stripweapons.inc
Original include source with line numbers.
| 1 | #if defined _stripweapons_included |
| 2 | #endinput |
| 3 | #endif |
| 4 | #define _stripweapons_included |
| 5 | |
| 6 | #include <fakemeta> |
| 7 | #include <hamsandwich> |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | /* |
| 13 | * Strips a player's weapon based on type. |
| 14 | * |
| 15 | * @param id: Player id |
| 16 | * @param type: Weapon type (check enum below for types) |
| 17 | * @param bSwitchIfActive: Switch to other weapon before stripping |
| 18 | * if stripped weapon is currently deployed |
| 19 | * @return: 1 on success, otherwise 0 |
| 20 | * |
| 21 | * Ex: StripWeapons(id, Secondary); // Strips secondary weapon with switching if deployed. |
| 22 | * StripWeapons(iPlayer, C4, false); // Strips c4 without switching if deployed. |
| 23 | */ |
| 24 | enum /* Weapon types */ |
| 25 | { |
| 26 | Primary = 1 |
| 27 | , Secondary |
| 28 | , Knife |
| 29 | , Grenades |
| 30 | , C4 |
| 31 | }; |
| 32 | |
| 33 | |
| 34 | stock StripWeapons(id, Type, bool: bSwitchIfActive = true) |
| 35 | { |
| 36 | new iReturn; |
| 37 | |
| 38 | if(is_user_alive(id)) |
| 39 | { |
| 40 | new iEntity, iWeapon; |
| 41 | while((iWeapon = GetWeaponFromSlot(id, Type, iEntity)) > 0) |
| 42 | iReturn = ham_strip_user_weapon(id, iWeapon, Type, bSwitchIfActive); |
| 43 | } |
| 44 | |
| 45 | return iReturn; |
| 46 | } |
| 47 | |
| 48 | |
| 49 | /* |
| 50 | * bugsy |
| 51 | * http://forums.alliedmods.net/showpost.php?p=1575989&postcount=2 |
| 52 | * |
| 53 | * Gets a weapon entity id based on inventory slot. |
| 54 | * |
| 55 | * @param id: Player id |
| 56 | * @param iSlot: Inventory slot you want to get the weaponid from |
| 57 | * @param &iEntity: Weapon entity id |
| 58 | * @return: Weapon CSW_* index on success, otherwise 0 |
| 59 | * |
| 60 | * Ex: GetWeaponFromSlot(id, 3, iEntity); // Should return CSW_KNIFE if player has one. |
| 61 | * // Knife is always in 3th slot (if not changed with plugin or something); |
| 62 | */ |
| 63 | stock GetWeaponFromSlot( id , iSlot , &iEntity ) |
| 64 | { |
| 65 | if ( !( 1 <= iSlot <= 5 ) ) |
| 66 | return 0; |
| 67 | |
| 68 | iEntity = 0; |
| 69 | const m_rgpPlayerItems_Slot0 = 367; |
| 70 | const m_iId = 43; |
| 71 | const EXTRAOFFSET_WEAPONS = 4; |
| 72 | |
| 73 | iEntity = get_pdata_cbase( id , m_rgpPlayerItems_Slot0 + iSlot , EXTRAOFFSET_WEAPONS ); |
| 74 | |
| 75 | return ( iEntity > 0 ) ? get_pdata_int( iEntity , m_iId , EXTRAOFFSET_WEAPONS ) : 0; |
| 76 | } |
| 77 | |
| 78 | |
| 79 | /* |
| 80 | * ConnorMcLeod |
| 81 | * http://forums.alliedmods.net/showpost.php?p=1109747&postcount=42 |
| 82 | * |
| 83 | * Strips a player's weapon based on weapon index. |
| 84 | * |
| 85 | * @param id: Player id |
| 86 | * @param iCswId: Weapon CSW_* index |
| 87 | * @param iSlot: Inventory slot (Leave 0 if not sure) |
| 88 | * @param bSwitchIfActive: Switch weapon if currently deployed |
| 89 | * @return: 1 on success, otherwise 0 |
| 90 | * |
| 91 | * Ex: ham_strip_user_weapon(id, CSW_M4A1); // Strips m4a1 if user has one. |
| 92 | * ham_strip_user_weapon(id, CSW_HEGRENADE, _, false); // Strips HE grenade if user has one |
| 93 | * // without switching weapons. |
| 94 | */ |
| 95 | stock ham_strip_user_weapon(id, iCswId, iSlot = 0, bool:bSwitchIfActive = true) |
| 96 | { |
| 97 | new iWeapon |
| 98 | if( !iSlot ) |
| 99 | { |
| 100 | static const iWeaponsSlots[] = { |
| 101 | -1, |
| 102 | 2, //CSW_P228 |
| 103 | -1, |
| 104 | 1, //CSW_SCOUT |
| 105 | 4, //CSW_HEGRENADE |
| 106 | 1, //CSW_XM1014 |
| 107 | 5, //CSW_C4 |
| 108 | 1, //CSW_MAC10 |
| 109 | 1, //CSW_AUG |
| 110 | 4, //CSW_SMOKEGRENADE |
| 111 | 2, //CSW_ELITE |
| 112 | 2, //CSW_FIVESEVEN |
| 113 | 1, //CSW_UMP45 |
| 114 | 1, //CSW_SG550 |
| 115 | 1, //CSW_GALIL |
| 116 | 1, //CSW_FAMAS |
| 117 | 2, //CSW_USP |
| 118 | 2, //CSW_GLOCK18 |
| 119 | 1, //CSW_AWP |
| 120 | 1, //CSW_MP5NAVY |
| 121 | 1, //CSW_M249 |
| 122 | 1, //CSW_M3 |
| 123 | 1, //CSW_M4A1 |
| 124 | 1, //CSW_TMP |
| 125 | 1, //CSW_G3SG1 |
| 126 | 4, //CSW_FLASHBANG |
| 127 | 2, //CSW_DEAGLE |
| 128 | 1, //CSW_SG552 |
| 129 | 1, //CSW_AK47 |
| 130 | 3, //CSW_KNIFE |
| 131 | 1 //CSW_P90 |
| 132 | } |
| 133 | iSlot = iWeaponsSlots[iCswId] |
| 134 | } |
| 135 | |
| 136 | const XTRA_OFS_PLAYER = 5 |
| 137 | const m_rgpPlayerItems_Slot0 = 367 |
| 138 | |
| 139 | iWeapon = get_pdata_cbase(id, m_rgpPlayerItems_Slot0 + iSlot, XTRA_OFS_PLAYER) |
| 140 | |
| 141 | const XTRA_OFS_WEAPON = 4 |
| 142 | const m_pNext = 42 |
| 143 | const m_iId = 43 |
| 144 | |
| 145 | while( iWeapon > 0 ) |
| 146 | { |
| 147 | if( get_pdata_int(iWeapon, m_iId, XTRA_OFS_WEAPON) == iCswId ) |
| 148 | { |
| 149 | break |
| 150 | } |
| 151 | iWeapon = get_pdata_cbase(iWeapon, m_pNext, XTRA_OFS_WEAPON) |
| 152 | } |
| 153 | |
| 154 | if( iWeapon > 0 ) |
| 155 | { |
| 156 | const m_pActiveItem = 373 |
| 157 | if( bSwitchIfActive && get_pdata_cbase(id, m_pActiveItem, XTRA_OFS_PLAYER) == iWeapon ) |
| 158 | { |
| 159 | ExecuteHamB(Ham_Weapon_RetireWeapon, iWeapon) |
| 160 | } |
| 161 | |
| 162 | if( ExecuteHamB(Ham_RemovePlayerItem, id, iWeapon) ) |
| 163 | { |
| 164 | user_has_weapon(id, iCswId, 0) |
| 165 | ExecuteHamB(Ham_Item_Kill, iWeapon) |
| 166 | return 1 |
| 167 | } |
| 168 | } |
| 169 | |
| 170 | return 0 |
| 171 | } |
| 172 | |