toolsx.inc
Original include source with line numbers.
| 1 | /* |
| 2 | Tools X v0.1 |
| 3 | Copyright (c) SAMURAI |
| 4 | |
| 5 | */ |
| 6 | |
| 7 | |
| 8 | #if !defined _fakemeta_included |
| 9 | #include <fakemeta> |
| 10 | #endif |
| 11 | |
| 12 | #if defined toolsx_included |
| 13 | #endinput |
| 14 | #endif |
| 15 | #define toolsx_included |
| 16 | |
| 17 | |
| 18 | #define FFADE_IN 0x0000 |
| 19 | #define FFADE_OUT 0x0001 |
| 20 | #define FFADE_MODULATE 0x0002 |
| 21 | #define FFADE_STAYOUT 0x0004 |
| 22 | |
| 23 | |
| 24 | stock bool:is_aiming_at_hostage(index) |
| 25 | { |
| 26 | new target, temp, classname[32]; |
| 27 | |
| 28 | get_user_aiming(index, target, temp); |
| 29 | |
| 30 | pev(target, pev_classname, classname, 31); |
| 31 | |
| 32 | if ( equal(classname, "hostage_entity") ) |
| 33 | return true; |
| 34 | |
| 35 | return false; |
| 36 | } |
| 37 | |
| 38 | |
| 39 | stock bool:is_aiming_at_sky(index) |
| 40 | { |
| 41 | new target, temp; |
| 42 | |
| 43 | get_user_aiming(index,target,temp); |
| 44 | |
| 45 | if( engfunc(EngFunc_PointContents,target) == CONTENTS_SKY) |
| 46 | return true; |
| 47 | |
| 48 | return false; |
| 49 | } |
| 50 | |
| 51 | |
| 52 | stock bool:is_aiming_at_water(index) |
| 53 | { |
| 54 | new target, temp; |
| 55 | |
| 56 | get_user_aiming(index,target,temp); |
| 57 | |
| 58 | if( engfunc(EngFunc_PointContents,target) == CONTENTS_WATER) |
| 59 | return true; |
| 60 | |
| 61 | return false; |
| 62 | } |
| 63 | |
| 64 | |
| 65 | stock bool:is_nothing_above_index(index) |
| 66 | { |
| 67 | new Float:origin[1], Float:origin[2] |
| 68 | origin2 = origin1; |
| 69 | |
| 70 | pev(index,pev_origin,origin1); |
| 71 | |
| 72 | |
| 73 | new ptr; |
| 74 | engfunc(EngFunc_TraceLine,origin1,origin2,IGNORE_MONSTERS,index,ptr); |
| 75 | |
| 76 | new Float:flFraction; |
| 77 | get_tr2(ptr,TR_flFraction,flFraction); |
| 78 | |
| 79 | if(flFraction == 1.0) |
| 80 | return true; |
| 81 | |
| 82 | return false; |
| 83 | |
| 84 | } |
| 85 | |
| 86 | |
| 87 | stock bool:is_nothing_solid_abv_index(index) |
| 88 | { |
| 89 | new Float:origin[1], Float:origin[2] |
| 90 | pev(index,pev_origin,origin1); |
| 91 | |
| 92 | origin2 = origin1; |
| 93 | |
| 94 | new ptr; |
| 95 | engfunc(EngFunc_TraceLine,origin1,origin2,IGNORE_MONSTERS,index,ptr); |
| 96 | |
| 97 | new hit = get_tr2(ptr,TR_pHit); |
| 98 | |
| 99 | if(hit > 0 && pev_valid(hit)) |
| 100 | { |
| 101 | new classname[6]; |
| 102 | pev(hit,pev_classname,classname,5); |
| 103 | |
| 104 | |
| 105 | if(!equal(classname,"func_")) |
| 106 | return true; |
| 107 | } |
| 108 | |
| 109 | |
| 110 | return false; |
| 111 | |
| 112 | } |
| 113 | |
| 114 | /* ================================== |
| 115 | tlx_distance_to_sky |
| 116 | is fm_distance_to_floor stock from |
| 117 | fakemeta util with changed dest.z |
| 118 | value |
| 119 | ===================================*/ |
| 120 | stock Float:tlx_distance_to_sky(id) |
| 121 | { |
| 122 | new Float:origin_start[3], Float:origin_end[3]; |
| 123 | pev(id, pev_origin, origin_start); |
| 124 | |
| 125 | new Float:f_dest[3]; |
| 126 | |
| 127 | f_dest[0] = origin_start[0]; |
| 128 | f_dest[1] = origin_start[1]; |
| 129 | f_dest[2] = 8191.0; |
| 130 | |
| 131 | engfunc(EngFunc_TraceLine, origin_start, f_dest, IGNORE_MONSTERS, id, 0); |
| 132 | get_tr2(0, TR_vecEndPos, origin_end); |
| 133 | |
| 134 | pev(id, pev_absmin, origin_start); |
| 135 | new Float:ret = origin_start[2] - origin_end[2]; |
| 136 | |
| 137 | return ret > 0 ? ret : 0.0; |
| 138 | } |
| 139 | |
| 140 | |
| 141 | /* |
| 142 | //===================================================================================================================== |
| 143 | tlx_create_explosion |
| 144 | |
| 145 | Example usage : tlx_create_explosion(origin, MSG_BROADCAST, SVC_TEMPENTITY, sprite index, 20, 40, 2) |
| 146 | |
| 147 | // for desType are available: |
| 148 | MSG_BROADCAST // Unreliable to all |
| 149 | MSG_ONE // Reliable to one (msg_entity) |
| 150 | MSG_ALL // Reliable to all |
| 151 | MSG_INIT // Write to the init string |
| 152 | MSG_PVS // Ents in PVS of org |
| 153 | MSG_PAS // Ents in PAS of org |
| 154 | MSG_PVS_R // Reliable to PVS |
| 155 | MSG_PAS_R // Reliable to PAS |
| 156 | MSG_ONE_UNRELIABLE // Send to one client, but don't put in reliable stream, put in unreliable datagram (could be dropped) |
| 157 | MSG_SPEC // Sends to all spectator proxies |
| 158 | |
| 159 | For msgType are available: |
| 160 | SVC_TEMPENTITY 23 |
| 161 | SVC_INTERMISSION 30 |
| 162 | SVC_CDTRACK 32 |
| 163 | SVC_WEAPONANIM 35 |
| 164 | SVC_ROOMTYPE 37 |
| 165 | SVC_ADDANGLE 38 // [vec3] add this angle to the view angle |
| 166 | SVC_NEWUSERMSG 39 |
| 167 | SVC_HLTV 50 |
| 168 | |
| 169 | |
| 170 | ========================================================================================================================*/ |
| 171 | stock tlx_create_explosion(Float:origin[3], destType, msgType, sprite, scale, framerate, flags ) |
| 172 | { |
| 173 | |
| 174 | |
| 175 | message_begin(destType, msgType); |
| 176 | write_byte(TE_EXPLOSION); |
| 177 | write_coord(floatround(origin[0])); |
| 178 | write_coord(floatround(origin[1])); |
| 179 | write_coord(floatround(origin[2])); |
| 180 | write_short(sprite); |
| 181 | write_byte(scale); |
| 182 | write_byte(framerate); |
| 183 | write_byte(flags); |
| 184 | message_end(); |
| 185 | |
| 186 | } |
| 187 | |
| 188 | |
| 189 | |
| 190 | stock fade_units_to_seconds(num) |
| 191 | { |
| 192 | return ((1<<12) * (num)); |
| 193 | } |
| 194 | |
| 195 | |
| 196 | |
| 197 | /*========================================================================================================================= |
| 198 | tlx_flash_player |
| 199 | |
| 200 | Ex to use: |
| 201 | |
| 202 | tlx_flash_player(id, MSG_ONE, 3, 5, FADE_OUT, 255, 0, 255, 200) |
| 203 | |
| 204 | // for desType are available: |
| 205 | MSG_BROADCAST // Unreliable to all |
| 206 | MSG_ONE // Reliable to one (msg_entity) |
| 207 | MSG_ALL // Reliable to all |
| 208 | MSG_INIT // Write to the init string |
| 209 | MSG_PVS // Ents in PVS of org |
| 210 | MSG_PAS // Ents in PAS of org |
| 211 | MSG_PVS_R // Reliable to PVS |
| 212 | MSG_PAS_R // Reliable to PAS |
| 213 | MSG_ONE_UNRELIABLE // Send to one client, but don't put in reliable stream, put in unreliable datagram (could be dropped) |
| 214 | MSG_SPEC // Sends to all spectator proxies |
| 215 | |
| 216 | |
| 217 | For flags you can use: |
| 218 | FFADE_IN Just here so we don't pass 0 into the function |
| 219 | FFADE_OUT Fade out (not in) |
| 220 | FFADE_MODULATE Modulate (don't blend) |
| 221 | FFADE_STAYOUT Ignores the duration, stays faded out until new ScreenFade message received |
| 222 | |
| 223 | ===========================================================================================================================*/ |
| 224 | stock tlx_flash_player(index, destType, iDuration, iHoldTime, iFlags, r, g, b, alpha) |
| 225 | { |
| 226 | |
| 227 | if(!is_user_alive(index)) |
| 228 | return 0; |
| 229 | |
| 230 | |
| 231 | message_begin( destType,get_user_msgid("ScreenFade"), {0,0,0}, index ); |
| 232 | write_short(fade_units_to_seconds(iDuration)); |
| 233 | write_short(fade_units_to_seconds(iHoldTime)); |
| 234 | write_short(iFlags); |
| 235 | write_short(r); |
| 236 | write_short(g); |
| 237 | write_short(b); |
| 238 | write_byte(alpha); |
| 239 | message_end(); |
| 240 | |
| 241 | return 1; |
| 242 | |
| 243 | |
| 244 | } |
| 245 | |
| 246 | |
| 247 | /*======================================================================================================================== |
| 248 | shake_player_screen |
| 249 | |
| 250 | |
| 251 | ex to use: |
| 252 | shake_player_screen(id, MSG_ONE, 20, 5, 6) |
| 253 | |
| 254 | // for desType are available: |
| 255 | MSG_BROADCAST // Unreliable to all |
| 256 | MSG_ONE // Reliable to one (msg_entity) |
| 257 | MSG_ALL // Reliable to all |
| 258 | MSG_INIT // Write to the init string |
| 259 | MSG_PVS // Ents in PVS of org |
| 260 | MSG_PAS // Ents in PAS of org |
| 261 | MSG_PVS_R // Reliable to PVS |
| 262 | MSG_PAS_R // Reliable to PAS |
| 263 | MSG_ONE_UNRELIABLE // Send to one client, but don't put in reliable stream, put in unreliable datagram (could be dropped) |
| 264 | MSG_SPEC // Sends to all spectator proxies |
| 265 | |
| 266 | ===================================================================================================================*/ |
| 267 | stock shake_player_screen(index, destType, iAmplitude, iDuration, iFrequency) |
| 268 | { |
| 269 | |
| 270 | |
| 271 | if(!is_user_alive(index)) |
| 272 | return 0; |
| 273 | |
| 274 | message_begin( destType,get_user_msgid("ScreenShake"), {0,0,0}, index ); |
| 275 | |
| 276 | write_short(fade_units_to_seconds(iAmplitude)); |
| 277 | write_short(fade_units_to_seconds(iDuration)); |
| 278 | write_short(fade_units_to_seconds(iFrequency)); |
| 279 | |
| 280 | message_end(); |
| 281 | |
| 282 | return 1; |
| 283 | |
| 284 | } |
| 285 | |
| 286 | |
| 287 | |
| 288 | stock tlx_VectorInverse(Float:vector[3]) |
| 289 | { |
| 290 | vector[0] *= -1 |
| 291 | |
| 292 | vector[1] *= -1 |
| 293 | |
| 294 | vector[2] *= -1 |
| 295 | } |
| 296 | |
| 297 | |
| 298 | stock tlx_VectorScale(const Float:in[3], Float:scale, Float:out[3]) |
| 299 | { |
| 300 | |
| 301 | out[0] = in[0] * scale; |
| 302 | |
| 303 | out[1] = in[1] * scale; |
| 304 | |
| 305 | out[2] = in[2] * scale; |
| 306 | |
| 307 | } |
| 308 | |
| 309 | |
| 310 | |
| 311 | stock Float:tlx_VectorNormalize(Float:vector[3]) |
| 312 | { |
| 313 | |
| 314 | new Float:length, Float:ilength; |
| 315 | |
| 316 | length = vector[0] * vector[0] + vector[1] * vector[1] + vector[2] * vector[2]; |
| 317 | length = floatsqroot(length); |
| 318 | |
| 319 | if (length) |
| 320 | { |
| 321 | ilength = 1 / length; |
| 322 | vector[0] *= ilength; |
| 323 | vector[1] *= ilength; |
| 324 | vector[2] *= ilength; |
| 325 | } |
| 326 | |
| 327 | return length; |
| 328 | |
| 329 | } |
| 330 | |
| 331 | |
| 332 | stock tlx_VectorMA(Float:vecA[3], Float:scale, Float:vecB[3], Float:vecC[3]) |
| 333 | { |
| 334 | |
| 335 | vecC[0] = vecA[0] + scale * vecB[0]; |
| 336 | |
| 337 | vecC[1] = vecA[1] + scale * vecB[1]; |
| 338 | |
| 339 | vecC[2] = vecA[2] + scale * vecB[2]; |
| 340 | |
| 341 | } |
| 342 | |
| 343 | |
| 344 | |
| 345 | |
| 346 | /*====================================================================== |
| 347 | HUD_GetHullBounds |
| 348 | Engine calls this to enumerate player collision hulls, for prediction. |
| 349 | Return 0 if the hullnumber doesn't exist. |
| 350 | ==================================================================== */ |
| 351 | stock tlx_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3] ) |
| 352 | { |
| 353 | new iret = 0; |
| 354 | |
| 355 | switch ( hullnumber ) |
| 356 | { |
| 357 | case 0: |
| 358 | { |
| 359 | // normal |
| 360 | mins = Float:{-16.0, -16.0, -36.0 } |
| 361 | maxs = Float:{ 16.0, 16.0, 36.0 } |
| 362 | iret = 1; |
| 363 | } |
| 364 | |
| 365 | |
| 366 | case 1: |
| 367 | { |
| 368 | // Crouched player |
| 369 | mins = Float:{-16.0, -16.0, -18.0 } |
| 370 | maxs = Float:{ 16.0, 16.0, 18.0 } |
| 371 | iret = 1; |
| 372 | } |
| 373 | |
| 374 | |
| 375 | case 2: |
| 376 | { |
| 377 | // Point base hull |
| 378 | mins = Float:{0.0, 0.0, 0.0 } |
| 379 | maxs = Float:{0.0, 0.0, 0.0 } |
| 380 | iret = 1; |
| 381 | } |
| 382 | |
| 383 | |
| 384 | } |
| 385 | |
| 386 | return iret; |
| 387 | } |
| 388 | |
| 389 | |
| 390 | stock Float:tlx_fvectorProduct(Float:Vec1[3],Float:Vec2[3]) |
| 391 | { |
| 392 | return Vec1[0]*Vec2[0]+Vec1[1]*Vec2[1]+Vec1[2]*Vec2[2]; |
| 393 | } |
| 394 | |
| 395 | |
| 396 | |
| 397 | stock tlx_vectorProduct(Vec1[3], Vec2[3]) |
| 398 | { |
| 399 | return Vec1[0]*Vec2[0]+Vec1[1]*Vec2[1]+Vec1[2]*Vec2[2]; |
| 400 | } |
| 401 | |
| 402 | |
| 403 | |
| 404 | /* |
| 405 | ================= |
| 406 | tlx_VectorAvg |
| 407 | stock by Emp` |
| 408 | ================= |
| 409 | */ |
| 410 | stock tlx_VectorAvg( a[], num ) |
| 411 | { |
| 412 | new sum = 0; |
| 413 | for(new i = 0; i<num; i++) |
| 414 | sum += a[i] |
| 415 | |
| 416 | return ( sum / num ); |
| 417 | } |
| 418 | |
| 419 | |
| 420 | /* |
| 421 | ================= |
| 422 | EV_IsPlayer |
| 423 | |
| 424 | Is the entity's index in the player range? |
| 425 | ================= |
| 426 | */ |
| 427 | stock bool:tlx_EV_IsPlayer(index) |
| 428 | { |
| 429 | if( index >= 1 && index <= get_maxplayers() ) |
| 430 | return true; |
| 431 | |
| 432 | return false; |
| 433 | } |
| 434 | |
| 435 | |
| 436 | |
| 437 | /*==================================== |
| 438 | VectorCompare |
| 439 | |
| 440 | ====================================*/ |
| 441 | stock tlx_VectorCompare(const Float:v1[3], const Float:v2[3]) |
| 442 | { |
| 443 | new i; |
| 444 | |
| 445 | for (i=0 ; i<3 ; i++) |
| 446 | if (v1[i] != v2[i]) |
| 447 | return 0; |
| 448 | |
| 449 | return 1; |
| 450 | } |
| 451 | |
| 452 | |
| 453 | |
| 454 | stock Float:tlx_VectorClear(Float:a[3]) |
| 455 | { |
| 456 | a[0] = 0.0; |
| 457 | a[1] = 0.0; |
| 458 | a[2] = 0.0; |
| 459 | |
| 460 | return a; |
| 461 | } |
| 462 | |
| 463 | |
| 464 | |
| 465 | /* |
| 466 | ============================== |
| 467 | CrossProduct |
| 468 | |
| 469 | ============================== |
| 470 | */ |
| 471 | stock tlx_CrossProduct(const Float:v1[3], const Float:v2[3], Float:cross[3]) |
| 472 | { |
| 473 | cross[0] = v1[1] * v2[2] - v1[2] * v2[1]; |
| 474 | |
| 475 | cross[1] = v1[2] * v2[0] - v1[0] * v2[2]; |
| 476 | |
| 477 | cross[2] = v1[0] * v2[1] - v1[1] * v2[0]; |
| 478 | } |
| 479 | |
| 480 | |
| 481 | |
| 482 | |
| 483 | /* |
| 484 | ================================== |
| 485 | ConcatTransforms |
| 486 | |
| 487 | ================================== |
| 488 | */ |
| 489 | stock tlx_ConcatTransforms(Float:in1[3][4], Float:in2[3][4], Float:out[3][4]) |
| 490 | { |
| 491 | out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + |
| 492 | in1[0][2] * in2[2][0]; |
| 493 | |
| 494 | out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + |
| 495 | in1[0][2] * in2[2][1]; |
| 496 | |
| 497 | out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + |
| 498 | in1[0][2] * in2[2][2]; |
| 499 | |
| 500 | out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + |
| 501 | in1[0][2] * in2[2][3] + in1[0][3]; |
| 502 | |
| 503 | out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + |
| 504 | in1[1][2] * in2[2][0]; |
| 505 | |
| 506 | out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + |
| 507 | in1[1][2] * in2[2][1]; |
| 508 | |
| 509 | out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + |
| 510 | in1[1][2] * in2[2][2]; |
| 511 | |
| 512 | out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + |
| 513 | in1[1][2] * in2[2][3] + in1[1][3]; |
| 514 | |
| 515 | out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + |
| 516 | in1[2][2] * in2[2][0]; |
| 517 | |
| 518 | out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + |
| 519 | in1[2][2] * in2[2][1]; |
| 520 | |
| 521 | out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + |
| 522 | in1[2][2] * in2[2][2]; |
| 523 | |
| 524 | out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + |
| 525 | in1[2][2] * in2[2][3] + in1[2][3]; |
| 526 | } |
| 527 | |
| 528 | |
| 529 | |
| 530 | stock tlx_AddVectors(Float:vec1[3] ,Float:vec2[3], Float:ret[3]) |
| 531 | { |
| 532 | ret = vec1; |
| 533 | |
| 534 | ret[0] += vec2[0]; |
| 535 | |
| 536 | ret[1] += vec2[1]; |
| 537 | |
| 538 | ret[2] += vec2[2]; |
| 539 | } |
| 540 | |
| 541 | |
| 542 | stock tlx_SubtractVectors(Float:vec1[3], Float:vec2[3], Float:ret[3]) |
| 543 | { |
| 544 | ret = vec1; |
| 545 | |
| 546 | ret[0] -= vec2[0]; |
| 547 | |
| 548 | ret[1] -= vec2[1]; |
| 549 | |
| 550 | ret[2] -= vec2[2]; |
| 551 | } |
| 552 | |
| 553 | |
| 554 | stock Float:tlx_AngleDiff(Float:destAngle, Float:srcAngle ) |
| 555 | { |
| 556 | new Float:delta; |
| 557 | |
| 558 | delta = destAngle - srcAngle; |
| 559 | |
| 560 | if ( destAngle > srcAngle ) |
| 561 | { |
| 562 | if ( delta >= 180 ) |
| 563 | delta -= 360; |
| 564 | } |
| 565 | |
| 566 | else |
| 567 | { |
| 568 | if ( delta <= -180 ) |
| 569 | delta += 360; |
| 570 | } |
| 571 | |
| 572 | return delta; |
| 573 | } |
| 574 | |
| 575 | |
| 576 | |
| 577 | //========================================================= |
| 578 | // StudioFrameAdvance - advance the animation frame up to the current time |
| 579 | // if an flInterval is passed in, only advance animation that number of seconds |
| 580 | // by Avalanche |
| 581 | //========================================================= |
| 582 | stock Float:tlx_StudioFrameAdvance(ent,Float:flInterval) |
| 583 | { |
| 584 | new Float:time = get_gametime(), Float:animtime; |
| 585 | pev(ent,pev_animtime,animtime); |
| 586 | |
| 587 | if(flInterval == 0.0) |
| 588 | { |
| 589 | flInterval = (time - animtime); |
| 590 | if(flInterval <= 0.001) |
| 591 | { |
| 592 | set_pev(ent,pev_animtime,time); |
| 593 | return 0.0; |
| 594 | } |
| 595 | } |
| 596 | if(!animtime) |
| 597 | flInterval = 0.0; |
| 598 | |
| 599 | |
| 600 | new Float:framerate, Float:frame; |
| 601 | pev(ent,pev_framerate,framerate); |
| 602 | pev(ent,pev_frame,frame); |
| 603 | |
| 604 | frame += flInterval * 15.0 * framerate; // *m_flFrameRate = 15.0 |
| 605 | set_pev(ent,pev_frame,frame); |
| 606 | set_pev(ent,pev_animtime,time); |
| 607 | |
| 608 | if(frame < 0.0 || frame >= 256.0) |
| 609 | { |
| 610 | new m_fSequenceLoops = 1; // HACK |
| 611 | if(m_fSequenceLoops) |
| 612 | set_pev(ent,pev_frame,frame - (float(floatround(frame / 256.0)) * 256.0)); |
| 613 | else |
| 614 | set_pev(ent,pev_frame,(frame < 0.0) ? 0.0 : 255.0); |
| 615 | set_pev(ent,pev_iuser3); // just in case it wasn't caught in GetEvents |
| 616 | } |
| 617 | |
| 618 | return flInterval; |
| 619 | } |
| 620 | |
| 621 | |
| 622 | |
| 623 | // tlx_EntitiesInBox |
| 624 | // collect entities in a box |
| 625 | // by Avalanche |
| 626 | stock tlx_EntitiesInBox(pList[],listMax,Float:mins[3],Float:maxs[3],flagMask) |
| 627 | { |
| 628 | new count = 0; |
| 629 | new maxEntities = global_get(glb_maxEntities); |
| 630 | |
| 631 | static Float:absmax[3], Float:absmin[3]; |
| 632 | |
| 633 | new i; |
| 634 | for(i=1;i<maxEntities;i++) |
| 635 | { |
| 636 | if(!pev_valid(i)) // Not in use |
| 637 | continue; |
| 638 | |
| 639 | if(flagMask && !(pev(i,pev_flags) & flagMask) ) // Does it meet the criteria? |
| 640 | continue; |
| 641 | |
| 642 | pev(i,pev_absmax,absmax); |
| 643 | pev(i,pev_absmin,absmin); |
| 644 | |
| 645 | if(mins[0] > absmax[0] || |
| 646 | mins[1] > absmax[1] || |
| 647 | mins[2] > absmax[2] || |
| 648 | maxs[0] < absmin[0] || |
| 649 | maxs[1] < absmin[1] || |
| 650 | maxs[2] < absmin[2] ) |
| 651 | continue; |
| 652 | |
| 653 | pList[count++] = i; |
| 654 | |
| 655 | if(count >= listMax) |
| 656 | return count; |
| 657 | } |
| 658 | |
| 659 | return count; |
| 660 | } |
| 661 | |
| 662 | |
| 663 | |
| 664 | stock tlx_MonstersInSphere(pList[], listMax, Float:center[3], Float:radius) |
| 665 | { |
| 666 | new maxEntities = global_get(glb_maxEntities); |
| 667 | |
| 668 | new count = 0; |
| 669 | new i = 1; |
| 670 | |
| 671 | new Float:radiusSquared = radius * radius; |
| 672 | new Float:distance, Float:delta; |
| 673 | |
| 674 | for(i = 1; i < maxEntities; i++) |
| 675 | { |
| 676 | if ( !pev_valid(i) ) // Not in use |
| 677 | continue; |
| 678 | |
| 679 | if ( !(pev(i,pev_flags & (FL_CLIENT|FL_MONSTER)))) // Not a client/monster ? |
| 680 | continue; |
| 681 | |
| 682 | // Use origin for X & Y since they are centered for all monsters |
| 683 | // Now X |
| 684 | new x_origin[3]; |
| 685 | pev(i,pev_origin,x_origin); |
| 686 | |
| 687 | delta = center[0] - x_origin[0]; |
| 688 | delta *= delta; |
| 689 | |
| 690 | if ( delta > radiusSquared ) |
| 691 | continue; |
| 692 | |
| 693 | distance = delta; |
| 694 | |
| 695 | // Now Y |
| 696 | delta = center[1] - x_origin[1]; |
| 697 | delta *= delta; |
| 698 | |
| 699 | distance += delta; |
| 700 | |
| 701 | if ( distance > radiusSquared ) |
| 702 | continue; |
| 703 | |
| 704 | // Now Z |
| 705 | new Float:absmin[3], Float:absmax[3]; |
| 706 | pev(i,pev_absmin,absmin); |
| 707 | pev(i,pev_absmax,absmax); |
| 708 | |
| 709 | delta = center[2] - (absmin[2] + absmax[2]) * 0.5; |
| 710 | delta *= delta; |
| 711 | |
| 712 | distance += delta; |
| 713 | if ( distance > radiusSquared ) |
| 714 | continue; |
| 715 | |
| 716 | |
| 717 | pList[count++] = i; |
| 718 | |
| 719 | if ( count >= listMax ) |
| 720 | return count; |
| 721 | } |
| 722 | |
| 723 | |
| 724 | return count; |
| 725 | } |
| 726 | |
| 727 | |
| 728 | stock Float:tlx_Approach(Float:target, Float:value, Float:speed) |
| 729 | { |
| 730 | new Float:delta = target - value; |
| 731 | |
| 732 | if ( delta > speed ) |
| 733 | value += speed; |
| 734 | |
| 735 | else if ( delta < -speed ) |
| 736 | value -= speed; |
| 737 | |
| 738 | else |
| 739 | value = target; |
| 740 | |
| 741 | return value; |
| 742 | } |
| 743 | |
| 744 | |
| 745 | |
| 746 | stock Float:tlx_AngleDistance(Float:next, Float:cur) |
| 747 | { |
| 748 | new Float:delta = next - cur; |
| 749 | |
| 750 | if ( delta < -180 ) |
| 751 | delta += 360; |
| 752 | |
| 753 | else if ( delta > 180 ) |
| 754 | delta -= 360; |
| 755 | |
| 756 | return delta; |
| 757 | } |
| 758 | |
| 759 | |
| 760 | |
| 761 | stock Float:tlx_SplineFraction(Float:value, Float:scale) |
| 762 | { |
| 763 | value = scale * value; |
| 764 | |
| 765 | new Float:valueSquared = value * value; |
| 766 | |
| 767 | // Nice little ease-in, ease-out spline-like curve |
| 768 | return 3 * valueSquared - 2 * valueSquared * value; |
| 769 | } |
| 770 | |
| 771 | |
| 772 | //========================================================= |
| 773 | // func_ladder - makes an area vertically negotiable |
| 774 | //========================================================= |
| 775 | stock tlx_CLadder(ent) |
| 776 | { |
| 777 | if(!pev_valid(ent)) |
| 778 | return 0; |
| 779 | |
| 780 | set_pev(ent,pev_solid,SOLID_NOT); |
| 781 | set_pev(ent,pev_skin,CONTENTS_LADDER); |
| 782 | |
| 783 | static tlx_pfloat_poin; |
| 784 | |
| 785 | if(!tlx_pfloat_poin) |
| 786 | tlx_pfloat_poin = get_cvar_pointer("showtriggers"); |
| 787 | |
| 788 | if(get_pcvar_float(tlx_pfloat_poin) == 0) |
| 789 | { |
| 790 | set_pev(ent,pev_rendermode,kRenderTransTexture); |
| 791 | set_pev(ent,pev_renderamt,0); |
| 792 | } |
| 793 | |
| 794 | |
| 795 | // pev->effects &= ~EF_NODRAW; |
| 796 | set_pev(ent,pev_effects, ~EF_NODRAW); |
| 797 | |
| 798 | return 1; |
| 799 | } |
| 800 | |
| 801 | |
| 802 | |
| 803 | // ========================================================= |
| 804 | // STOCK by Wilson 29 ID / P34nut |
| 805 | // returns 1 if the two vectors are equal |
| 806 | // it traces a line and returns 1 if it is a clear |
| 807 | // returns 0 if there is something in the way |
| 808 | // ========================================================= |
| 809 | stock tlx_clear_path( id, Float:fDist, Float:fZOffset ) |
| 810 | { |
| 811 | |
| 812 | new Float:fStartOrigin[3], Float:fAngle[3], Float:fSize[3]; |
| 813 | pev(id, pev_origin, fStartOrigin); |
| 814 | pev(id, pev_v_angle, fAngle); |
| 815 | pev(id, pev_size, fSize); |
| 816 | |
| 817 | // Adjust for Z Offset |
| 818 | fStartOrigin[2] += fZOffset; |
| 819 | |
| 820 | new Float:fEndOrigin[3]; |
| 821 | fEndOrigin[0] = fStartOrigin[0] + floatcos(fAngle[1], degrees) * (fDist + fSize[0]); |
| 822 | fEndOrigin[1] = fStartOrigin[1] + floatsin(fAngle[1], degrees) * (fDist + fSize[1]); |
| 823 | fEndOrigin[2] = (fStartOrigin[2] - floatsin(fAngle[0], degrees) * (fDist + fSize[2])) + 5; |
| 824 | |
| 825 | new Float:fStop[3]; |
| 826 | |
| 827 | fm_trace_line( id, fStartOrigin, fEndOrigin, fStop ); |
| 828 | |
| 829 | return tlx_VectorCompare(fEndOrigin, fStop); |
| 830 | } |
| 831 | |
| 832 | |
| 833 | |
| 834 | // fm_trace_line from Fakemeta Util by VEN |
| 835 | // required for tlx_clear_path |
| 836 | stock fm_trace_line(ignoreent, const Float:start[3], const Float:end[3], Float:ret[3]) |
| 837 | { |
| 838 | engfunc(EngFunc_TraceLine, start, end, ignoreent == -1 ? 1 : 0, ignoreent, 0) |
| 839 | |
| 840 | new ent = get_tr2(0, TR_pHit) |
| 841 | get_tr2(0, TR_vecEndPos, ret) |
| 842 | |
| 843 | return pev_valid(ent) ? ent : 0 |
| 844 | } |
| 845 | |
| 846 | |
| 847 | |
| 848 | |
| 849 | |