AMXX-BG.INFO round_terminator.inc Raw include

round_terminator.inc

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1 #if defined _round_terminator_included
2 #endinput
3 #endif
4 #define _round_terminator_included
5
6 #pragma reqlib round_terminator
7
8
9 enum /* Round End Type */
10 {
11 RoundEndType_Timer = 0,
12 RoundEndType_TeamExtermination,
13 RoundEndType_Objective,
14 RoundEndType_Draw
15 };
16
17 enum /* Team Winning */
18 {
19 TeamWinning_None = 0,
20 TeamWinning_Terrorist,
21 TeamWinning_Ct
22 };
23
24 enum /* Map Type */
25 {
26 MapType_AutoDetect = 0,
27 MapType_VipAssasination,
28 MapType_Bomb,
29 MapType_Hostage,
30 MapType_PrisonEscape
31 };
32
33 /**
34 * Force a round to end whatever the conditions.
35 *
36 * Here all the possibilities of this native,
37 * to avoid further questions :
38 *
39 * // Time is up / round draw.
40 *
41 * TerminateRound( RoundEndType_Timer );
42 * TerminateRound( RoundEndType_Draw );
43 *
44 * // One of the team has been exterminated.
45 *
46 * TerminateRound( RoundEndType_TeamExtermination, TeamWinning_Terrorist );
47 * TerminateRound( RoundEndType_TeamExtermination, TeamWinning_Ct );
48 *
49 * // The current map objective of the team has been completed.
50 *
51 * TerminateRound( RoundEndType_Objective, TeamWinning_Terrorist );
52 * TerminateRound( RoundEndType_Objective, TeamWinning_Ct );
53 *
54 * // The provided map objective of the team has been completed. (will work only if the related entity is present)
55 *
56 * TerminateRound( RoundEndType_Objective, TeamWinning_Terrorist, MapType_VipAssasination );
57 * TerminateRound( RoundEndType_Objective, TeamWinning_Terrorist, MapType_Bomb );
58 * TerminateRound( RoundEndType_Objective, TeamWinning_Terrorist, MapType_PrisonEscape );
59 * TerminateRound( RoundEndType_Objective, TeamWinning_Ct, MapType_VipAssasination );
60 * TerminateRound( RoundEndType_Objective, TeamWinning_Ct, MapType_Bomb );
61 * TerminateRound( RoundEndType_Objective, TeamWinning_Ct, MapType_Hostage );
62 * TerminateRound( RoundEndType_Objective, TeamWinning_Ct, MapType_PrisonEscape );
63 *
64 * @param roundEndType The round end type you want to force.
65 * @param teamWinning The team winning if the round type end is either team extermination or objective.
66 * @param mapType The map type if there are severals objectives on the map.
67 */
68 native TerminateRound( const roundEndType, const teamWinning = TeamWinning_None, const mapType = MapType_AutoDetect );