rog.inc
Original include source with line numbers.
| 1 | #if defined _rog_included |
| 2 | #endinput |
| 3 | #endif |
| 4 | #define _rog_included |
| 5 | |
| 6 | #include <amxmodx> |
| 7 | #include <fakemeta> |
| 8 | #include <engine> |
| 9 | #include <fun> |
| 10 | |
| 11 | new const PrimaryDefaultMapEntities[][] = |
| 12 | { |
| 13 | "func_bomb_target", |
| 14 | "func_hostage_rescue", |
| 15 | "info_player_start", |
| 16 | "info_player_deathmatch", |
| 17 | "func_escapezone", |
| 18 | "func_vip_safetyzone", |
| 19 | "info_vip_start" |
| 20 | } |
| 21 | |
| 22 | new const SecondaryDefaultMapEntities[][] = |
| 23 | { |
| 24 | "info_bomb_target", |
| 25 | "info_hostage_rescue" |
| 26 | } |
| 27 | |
| 28 | new Array:DefaultMapEntitiesArray |
| 29 | new Array:FoundOriginsArray |
| 30 | |
| 31 | new CurrentPositionInArray |
| 32 | |
| 33 | stock ROGInitialize(Float:MinDistance, const CheckFunction[] = "") |
| 34 | { |
| 35 | new i |
| 36 | if(DefaultMapEntitiesArray == Invalid_Array) |
| 37 | { |
| 38 | //We find the origin of default map entities and search around this places |
| 39 | DefaultMapEntitiesArray = ArrayCreate() |
| 40 | for(i = 0; i < sizeof PrimaryDefaultMapEntities; i++) |
| 41 | { |
| 42 | if(!AddEntityIfFound(PrimaryDefaultMapEntities[i])) |
| 43 | { |
| 44 | if(i < 2) |
| 45 | { |
| 46 | AddEntityIfFound(SecondaryDefaultMapEntities[i]) |
| 47 | } |
| 48 | } |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | new Size = ArraySize(DefaultMapEntitiesArray) |
| 53 | if(Size) |
| 54 | { |
| 55 | new Float:EntityOrigin[3], Float:OriginToCompare[3], EntityIndex, j |
| 56 | if(FoundOriginsArray == Invalid_Array) |
| 57 | { |
| 58 | FoundOriginsArray = ArrayCreate(3) |
| 59 | } |
| 60 | else |
| 61 | { |
| 62 | //Support for multiple calls for ROGInitialize |
| 63 | ArrayClear(FoundOriginsArray) |
| 64 | } |
| 65 | |
| 66 | for(i = 0; i < Size; i++) |
| 67 | { |
| 68 | EntityIndex = ArrayGetCell(DefaultMapEntitiesArray, i) |
| 69 | pev(EntityIndex, pev_origin, EntityOrigin) |
| 70 | |
| 71 | SearchForOrigins(EntityOrigin, 5000.0, CheckFunction) |
| 72 | } |
| 73 | |
| 74 | //Remove origins that are too close |
| 75 | for(i = 0; i < ArraySize(FoundOriginsArray) - 1; i++) |
| 76 | { |
| 77 | ArrayGetArray(FoundOriginsArray, i, EntityOrigin) |
| 78 | |
| 79 | for(j = i + 1; j < ArraySize(FoundOriginsArray); j++) |
| 80 | { |
| 81 | ArrayGetArray(FoundOriginsArray, j, OriginToCompare) |
| 82 | |
| 83 | if(get_distance_f(EntityOrigin, OriginToCompare) < MinDistance) |
| 84 | { |
| 85 | ArrayDeleteItem(FoundOriginsArray, j) |
| 86 | j = j - 1 |
| 87 | } |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | stock ROGGetOrigin(Float:Origin[3]) |
| 94 | { |
| 95 | if(CurrentPositionInArray >= ArraySize(FoundOriginsArray)) |
| 96 | { |
| 97 | CurrentPositionInArray = 0 |
| 98 | } |
| 99 | |
| 100 | ArrayGetArray(FoundOriginsArray, CurrentPositionInArray, Origin) |
| 101 | CurrentPositionInArray = CurrentPositionInArray + 1 |
| 102 | } |
| 103 | |
| 104 | stock ROGShuffleOrigins() |
| 105 | { |
| 106 | new Size = ArraySize(FoundOriginsArray), j, Float:FirstOrigin[3], Float:SecondOrigin[3] |
| 107 | for (new i = Size - 1; i > 0; i--) |
| 108 | { |
| 109 | j = random_num(0, i) |
| 110 | ArrayGetArray(FoundOriginsArray, i, FirstOrigin) |
| 111 | ArrayGetArray(FoundOriginsArray, j, SecondOrigin) |
| 112 | ArraySetArray(FoundOriginsArray, i, SecondOrigin) |
| 113 | ArraySetArray(FoundOriginsArray, j, FirstOrigin) |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | stock ROGDumpOriginData() |
| 118 | { |
| 119 | new Float:EntityOrigin[3], i |
| 120 | new Size = ArraySize(FoundOriginsArray) |
| 121 | |
| 122 | for(i = 0; i < Size; i++) |
| 123 | { |
| 124 | ArrayGetArray(FoundOriginsArray, i, EntityOrigin) |
| 125 | server_print("[%d] %f %f %f", i, EntityOrigin[0], EntityOrigin[1], EntityOrigin[2]) |
| 126 | } |
| 127 | |
| 128 | server_print("Generated %d random origins", i) |
| 129 | } |
| 130 | |
| 131 | stock AddEntityIfFound(const ClassName[]) |
| 132 | { |
| 133 | new Entity = find_ent_by_class(-1, ClassName) |
| 134 | if(pev_valid(Entity)) |
| 135 | { |
| 136 | ArrayPushCell(DefaultMapEntitiesArray, Entity) |
| 137 | return 1 |
| 138 | } |
| 139 | |
| 140 | return 0 |
| 141 | } |
| 142 | |
| 143 | stock SearchForOrigins(Float:ReferenceOrigin[3], Float:Radius, const CheckFunction[]) |
| 144 | { |
| 145 | new Float:RandomOrigin[3], Float:SkyOrigin[3], Float:FloorOrigin[3], j |
| 146 | new CallState, CallReturnValue |
| 147 | |
| 148 | for(new i = 1; i <= 10000; i++) |
| 149 | { |
| 150 | RandomOrigin = ReferenceOrigin |
| 151 | for(j = 0; j < 3; j++) |
| 152 | { |
| 153 | //Get a random origin started from a reference point |
| 154 | RandomOrigin[j] += random_float((-1) * Radius, Radius) |
| 155 | } |
| 156 | |
| 157 | //Detect the floor, so we don't spawn the player in air |
| 158 | FloorOrigin[0] = RandomOrigin[0] |
| 159 | FloorOrigin[1] = RandomOrigin[1] |
| 160 | FloorOrigin[2] = -8192.0 |
| 161 | |
| 162 | engfunc(EngFunc_TraceLine, RandomOrigin, FloorOrigin, DONT_IGNORE_MONSTERS, 0, 0) |
| 163 | get_tr2(0, TR_vecEndPos, RandomOrigin) |
| 164 | RandomOrigin[2] += 38.0 //make sure we don't spawn in ground |
| 165 | |
| 166 | if(PointContents(RandomOrigin) == CONTENTS_EMPTY) |
| 167 | { |
| 168 | if(ValidSpotFound(RandomOrigin)) |
| 169 | { |
| 170 | //Find where the sky/roof is |
| 171 | SkyOrigin[0] = RandomOrigin[0] |
| 172 | SkyOrigin[1] = RandomOrigin[1] |
| 173 | SkyOrigin[2] = 8192.0 |
| 174 | |
| 175 | engfunc(EngFunc_TraceLine, RandomOrigin, SkyOrigin, DONT_IGNORE_MONSTERS, 0, 0) |
| 176 | get_tr2(0, TR_vecEndPos, SkyOrigin) |
| 177 | |
| 178 | if(PointContents(SkyOrigin) == CONTENTS_SKY) |
| 179 | { |
| 180 | if(get_distance_f(RandomOrigin, SkyOrigin) < 250) |
| 181 | { |
| 182 | //On maps like de_dust2 players could spawn on the map texture |
| 183 | //All this points are less than 249 units from the sky |
| 184 | //By detecting where the sky is and checking the distance we avoid this scenario |
| 185 | continue |
| 186 | } |
| 187 | } |
| 188 | |
| 189 | if(CheckFunction[0] != EOS) |
| 190 | { |
| 191 | CallState = callfunc_begin(CheckFunction) |
| 192 | if(CallState == 1) |
| 193 | { |
| 194 | callfunc_push_array(_:RandomOrigin, sizeof(RandomOrigin)) |
| 195 | CallReturnValue = callfunc_end() |
| 196 | if(!CallReturnValue) |
| 197 | { |
| 198 | continue |
| 199 | } |
| 200 | } |
| 201 | } |
| 202 | |
| 203 | ArrayPushArray(FoundOriginsArray, RandomOrigin) |
| 204 | } |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | stock bool:ValidSpotFound(Float:Origin[3]) |
| 210 | { |
| 211 | new HandleTraceHull |
| 212 | engfunc(EngFunc_TraceHull, Origin, Origin, DONT_IGNORE_MONSTERS, HULL_HUMAN, 0, HandleTraceHull) |
| 213 | if(get_tr2(HandleTraceHull, TR_InOpen) && !(get_tr2(HandleTraceHull, TR_StartSolid) || get_tr2(HandleTraceHull, TR_AllSolid))) |
| 214 | { |
| 215 | return true |
| 216 | } |
| 217 | |
| 218 | return false |
| 219 | } |