| 788 | |
| 789 | new pWeapon = get_member(weaponbox, m_WeaponBox_rgpPlayerItems, C4_SLOT) |
| 790 | if(!is_nullent(pWeapon)) { |
| 791 | set_entvar(pWeapon, var_flags, FL_KILLME) |
| 792 | } |
| 793 | |
| 794 | set_entvar(weaponbox, var_flags, FL_KILLME) |
| 795 | |
| 796 | static gmsgBombPickup |
| 797 | if(gmsgBombPickup || (gmsgBombPickup = get_user_msgid("BombPickup"))) |
| 798 | { |
| 799 | message_begin(MSG_ALL, gmsgBombPickup) |
| 800 | message_end() |
| 801 | } |
| 802 | } |
| 803 | |
| 804 | // alternate native WeaponIdType:rg_get_weaponbox_id(const entity) |
| 805 | |
| 806 | stock WeaponIdType:rg_get_weaponbox_weapon(const weaponbox, InventorySlotType:iSlot, &pWeapon = NULLENT) |
| 807 | { |
| 808 | if(!rg_is_valid_slot_type(iSlot)) |
| 809 | return WEAPON_NONE |
| 810 | |
| 811 | return ((pWeapon = get_member(weaponbox, m_WeaponBox_rgpPlayerItems, iSlot)) > 0) ? rg_get_weapon_id(pWeapon) : WEAPON_NONE |
| 812 | } |
| 813 | |
| 814 | stock rg_get_weaponbox_ammo(const weaponbox) { |
| 815 | return get_member(weaponbox, m_WeaponBox_rgAmmo, rg_is_grenade_weapon_id(rg_get_weaponbox_id(weaponbox)) ? 1 : 0) |
| 816 | } |
| 817 | |
| 818 | stock rg_set_weaponbox_ammo(const weaponbox, const AmmoTypes:AmmoId, const iCount) |
| 819 | { |
| 820 | if(!rg_is_valid_ammo_id(AmmoId)) |
| 821 | return |
| 822 | |
| 823 | static const szAmmoTypes[AMMO_MAX_TYPES][] = { |
| 824 | "", "338Magnum", "762Nato", "556NatoBox", "556Nato", "buckshot", "45acp", "57mm", |
| 825 | "50AE", "357SIG", "9mm", "Flashbang", "HEGrenade", "SmokeGrenade", "C4" |
| 826 | } |
| 827 | |
| 828 | new element = rg_is_grenade_weapon_id(rg_get_weaponbox_id(weaponbox)) ? 1 : 0 |
| 829 | |
| 830 | set_member(weaponbox, m_WeaponBox_rgiszAmmo, szAmmoTypes[AmmoId], element) |
| 831 | set_member(weaponbox, m_WeaponBox_rgAmmo, (iCount < 0) ? 0 : iCount, element) |
| 832 | } |
| 833 | |
| 834 | /**■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Weapon stocks ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/ |
| 835 | |
| 836 | // rg_get_weapon_info() WI_SLOT |
| 837 | stock InventorySlotType:rg_get_weapon_slot(const weapon) { |
| 838 | return (weapon > 0) ? rg_get_weaponid_slot(rg_get_weapon_id(weapon)) : NONE_SLOT |
| 839 | } |
| 840 | |
| 841 | stock InventorySlotType:rg_get_weaponid_slot(const WeaponIdType:weaponid) |
| 842 | { |
| 843 | static const InventorySlotType:iWeaponsSlots[any:WEAPON_P90 + 1] = { |
| 844 | NONE_SLOT, |
| 845 | PISTOL_SLOT, |
| 846 | NONE_SLOT, |
| 847 | PRIMARY_WEAPON_SLOT, |
| 848 | GRENADE_SLOT, |
| 849 | PRIMARY_WEAPON_SLOT, |
| 850 | C4_SLOT, |
| 851 | PRIMARY_WEAPON_SLOT, |
| 852 | PRIMARY_WEAPON_SLOT, |
| 853 | GRENADE_SLOT, |
| 854 | PISTOL_SLOT, |
| 855 | PISTOL_SLOT, |
| 856 | PRIMARY_WEAPON_SLOT, |
| 857 | PRIMARY_WEAPON_SLOT, |
| 858 | PRIMARY_WEAPON_SLOT, |
| 859 | PRIMARY_WEAPON_SLOT, |
| 860 | PISTOL_SLOT, |
| 861 | PISTOL_SLOT, |
| 862 | PRIMARY_WEAPON_SLOT, |
| 863 | PRIMARY_WEAPON_SLOT, |
| 864 | PRIMARY_WEAPON_SLOT, |
| 865 | PRIMARY_WEAPON_SLOT, |
| 866 | PRIMARY_WEAPON_SLOT, |
| 867 | PRIMARY_WEAPON_SLOT, |
| 868 | PRIMARY_WEAPON_SLOT, |
| 869 | GRENADE_SLOT, |
| 870 | PISTOL_SLOT, |
| 871 | PRIMARY_WEAPON_SLOT, |
| 872 | PRIMARY_WEAPON_SLOT, |
| 873 | KNIFE_SLOT, |
| 874 | PRIMARY_WEAPON_SLOT |
| 875 | } |
| 876 | |
| 877 | return rg_is_valid_weapon_id(weaponid) ? iWeaponsSlots[weaponid] : NONE_SLOT |
| 878 | } |
| 879 | |
| 880 | stock WeaponIdType:rg_get_weapon_id(const weapon) { |
| 881 | return get_member(weapon, m_iId) |
| 882 | } |
| 883 | |
| 884 | stock WeaponState:rg_get_weapon_state(const weapon) { |
| 885 | return get_member(weapon, m_Weapon_iWeaponState) |
| 886 | } |
| 887 | |
| 888 | stock WeaponState:rg_get_weapon_owner(const weapon) { |
| 889 | return get_member(weapon, m_pPlayer) |
| 890 | } |
| 891 | |
| 892 | stock rg_set_weapon_can_shot(const weapon, bool:can = true) { |
| 893 | set_member(weapon, m_Weapon_iWeaponState, (can ? (any:0) : WPNSTATE_SHIELD_DRAWN)) |
| 894 | } |
| 895 | |
| 896 | /**■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Armoury entity stocks ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/ |
| 897 | |
| 898 | // -1 = all armoury items |
| 899 | stock rg_invisibility_armoury(const ArmouryItemPack:itemID = any:-1, bool:visible = false) |
| 900 | { |
| 901 | new pArmoury = NULLENT |
| 902 | while((pArmoury = rg_find_ent_by_class(pArmoury, "armoury_entity", .useHashTable = true))) |
| 903 | { |
| 904 | if(itemID != any:-1 && itemID != get_member(pArmoury, m_Armoury_iItem)) |
| 905 | continue |
| 906 | |
| 907 | if(!visible) |
| 908 | { |
| 909 | set_entvar(pArmoury, var_effects, get_entvar(pArmoury, var_effects) | EF_NODRAW) |
| 910 | set_entvar(pArmoury, var_solid, SOLID_NOT) |
| 911 | } |
| 912 | else |
| 913 | { |
| 914 | set_entvar(pArmoury, var_effects, get_entvar(pArmoury, var_effects) & ~EF_NODRAW) |
| 915 | set_entvar(pArmoury, var_solid, SOLID_TRIGGER) |
| 916 | } |
| 917 | } |
| 918 | } |
| 919 | |
| 920 | /* To get ArmouryItem ID from armoury_entity |
| 921 | * |
| 922 | * @param entity armoury_entity |
| 923 | * @param count count item |
| 924 | * @return return enum's of ArmouryItemPack |
| 925 | */ |
| 926 | stock ArmouryItemPack:rg_get_armoury_info(const entity, &count = 1) |
| 927 | { |
| 928 | new ArmouryItemPack:item = get_member(entity, m_Armoury_iItem) |
| 929 | if(!rg_is_valid_armoury(item)) |
| 930 | return any:-1 |
| 931 | |
| 932 | count = get_member(entity, m_Armoury_iCount) |
| 933 | return item |
| 934 | } |
| 935 | |
| 936 | /* Set an armoury_entity to be of specified type. |
| 937 | */ |
| 938 | stock bool:rg_set_armoury_type(const entity, const ArmouryItemPack:item) |
| 939 | { |
| 940 | if(!rg_is_valid_armoury(item)) |
| 941 | return false |
| 942 | |
| 943 | set_member(entity, m_Armoury_iItem, item) |
| 944 | return true |
| 945 | } |
| 946 | |
| 947 | /**■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ Other entity stocks ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/ |
| 948 | |
| 949 | /* Sets the submodel setting of the entity. |
| 950 | * If this is 1, then the user has a backpack or defuser on their model (depending on team) |
| 951 | * 0 removes it. |
| 952 | */ |
| 953 | stock rg_set_entity_submodel(const entity, const value) { |
| 954 | set_entvar(entity, var_body, value) |
| 955 | } |
| 956 | |
| 957 | stock rg_get_entity_submodel(const entity) { |
| 958 | return get_entvar(entity, var_body) |
| 959 | } |
| 960 | |
| 961 | stock rg_set_entity_skin(const entity, const value) { |
| 962 | set_entvar(entity, var_skin, value) |
| 963 | } |
| 964 | |
| 965 | stock rg_get_entity_skin(const entity) { |
| 966 | return get_entvar(entity, var_skin) |
| 967 | } |
| 968 | |
| 969 | stock rg_set_entity_model(const entity, const model[], const modelindex) { |
| 970 | set_entvar(entity, var_model, model) |
| 971 | set_entvar(entity, var_modelindex, modelindex) |
| 972 | } |
| 973 | |
| 974 | #if !defined rg_remove_entity |
| 975 | stock rg_remove_entity(const entity) { |
| 976 | if (!is_nullent(entity)) |
| 977 | set_entvar(entity, var_flags, get_entvar(entity, var_flags) | FL_KILLME) |
| 978 | } |
| 979 | #endif |
| 980 | |
| 981 | /* Sets player/entity rendering mode. |
| 982 | */ |
| 983 | stock rg_set_entity_rendering(const entity, fx = kRenderFxNone, Float:color[] = {255.0, 255.0, 255.0}, render = kRenderNormal, Float:amount = 16.0) { |
| 984 | set_entvar(entity, var_renderfx, fx) |
| 985 | set_entvar(entity, var_rendercolor, color) |
| 986 | set_entvar(entity, var_rendermode, render) |
| 987 | set_entvar(entity, var_renderamt, amount) |
| 988 | } |
| 989 | |
| 990 | stock rg_set_user_rendering_ex(iEntity, iRender = kRenderFxNone, iRed = 255, iGreen = 255, iBlue = 255, iRenderNormal = kRenderNormal, iAmount = 16) { |
| 991 | set_entvar(iEntity, var_renderfx, iRender) |
| 992 | |
| 993 | new Float:vecRenderColor[RGB] |
| 994 | |
| 995 | vecRenderColor[R] = float(iRed) |
| 996 | vecRenderColor[G] = float(iGreen) |
| 997 | vecRenderColor[B] = float(iBlue) |
| 998 | |
| 999 | set_entvar(iEntity, var_rendercolor, vecRenderColor) |
| 1000 | set_entvar(iEntity, var_rendermode, iRenderNormal) |
| 1001 | set_entvar(iEntity, var_renderamt, float(iAmount)) |
| 1002 | |
| 1003 | return 1 |
| 1004 | } |
| 1005 | |
| 1006 | /**■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ReAPI native fixes ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■*/ |
| 1007 | |
| 1008 | // fix shield/elite drop |
| 1009 | stock rg_give_item_fix(const player, const pszName[], GiveType:type = GT_APPEND) { |
| 1010 | if(type != GT_APPEND) |
| 1011 | { |
| 1012 | new WeaponIdType:iId = rg_get_weapon_info(pszName, WI_ID) |
| 1013 | |
| 1014 | if((rg_is_primary_weapon_id(iId) || iId == WEAPON_ELITE) && get_member(player, m_bOwnsShield)) |
| 1015 | { |
| 1016 | rg_remove_item(player, "weapon_shield") |
| 1017 | } |
| 1018 | else if(iId == WEAPON_SHIELDGUN && user_has_weapon(player, any:WEAPON_ELITE)) |
| 1019 | { |
| 1020 | rg_remove_item(player, "weapon_elite") |
| 1021 | } |
| 1022 | } |
| 1023 | |
| 1024 | return rg_give_item(player, pszName, type) |
| 1025 | } |
| 1026 | |
| 1027 | // Fixed version of rg_give_item_ex |
| 1028 | /* |
| 1029 | * Gives the player an item. |
| 1030 | * |
| 1031 | * @param player Client index |
| 1032 | * @param pszName Item name eg. "weapon_ak47" |
| 1033 | * @param type Look at the enums with name GiveType |
| 1034 | * @param ammo Amount of ammo item will have when given (-1 equal to max weapon gun clip size) |
| 1035 | * @param bpammo Amount of backpack ammo item will have when given (-1 equal to max weapon rounds size) |
| 1036 | * @param uid Sets a unique index for the entity |
| 1037 | * |
| 1038 | * @return Index of entity if successfull, -1 otherwise |
| 1039 | */ |
| 1040 | stock rg_give_item_ex(const player, pszName[], GiveType:type = GT_APPEND, ammo = 0, bpammo = 0, uid = 0) { |
| 1041 | new WeaponIdType:iWeaponID = rg_get_weapon_info(pszName, WI_ID) |
| 1042 | |
| 1043 | if(rg_is_primary_weapon_id(iWeaponID) && get_member(player, m_bOwnsShield)) |
| 1044 | { |
| 1045 | rg_remove_item(player, "weapon_shield") |
| 1046 | } |
| 1047 | |
| 1048 | if (uid) |
| 1049 | uid = rg_give_custom_item(player, pszName, type, uid) |
| 1050 | else |
| 1051 | uid = rg_give_item(player, pszName, type) |
| 1052 | |
| 1053 | if (!rg_is_grenade_weapon_id(iWeaponID)) |
| 1054 | { |
| 1055 | if (ammo == -1) |
| 1056 | rg_set_user_ammo(player, iWeaponID, rg_get_weapon_info(iWeaponID, WI_GUN_CLIP_SIZE)) |
| 1057 | else if (ammo >= 0) |
| 1058 | rg_set_user_ammo(player, iWeaponID, ammo) |
| 1059 | } |
| 1060 | |
| 1061 | if (bpammo == -1) |
| 1062 | rg_set_user_bpammo(player, iWeaponID, rg_get_weapon_info(iWeaponID, WI_MAX_ROUNDS)) |
| 1063 | else if (bpammo >= 0) |
| 1064 | rg_set_user_bpammo(player, iWeaponID, bpammo) |
| 1065 | |
| 1066 | if (contain(pszName, "shield") || iWeaponID == WEAPON_SHIELDGUN) |
| 1067 | rg_give_item_fix(player, pszName, type) |
| 1068 | |
| 1069 | return uid |
| 1070 | } |
| 1071 | |
| 1072 | stock rg_give_nades(const player, grenade[], GiveType:type = GT_APPEND, amount = 0) { |
| 1073 | new WeaponIdType:iWeaponID = rg_get_weapon_info(grenade, WI_ID) |
| 1074 | |
| 1075 | if (!rg_is_grenade_weapon_id(iWeaponID)) |
| 1076 | { |
| 1077 | log_amx("Only grenades can be given with this stock! Please fix it now!") |
| 1078 | return |
| 1079 | } |
| 1080 | |
| 1081 | rg_give_item_ex(player, grenade, type, .bpammo = amount) |
| 1082 | } |
| 1083 | |
| 1084 | stock rg_give_he_grenade(const player, GiveType:type = GT_APPEND, amount = 0) { |
| 1085 | rg_give_item_ex(player, "weapon_hegrenade", type, .bpammo = amount) |
| 1086 | } |
| 1087 | |
| 1088 | stock rg_give_flash_bang(const player, GiveType:type = GT_APPEND, amount = 0) { |
| 1089 | rg_give_item_ex(player, "weapon_flashbang", type, .bpammo = amount) |
| 1090 | } |
| 1091 | |
| 1092 | stock rg_give_smoke_grenade(const player, GiveType:type = GT_APPEND, amount = 0) { |
| 1093 | rg_give_item_ex(player, "weapon_smokegrenade", type, .bpammo = amount) |
| 1094 | } |
| 1095 | |
| 1096 | stock UTIL_Weather(const player, iMode, bool:bReliable = false) { |
| 1097 | static iMsgReceiveW |
| 1098 | if (!iMsgReceiveW) |
| 1099 | iMsgReceiveW = get_user_msgid("ReceiveW") |
| 1100 | |
| 1101 | if (bReliable) message_begin(player ? MSG_ONE : MSG_ALL, iMsgReceiveW, _, player) |
| 1102 | else message_begin(player ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, iMsgReceiveW, _, player) |
| 1103 | write_byte(iMode) |
| 1104 | message_end() |
| 1105 | } |
| 1106 | |
| 1107 | stock color_gradient(Float:c1[3], Float:c2[3], Float:value, Float:range, Float:result[3]) { |
| 1108 | new Float:p = floatmin(value, range)/range |
| 1109 | |
| 1110 | for (new i = 0; i < 3; i++) |
| 1111 | result[i] = (1.0-p) * c1[i] + p * c2[i] |
| 1112 | } |
| 1113 | |
| 1114 | /** |
| 1115 | * Creates explode of HE Grenade |
| 1116 | * |
| 1117 | * @param owner Owner of the explode |
| 1118 | * @param vecOrigin coordinates XYZ |
| 1119 | * @param fDamage Damage |
| 1120 | * @param fRadius Radius of the explode |
| 1121 | * |
| 1122 | * @return |
| 1123 | */ |
| 1124 | |
| 1125 | stock rg_create_explode_grenade(const owner = 0, Float:vecOrigin[XYZ] = {0.0, 0.0, 0.0}, const Float:fDamage = 0.0, const Float:fRadius = 0.0) { |
| 1126 | new entity = rg_create_entity("grenade", .useHashTable = true) |
| 1127 | |
| 1128 | if (is_nullent(entity)) |
| 1129 | return |
| 1130 | |
| 1131 | if (owner) |
| 1132 | set_member(entity, m_Grenade_iTeam, get_member(owner, m_iTeam)) |
| 1133 | |
| 1134 | set_entvar(entity, var_owner, owner) |
| 1135 | rg_dmg_radius(vecOrigin, entity, owner, fDamage, fRadius, 0, DMG_GRENADE) |
| 1136 | set_entvar(entity, var_flags, FL_KILLME) |
| 1137 | } |
| 1138 | |
| 1139 | /** |
| 1140 | * Creates bigger explosion effect |
| 1141 | * |
| 1142 | * @param vecOrigin coordinates XYZ |
| 1143 | * @param sprite Sprite to show [Default: "sprites/zerogxplode.spr"] |
| 1144 | * @param size Size of the sprite showing [Default: 30] |
| 1145 | & @param speed How fast the sprite will be shown & hidden [Default: 15] |
| 1146 | * |
| 1147 | * @return |
| 1148 | */ |
| 1149 | |
| 1150 | stock UTIL_BiggerExplosion(Float:vecOrigin[XYZ], sprite, size = 30, speed = 15) { |
| 1151 | message_begin(MSG_BROADCAST, SVC_TEMPENTITY) |
| 1152 | write_byte(TE_EXPLOSION) |
| 1153 | write_coord_f(vecOrigin[X]) |
| 1154 | write_coord_f(vecOrigin[Y]) |
| 1155 | write_coord_f(vecOrigin[Z]) |
| 1156 | write_short(sprite) |
| 1157 | write_byte(size) |
| 1158 | write_byte(speed) |
| 1159 | write_byte(0) |
| 1160 | message_end() |
| 1161 | } |
| 1162 | |
| 1163 | stock rg_send_float_bartime(id, Float:flTime, bool:observer = true) { |
| 1164 | new iCeilTime = floatround(flTime, floatround_ceil); |
| 1165 | new iStartTime = floatround((1.0 - flTime / iCeilTime) * 100); |
| 1166 | |
| 1167 | rg_send_bartime2(id, iCeilTime, iStartTime, observer); |
| 1168 | } |
| 1169 | |
| 1170 | // iWins - сколько раундов должна та или иная команда выигрывать подряд |
| 1171 | stock TeamName:rg_get_team_wins_row(const iWins) { |
| 1172 | if (get_member_game(m_iNumConsecutiveCTLoses) >= iWins) |
| 1173 | { |
| 1174 | return TEAM_TERRORIST; |
| 1175 | } |
| 1176 | else if (get_member_game(m_iNumConsecutiveTerroristLoses) >= iWins) |
| 1177 | { |
| 1178 | return TEAM_CT; |
| 1179 | } |
| 1180 | |
| 1181 | return TEAM_UNASSIGNED; |
| 1182 | } |
| 1183 | |
| 1184 | stock Float:rg_get_remaining_time() { |
| 1185 | return (float(get_member_game(m_iRoundTimeSecs)) - get_gametime() + Float:get_member_game(m_fRoundStartTimeReal)); |
| 1186 | } |
| 1187 | |
| 1188 | stock TeamName:rg_get_team_loses_row(const loses) { |
| 1189 | if (get_member_game(m_iNumConsecutiveCTLoses) >= loses) |
| 1190 | { |
| 1191 | return TEAM_CT; |
| 1192 | } |
| 1193 | else if (get_member_game(m_iNumConsecutiveTerroristLoses) >= loses) |
| 1194 | { |
| 1195 | return TEAM_TERRORIST; |
| 1196 | } |
| 1197 | |
| 1198 | return TEAM_UNASSIGNED; |
| 1199 | } |
| 1200 | /* |
| 1201 | stock TeamName:rg_get_team_loses_row(const loses) |
| 1202 | { |
| 1203 | return (get_member_game(m_iNumConsecutiveCTLoses) >= loses) ? TEAM_CT : (get_member_game(m_iNumConsecutiveTerroristLoses) >= loses) ? TEAM_TERRORIST : TEAM_UNASSIGNED; |
| 1204 | } |
| 1205 | */ |
| 1206 | |
| 1207 | /* -> Player Animation <- */ |
| 1208 | stock UTIL_PlayerAnimation(const pPlayer, const szAnim[], const Float:flFrameRateAnim = 1.0, const Activity:iActivity = ACT_RANGE_ATTACK1) { |
| 1209 | new iAnimDesired, Float:flFrameRate, Float:flGroundSpeed, bool:bLoops; |
| 1210 | if ((iAnimDesired = lookup_sequence(pPlayer, szAnim, flFrameRate, bLoops, flGroundSpeed)) == -1) |
| 1211 | iAnimDesired = 0; |
| 1212 | |
| 1213 | static Float:flGameTime; flGameTime = get_gametime(); |
| 1214 | |
| 1215 | UTIL_SetEntityAnim(pPlayer, iAnimDesired, .flFrameRate = flFrameRateAnim); |
| 1216 | |
| 1217 | set_member(pPlayer, m_fSequenceLoops, bLoops) |
| 1218 | set_member(pPlayer, m_fSequenceFinished, 0) |
| 1219 | set_member(pPlayer, m_flFrameRate, flFrameRate) |
| 1220 | set_member(pPlayer, m_flGroundSpeed, flGroundSpeed) |
| 1221 | set_member(pPlayer, m_flLastEventCheck, flGameTime); |
| 1222 | set_member(pPlayer, m_Activity, iActivity) |
| 1223 | set_member(pPlayer, m_IdealActivity, iActivity) |
| 1224 | set_member(pPlayer, m_flLastFired, flGameTime) |
| 1225 | } |
| 1226 | |
| 1227 | /* -> Entity Animation <- */ |
| 1228 | stock UTIL_SetEntityAnim(const pEntity, const iSequence = 0, const Float:flFrame = 0.0, const Float:flFrameRate = 1.0) { |
| 1229 | set_entvar(pEntity, var_frame, flFrame); |
| 1230 | set_entvar(pEntity, var_framerate, flFrameRate); |
| 1231 | set_entvar(pEntity, var_animtime, get_gametime()); |
| 1232 | set_entvar(pEntity, var_sequence, iSequence); |
| 1233 | } |
| 1234 | |
| 1235 | /** |
| 1236 | * Format number to string with a special character |
| 1237 | |
| 1238 | new iValue = random_num( 10000, 99999999 ); |
| 1239 | new szFormatedValue[16]; UTIL_FormatNumber(iValue, szFormatedValue, charsmax( szFormatedValue ) ); |
| 1240 | server_print( "Input: %i, Output: %s", iValue, szFormatedValue ); |
| 1241 | |
| 1242 | Output: |
| 1243 | |
| 1244 | Input: 82275013, Output: 82 275 013 |
| 1245 | */ |
| 1246 | stock UTIL_FormatNumber(iValue, szOutput[], iLen, const szSpecialChar = ' ') { |
| 1247 | static szBuffer[16], iOutputPos, iNumPos, iNumLen |
| 1248 | szBuffer[0] = '^0', iOutputPos = iNumPos = iNumLen = 0 |
| 1249 | |
| 1250 | if (iValue < 0) |
| 1251 | { |
| 1252 | szOutput[ iOutputPos++ ] = '-'; |
| 1253 | iValue = abs( iValue ); |
| 1254 | } |
| 1255 | |
| 1256 | iNumLen = num_to_str(iValue, szBuffer, charsmax(szBuffer)) |
| 1257 | |
| 1258 | if (iNumLen <= 3) |
| 1259 | iOutputPos += copy( szOutput[ iOutputPos ], iLen, szBuffer) |
| 1260 | else |
| 1261 | { |
| 1262 | while ((iNumPos < iNumLen) && (iOutputPos < iLen)) |
| 1263 | { |
| 1264 | szOutput[iOutputPos++] = szBuffer[iNumPos++] |
| 1265 | if ((iNumLen - iNumPos) && !((iNumLen - iNumPos) % 3)) |
| 1266 | szOutput[iOutputPos++] = szSpecialChar |
| 1267 | } |
| 1268 | szOutput[iOutputPos] = EOS |
| 1269 | } |
| 1270 | |
| 1271 | return iOutputPos |
| 1272 | } |
| 1273 | |
| 1274 | /* |
| 1275 | * Возвращает адрес переменной. |
| 1276 | */ |
| 1277 | stock get_var_address(...) { |
| 1278 | assert numargs() == 1; |
| 1279 | |
| 1280 | #emit LOAD.S.pri 0xC // First argument. |
| 1281 | #emit RETN |
| 1282 | |
| 1283 | return 0; |
| 1284 | } |
| 1285 | |
| 1286 | /* |
| 1287 | * Пишет в память AMX по указанному адресу. |
| 1288 | */ |
| 1289 | stock write_amx_memory(iAddress, iValue) { |
| 1290 | #emit LOAD.S.pri iValue |
| 1291 | #emit SREF.S.pri iAddress |
| 1292 | #emit RETN |
| 1293 | |
| 1294 | return 0; |
| 1295 | } |
| 1296 | |
| 1297 | stock rg_get_players_num(&terrorist = 0, &ct = 0, &spec = 0, &unassigned = 0) { |
| 1298 | for (new id = 1; id <= MaxClients; id++) |
| 1299 | { |
| 1300 | if (!is_user_connected(id)) |
| 1301 | continue; |
| 1302 | |
| 1303 | switch (get_member(id, m_iTeam)) |
| 1304 | { |
| 1305 | case TEAM_TERRORIST: terrorist++; |
| 1306 | case TEAM_CT: ct++; |
| 1307 | case TEAM_SPECTATOR: spec++; |
| 1308 | case TEAM_UNASSIGNED: unassigned++; |
| 1309 | } |
| 1310 | } |
| 1311 | } |
| 1312 | |
| 1313 | // Garey |
| 1314 | /* |
| 1315 | FORPLAYERS(i, iPlayers, iAliveCount, GetPlayers_ExcludeDead, "") |
| 1316 | { |
| 1317 | rg_set_user_team(iPlayers[i], TEAM_CT); |
| 1318 | } |
| 1319 | |
| 1320 | new iPlayers[MAX_PLAYERS], iAliveCount; |
| 1321 | get_players_ex(iPlayers, iAliveCount, GetPlayers_ExcludeDead, "") |
| 1322 | for(new i = 0; i < iAliveCount; i++) |
| 1323 | { |
| 1324 | rg_set_user_team(iPlayers[i], TEAM_CT); |
| 1325 | } |
| 1326 | */ |
| 1327 | #define GETPLAYERS(%1,%2,%3,%4) \ |
| 1328 | new %1[MAX_PLAYERS], %2; \ |
| 1329 | get_players_ex(%1, %2, %3, %4) |
| 1330 | |
| 1331 | #define FORPLAYERS(%1,%2,%3,%4,%5) \ |
| 1332 | GETPLAYERS(%2,%3,%4,%5); \ |
| 1333 | for(new %1 = 0; %1 < %3; %1++) |
| 1334 | |
| 1335 | |
| 1336 | /* |
| 1337 | * id |
| 1338 | * Player to send the message to. |
| 1339 | * 0 = everyone |
| 1340 | * |
| 1341 | * text[] |
| 1342 | * Text to send. |
| 1343 | * |
| 1344 | * Float:X |
| 1345 | * X position on screen. |
| 1346 | * |
| 1347 | * Float:Y |
| 1348 | * Y position on screen. |
| 1349 | * |
| 1350 | * R |
| 1351 | * Red color. |
| 1352 | * |
| 1353 | * G |
| 1354 | * Green color. |
| 1355 | * |
| 1356 | * B |
| 1357 | * Blue color. |
| 1358 | * |
| 1359 | * A |
| 1360 | * Alpha. |
| 1361 | * Default value: 255 |
| 1362 | * |
| 1363 | * Float:holdtime |
| 1364 | * Float:fadeintime |
| 1365 | * Time to fade in message |
| 1366 | * Default value: 0.1 |
| 1367 | * |
| 1368 | * Float:fadeouttime |
| 1369 | * Time to fade out message |
| 1370 | * Default value: 0.1 |
| 1371 | * |
| 1372 | * channel |
| 1373 | * Textchannel |
| 1374 | * -1 = auto choose. |
| 1375 | * Default value: -1 |
| 1376 | * |
| 1377 | * effect |
| 1378 | * Effect of message. |
| 1379 | * 1 = Flicker with 2nd color. |
| 1380 | * 2 = Print out as 2nd color, fade into 1st color. |
| 1381 | * effecttime decides fade time between colors. |
| 1382 | * fadeintime decides how fast the letters should be printed out. |
| 1383 | * Default value: 0 |
| 1384 | * |
| 1385 | * effect_R |
| 1386 | * Red color of effect. |
| 1387 | * Default value: 0 |
| 1388 | * |
| 1389 | * effect_G |
| 1390 | * Green color of effect. |
| 1391 | * Default value: 0 |
| 1392 | * |
| 1393 | * effect_B |
| 1394 | * Blue color of effect. |
| 1395 | * Default value: 0 |
| 1396 | * |
| 1397 | * effect_A |
| 1398 | * Alpha of effect. |
| 1399 | * Default value: 255 |
| 1400 | * |
| 1401 | * Float:effecttime |
| 1402 | * Only for effect 2. |
| 1403 | * Default value: 0.0 |
| 1404 | * |
| 1405 | * |
| 1406 | * |
| 1407 | * Example: |
| 1408 | * rg_send_hudmessage(index, szMessage, 0.05, 0.30, random(256), random_num(100, 255), random(256), 150, 5.0, 0.10, 0.20, -1, 2, random_num(0, 100), random_num(0, 100), random_num(0, 100), 200, 2.0) |
| 1409 | */ |
| 1410 | stock rg_send_hudmessage(id,text[],Float:fX,Float:fY,C_RED,C_GREEN,C_BLUE,A=255,Float:holdtime=5.0,Float:fadeintime=0.1,Float:fadeouttime=0.1,channel=-1,effect=0,effect_R=0,effect_G=0,effect_B=0,effect_A=255,Float:effecttime=0.0) { |
| 1411 | if (id) |
| 1412 | message_begin(MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, {0,0,0}, id) |
| 1413 | else |
| 1414 | message_begin(MSG_BROADCAST, SVC_TEMPENTITY) |
| 1415 | write_byte(TE_TEXTMESSAGE) |
| 1416 | write_byte(channel) |
| 1417 | write_short(rg_coord_to_hudmsgshort(fX)) |
| 1418 | write_short(rg_coord_to_hudmsgshort(fY)) |
| 1419 | write_byte(effect) |
| 1420 | write_byte(C_RED) |
| 1421 | write_byte(C_GREEN) |
| 1422 | write_byte(C_BLUE) |
| 1423 | write_byte(A) |
| 1424 | write_byte(effect_R) |
| 1425 | write_byte(effect_G) |
| 1426 | write_byte(effect_B) |
| 1427 | write_byte(effect_A) |
| 1428 | write_short(rg_seconds_to_hudmsgshort(fadeintime)) |
| 1429 | write_short(rg_seconds_to_hudmsgshort(fadeouttime)) |
| 1430 | write_short(rg_seconds_to_hudmsgshort(holdtime)) |
| 1431 | if (effect == 2) |
| 1432 | write_short(rg_seconds_to_hudmsgshort(effecttime)) |
| 1433 | write_string(text) |
| 1434 | message_end() |
| 1435 | } |
| 1436 | |
| 1437 | /* 0.0 - 255.99609375 seconds */ |
| 1438 | stock rg_seconds_to_hudmsgshort(Float:sec) { |
| 1439 | new output = floatround(sec * 256) |
| 1440 | return output < 0 ? 0 : output > 65535 ? 65535 : output |
| 1441 | } |
| 1442 | |
| 1443 | stock rg_coord_to_hudmsgshort(Float:coord) { |
| 1444 | new output = floatround(coord * 8192) |
| 1445 | return output < -32768 ? -32768 : output > 32767 ? 32767 : output |
| 1446 | } |
| 1447 | |
| 1448 | // Credits OciXCrom |
| 1449 | stock try_precache_player_model(const name[], &id = 0) { |
| 1450 | new model[128] |
| 1451 | formatex(model, charsmax(model), "models/player/%s/%sT.mdl", name, name) |
| 1452 | |
| 1453 | if(file_exists(model)) |
| 1454 | id = precache_generic(model) |
| 1455 | |
| 1456 | static const extension[] = "T.mdl" |
| 1457 | #pragma unused extension |
| 1458 | |
| 1459 | copy(model[strlen(model) - charsmax(extension)], charsmax(model), ".mdl") |
| 1460 | return precache_model(model) |
| 1461 | } |
| 1462 | |
| 1463 | stock try_precache_sounds(const name[]) { |
| 1464 | if (file_exists(name)) |
| 1465 | { |
| 1466 | if (containi(name, ".mp3") != -1) |
| 1467 | precache_sound(name) |
| 1468 | else |
| 1469 | precache_generic(name) |
| 1470 | } |
| 1471 | |
| 1472 | } |
| 1473 | |
| 1474 | // Credits: OciXCrom for bad calculation of percentage!! |
| 1475 | // Credits: Huehue for fixing his bad math.. |
| 1476 | stock discount_math_fix(iNum, const szPercent[]) { |
| 1477 | static szNewMath[16], bool:bPercent, cOperator, iMath, iCalculate |
| 1478 | |
| 1479 | copy(szNewMath, charsmax(szNewMath), szPercent) |
| 1480 | bPercent = szNewMath[strlen(szNewMath) - 1] == '%' |
| 1481 | cOperator = szNewMath[0] |
| 1482 | |
| 1483 | if (!isdigit(szNewMath[0])) |
| 1484 | szNewMath[0] = ' ' |
| 1485 | |
| 1486 | if (bPercent) |
| 1487 | replace(szNewMath, charsmax(szNewMath), "%", "") |
| 1488 | |
| 1489 | trim(szNewMath) |
| 1490 | iMath = str_to_num(szNewMath) |
| 1491 | |
| 1492 | if (bPercent) |
| 1493 | iCalculate = (iNum * iMath) / 100 |
| 1494 | |
| 1495 | switch(cOperator) |
| 1496 | { |
| 1497 | case '+': iNum += bPercent ? iCalculate : iMath |
| 1498 | case '-': iNum -= bPercent ? iCalculate : iMath |
| 1499 | case '/': iNum /= bPercent ? iCalculate : iMath |
| 1500 | case '*': iNum *= bPercent ? iCalculate : iMath |
| 1501 | default: iNum = bPercent ? iCalculate : iMath |
| 1502 | } |
| 1503 | |
| 1504 | return iNum |
| 1505 | } |