weap_slots.inc
Original include source with line numbers.
| 1 | /* |
| 2 | 1.0a: set_slot now works with bots |
| 3 | */ |
| 4 | |
| 5 | #define MAXSLOTS 5 |
| 6 | #define MAXWEAPS 31 |
| 7 | |
| 8 | new numWeapons[33] |
| 9 | new numSlot[33][MAXSLOTS] |
| 10 | new inSlot[33][MAXSLOTS] |
| 11 | |
| 12 | stock weap_slot[MAXWEAPS] = { |
| 13 | 0, |
| 14 | 2, //CSW_P228 |
| 15 | 0, |
| 16 | 1, //CSW_SCOUT |
| 17 | 4, //CSW_HEGRENADE |
| 18 | 1, //CSW_XM1014 |
| 19 | 5, //CSW_C4 |
| 20 | 1, //CSW_MAC10 |
| 21 | 1, //CSW_AUG |
| 22 | 4, //CSW_SMOKEGRENADE |
| 23 | 2, //CSW_ELITE |
| 24 | 2, //CSW_FIVESEVEN |
| 25 | 1, //CSW_UMP45 |
| 26 | 1, //CSW_SG550 |
| 27 | 1, //CSW_GALIL |
| 28 | 1, //CSW_FAMAS |
| 29 | 2, //CSW_USP |
| 30 | 2, //CSW_GLOCK18 |
| 31 | 1, //CSW_AWP |
| 32 | 1, //CSW_MP5NAVY |
| 33 | 1, //CSW_M249 |
| 34 | 1, //CSW_M3 |
| 35 | 1, //CSW_M4A1 |
| 36 | 1, //CSW_TMP |
| 37 | 1, //CSW_G3SG1 |
| 38 | 4, //CSW_FLASHBANG |
| 39 | 2, //CSW_DEAGLE |
| 40 | 1, //CSW_SG552 |
| 41 | 1, //CSW_AK47 |
| 42 | 3, //CSW_KNIFE |
| 43 | 1 //CSW_P90 |
| 44 | } |
| 45 | |
| 46 | public num_slot(id, slot){ |
| 47 | get_weaps(id) |
| 48 | return numSlot[id][slot] |
| 49 | } |
| 50 | |
| 51 | public set_slot(id, slot){ |
| 52 | if(weap_slot[get_user_weapon(id)]==1 && num_slot(id, slot)) |
| 53 | { |
| 54 | new weapon[33] |
| 55 | get_weaponname(inSlot[id][slot], weapon, 32) |
| 56 | |
| 57 | engclient_cmd(id, weapon) |
| 58 | } |
| 59 | } |
| 60 | |
| 61 | get_weaps(id){ |
| 62 | reset_slots(id) |
| 63 | |
| 64 | new Weapons[32], weap |
| 65 | get_user_weapons(id, Weapons, numWeapons[id]) |
| 66 | |
| 67 | for(new x = 0; x < numWeapons[id]; x++) |
| 68 | { |
| 69 | weap = Weapons[x] |
| 70 | |
| 71 | new slot = weap_slot[weap] |
| 72 | numSlot[id][slot]++ |
| 73 | inSlot[id][slot] = weap |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | reset_slots(id){ |
| 78 | numWeapons[id] = 0 |
| 79 | |
| 80 | for(new x=0; x<MAXSLOTS; x++) |
| 81 | { |
| 82 | numSlot[id][x]=0 |
| 83 | inSlot[id][x]=-1 |
| 84 | } |
| 85 | } |
| 86 | |