AMXX-BG.INFO VexdUM.inc Functions

VexdUM functions

All callable symbols documented in this include, grouped by declaration type.

Natives

Name Signature
DispatchKeyValue native DispatchKeyValue(ent, szKey[], szValue[])
entity_use native entity_use(eUsed, eOther)
get_num_ents native get_num_ents()
radius_damage native radius_damage(inflictor, Float:dmg, Float:orig[3], Float:rad, bit = DMG_BULLET, wpnName[]="", hs = 0)
set_user_model native set_user_model(id, const Model[]="")
take_damage native take_damage(victim, attacker, Float:orig[3], Float:dmg, bit = DMG_BULLET, wpnName[]="", hs = 0)
trace_line native trace_line(ent, Float:vStart[3], Float:vEnd[3], Float:vReturn[3])
traceline_get_edict native traceline_get_edict(iVar)
traceline_get_float native Float:traceline_get_float(iVar)
traceline_get_int native traceline_get_int(iVar)
traceline_get_vector native traceline_get_vector(iVar, Float:vVal[3])
traceline_set_edict native traceline_set_edict(iVar, iEnt)
traceline_set_float native traceline_set_float(iVar, Float:fVal)
traceline_set_int native traceline_set_int(iVar, iVal)
traceline_set_vector native traceline_set_vector(iVar, Float:vVal[3])

Forwards

Name Signature
client_postthink forward client_postthink(id)
client_prethink forward client_prethink(id)
emitambientsound forward emitambientsound(entity, const sample[])
emitsound forward emitsound(entity, const sample[])
entity_spawn forward entity_spawn(entity)
entity_think forward entity_think(entity)
entity_touch forward entity_touch(entity1, entity2)
keyvalue forward keyvalue(entity)
set_model forward set_model(entity, const model[])
setclientkeyvalue forward setclientkeyvalue(id, key[], value[])
traceline forward traceline(entity)