zombie_plague_advance.inc
Original include source with line numbers.
| 1 | /***************************************************************************\ |
| 2 | =============================================== |
| 3 | * || Zombie Plague Advance Includes File || * |
| 4 | =============================================== |
| 5 | |
| 6 | |
| 7 | --------------- |
| 8 | *||How to ||* |
| 9 | --------------- |
| 10 | |
| 11 | To make use of the Zombie Plague Advance API features in your plugin, |
| 12 | just add the following line at the beginning of your script: |
| 13 | |
| 14 | #include <zombie_plague_advance> |
| 15 | |
| 16 | --------------- |
| 17 | *||Natives||* |
| 18 | --------------- |
| 19 | |
| 20 | These work just like any other functions: you may have to pass |
| 21 | parameters and they usually return values. |
| 22 | |
| 23 | Example: |
| 24 | |
| 25 | if ( is_user_alive( id ) && zp_get_user_zombie( id ) ) |
| 26 | { |
| 27 | server_print( "Player %d is alive and a zombie", id ) |
| 28 | } |
| 29 | |
| 30 | ---------------- |
| 31 | *||Forwards||* |
| 32 | ---------------- |
| 33 | |
| 34 | Forwards get called whenever an event happens during the game. |
| 35 | You need to make a public callback somewhere on your script, |
| 36 | and it will automatically be triggered when the event occurs. |
| 37 | |
| 38 | Example: |
| 39 | |
| 40 | public zp_user_infected_post( id, infector, nemesis ) |
| 41 | { |
| 42 | if ( !infector || nemesis ) |
| 43 | return; |
| 44 | |
| 45 | server_print( "Player %d just got infected by %d!", id, infector ) |
| 46 | } |
| 47 | |
| 48 | Also, take note of cases when there's a suffix: |
| 49 | [These suffixes are only available in some forwards] |
| 50 | |
| 51 | * _pre : means the forward will be called BEFORE the event happens |
| 52 | * _post : means it will be called AFTER the event takes place |
| 53 | |
| 54 | \***************************************************************************/ |
| 55 | |
| 56 | #if defined _zombie_plague_advance_included |
| 57 | #endinput |
| 58 | #endif |
| 59 | #define _zombie_plague_advance_included |
| 60 | |
| 61 | /* Teams for zp_register_extra_item() */ |
| 62 | #define ZP_TEAM_ZOMBIE (1<<0) |
| 63 | #define ZP_TEAM_HUMAN (1<<1) |
| 64 | #define ZP_TEAM_NEMESIS (1<<2) |
| 65 | #define ZP_TEAM_SURVIVOR (1<<3) |
| 66 | #define ZP_TEAM_SNIPER (1<<4) |
| 67 | #define ZP_TEAM_ASSASSIN (1<<5) |
| 68 | |
| 69 | /* Death Match modes for zp_register_game_mode */ |
| 70 | enum |
| 71 | { |
| 72 | ZP_DM_NONE = 0, // Disable death match during the custom mode round |
| 73 | ZP_DM_HUMAN, // Respawn as human only |
| 74 | ZP_DM_ZOMBIE, // Respawn as zombie only |
| 75 | ZP_DM_RANDOM, // Respawn randomly as humans or zombies |
| 76 | ZP_DM_BALANCE // Respawn as humans or zombies to keep both team balanced |
| 77 | } |
| 78 | |
| 79 | /* Game modes for zp_round_started() */ |
| 80 | enum |
| 81 | { |
| 82 | MODE_NONE = 0, |
| 83 | MODE_INFECTION, |
| 84 | MODE_NEMESIS, |
| 85 | MODE_ASSASSIN, |
| 86 | MODE_SURVIVOR, |
| 87 | MODE_SNIPER, |
| 88 | MODE_SWARM, |
| 89 | MODE_MULTI, |
| 90 | MODE_PLAGUE, |
| 91 | MODE_LNJ |
| 92 | } |
| 93 | |
| 94 | /* Winner teams for zp_round_ended() */ |
| 95 | enum |
| 96 | { |
| 97 | WIN_NO_ONE = 0, |
| 98 | WIN_ZOMBIES, |
| 99 | WIN_HUMANS |
| 100 | } |
| 101 | |
| 102 | /* Custom forward return values */ |
| 103 | #define ZP_PLUGIN_HANDLED 97 |
| 104 | |
| 105 | /** |
| 106 | * Returns whether a player is a zombie. |
| 107 | * |
| 108 | * @param id Player index. |
| 109 | * @return True if it is, false otherwise. |
| 110 | */ |
| 111 | native zp_get_user_zombie(id) |
| 112 | |
| 113 | /** |
| 114 | * Returns whether a player is a nemesis. |
| 115 | * |
| 116 | * @param id Player index. |
| 117 | * @return True if it is, false otherwise. |
| 118 | */ |
| 119 | native zp_get_user_nemesis(id) |
| 120 | |
| 121 | /** |
| 122 | * Returns whether a player is a survivor. |
| 123 | * |
| 124 | * @param id Player index. |
| 125 | * @return True if it is, false otherwise. |
| 126 | */ |
| 127 | native zp_get_user_survivor(id) |
| 128 | |
| 129 | /** |
| 130 | * Returns whether a player is the first zombie. |
| 131 | * |
| 132 | * @param id Player index. |
| 133 | * @return True if it is, false otherwise. |
| 134 | */ |
| 135 | native zp_get_user_first_zombie(id) |
| 136 | |
| 137 | /** |
| 138 | * Returns whether a player is the last zombie. |
| 139 | * |
| 140 | * @param id Player index. |
| 141 | * @return True if it is, false otherwise. |
| 142 | */ |
| 143 | native zp_get_user_last_zombie(id) |
| 144 | |
| 145 | /** |
| 146 | * Returns whether a player is the last human. |
| 147 | * |
| 148 | * @param id Player index. |
| 149 | * @return True if it is, false otherwise. |
| 150 | */ |
| 151 | native zp_get_user_last_human(id) |
| 152 | |
| 153 | /** |
| 154 | * Returns a player's current zombie class ID. |
| 155 | * |
| 156 | * @param id Player index. |
| 157 | * @return Internal zombie class ID, or -1 if not yet chosen. |
| 158 | */ |
| 159 | native zp_get_user_zombie_class(id) |
| 160 | |
| 161 | /** |
| 162 | * Returns a player's next zombie class ID (for the next infection). |
| 163 | * |
| 164 | * @param id Player index. |
| 165 | * @return Internal zombie class ID, or -1 if not yet chosen. |
| 166 | */ |
| 167 | native zp_get_user_next_class(id) |
| 168 | |
| 169 | /** |
| 170 | * Sets a player's next zombie class ID (for the next infection). |
| 171 | * |
| 172 | * @param id Player index. |
| 173 | * @param classid A valid zombie class ID. |
| 174 | * @return True on success, false otherwise. |
| 175 | */ |
| 176 | native zp_set_user_zombie_class(id, classid) |
| 177 | |
| 178 | /** |
| 179 | * Returns a player's ammo pack count. |
| 180 | * |
| 181 | * @param id Player index. |
| 182 | * @return Number of ammo packs owned. |
| 183 | */ |
| 184 | native zp_get_user_ammo_packs(id) |
| 185 | |
| 186 | /** |
| 187 | * Sets a player's ammo pack count. |
| 188 | * |
| 189 | * @param id Player index. |
| 190 | * @param amount New quantity of ammo packs owned. |
| 191 | */ |
| 192 | native zp_set_user_ammo_packs(id, amount) |
| 193 | |
| 194 | /** |
| 195 | * Returns the default maximum health of a zombie. |
| 196 | * |
| 197 | * Note: Takes into account first zombie's HP multiplier. |
| 198 | * |
| 199 | * @param id Player index. |
| 200 | * @return Maximum amount of health points, or -1 if not a normal zombie. |
| 201 | */ |
| 202 | native zp_get_zombie_maxhealth(id) |
| 203 | |
| 204 | /** |
| 205 | * Returns a player's custom flashlight batteries charge. |
| 206 | * |
| 207 | * @param id Player index. |
| 208 | * @return Charge percent (0 to 100). |
| 209 | */ |
| 210 | native zp_get_user_batteries(id) |
| 211 | |
| 212 | /** |
| 213 | * Sets a player's custom flashlight batteries charge. |
| 214 | * |
| 215 | * @param id Player index. |
| 216 | * @param value New charge percent (0 to 100). |
| 217 | */ |
| 218 | native zp_set_user_batteries(id, charge) |
| 219 | |
| 220 | /** |
| 221 | * Returns whether a player has night vision. |
| 222 | * |
| 223 | * @param id Player index. |
| 224 | * @return True if it has, false otherwise. |
| 225 | */ |
| 226 | native zp_get_user_nightvision(id) |
| 227 | |
| 228 | /** |
| 229 | * Sets whether a player has night vision. |
| 230 | * |
| 231 | * @param id Player index. |
| 232 | * @param set True to give, false for removing it. |
| 233 | */ |
| 234 | native zp_set_user_nightvision(id, set) |
| 235 | |
| 236 | /** |
| 237 | * Forces a player to become a zombie. |
| 238 | * |
| 239 | * Note: Unavailable for last human/survivor/sniper. |
| 240 | * |
| 241 | * @param id Player index to be infected. |
| 242 | * @param infector Player index who infected him (optional). |
| 243 | * @param silent If set, there will be no HUD messages or infection sounds. |
| 244 | * @param rewards Whether to show DeathMsg and reward frags, hp, and ammo packs to infector. |
| 245 | * @return True on success, false otherwise. |
| 246 | */ |
| 247 | native zp_infect_user(id, infector = 0, silent = 0, rewards = 0) |
| 248 | |
| 249 | /** |
| 250 | * Forces a player to become a human. |
| 251 | * |
| 252 | * Note: Unavailable for last zombie/nemesis. |
| 253 | * |
| 254 | * @param id Player index to be cured. |
| 255 | * @param silent If set, there will be no HUD messages or antidote sounds. |
| 256 | * @return True on success, false otherwise. |
| 257 | */ |
| 258 | native zp_disinfect_user(id, silent = 0) |
| 259 | |
| 260 | /** |
| 261 | * Forces a player to become a nemesis. |
| 262 | * |
| 263 | * Note: Unavailable for last human/survivor/sniper. |
| 264 | * |
| 265 | * @param id Player index to turn into nemesis. |
| 266 | * @return True on success, false otherwise. |
| 267 | */ |
| 268 | native zp_make_user_nemesis(id) |
| 269 | |
| 270 | /** |
| 271 | * Forces a player to become a survivor. |
| 272 | * |
| 273 | * Note: Unavailable for last zombie/nemesis. |
| 274 | * |
| 275 | * @param id Player index to turn into survivor. |
| 276 | * @return True on success, false otherwise. |
| 277 | */ |
| 278 | native zp_make_user_survivor(id) |
| 279 | |
| 280 | /** |
| 281 | * Respawns a player into a specific team. |
| 282 | * |
| 283 | * @param id Player index to be respawned. |
| 284 | * @param team Team to respawn the player into (ZP_TEAM_ZOMBIE or ZP_TEAM_HUMAN). |
| 285 | * @return True on success, false otherwise. |
| 286 | */ |
| 287 | native zp_respawn_user(id, team) |
| 288 | |
| 289 | /** |
| 290 | * Forces a player to buy an extra item. |
| 291 | * |
| 292 | * @param id Player index. |
| 293 | * @param itemid A valid extra item ID. |
| 294 | * @param ignorecost If set, item's cost won't be deduced from player. |
| 295 | * @return True on success, false otherwise. |
| 296 | */ |
| 297 | native zp_force_buy_extra_item(id, itemid, ignorecost = 0) |
| 298 | |
| 299 | /** |
| 300 | * Returns whether a player is a sniper. |
| 301 | * |
| 302 | * @param id Player index. |
| 303 | * @return True if it is, false otherwise. |
| 304 | */ |
| 305 | native zp_get_user_sniper(id) |
| 306 | |
| 307 | /** |
| 308 | * Forces a player to become a sniper. |
| 309 | * |
| 310 | * Note: Unavailable for last zombie/nemesis/assassin. |
| 311 | * |
| 312 | * @param id Player index to turn into sniper. |
| 313 | * @return True on success, false otherwise. |
| 314 | */ |
| 315 | native zp_make_user_sniper(id) |
| 316 | |
| 317 | /** |
| 318 | * Returns whether a player is an assassin. |
| 319 | * |
| 320 | * @param id Player index. |
| 321 | * @return True if it is, false otherwise. |
| 322 | */ |
| 323 | native zp_get_user_assassin(id) |
| 324 | |
| 325 | /** |
| 326 | * Forces a player to become a assassin. |
| 327 | * |
| 328 | * Note: Unavailable for last human/survivor/sniper. |
| 329 | * |
| 330 | * @param id Player index to turn into assassin. |
| 331 | * @return True on success, false otherwise. |
| 332 | */ |
| 333 | native zp_make_user_assassin(id) |
| 334 | |
| 335 | /** |
| 336 | * Returns whether the ZP round has started, i.e. first zombie |
| 337 | * has been chosen or a game mode has begun. |
| 338 | * |
| 339 | * @return 0 - Round not started |
| 340 | * 1 - Round started |
| 341 | * 2 - Round starting |
| 342 | */ |
| 343 | native zp_has_round_started() |
| 344 | |
| 345 | /** |
| 346 | * Returns whether the current round is a nemesis round. |
| 347 | * |
| 348 | * @return True if it is, false otherwise. |
| 349 | */ |
| 350 | native zp_is_nemesis_round() |
| 351 | |
| 352 | /** |
| 353 | * Returns whether the current round is a survivor round. |
| 354 | * |
| 355 | * @return True if it is, false otherwise. |
| 356 | */ |
| 357 | native zp_is_survivor_round() |
| 358 | |
| 359 | /** |
| 360 | * Returns whether the current round is a swarm round. |
| 361 | * |
| 362 | * @return True if it is, false otherwise. |
| 363 | */ |
| 364 | native zp_is_swarm_round() |
| 365 | |
| 366 | /** |
| 367 | * Returns whether the current round is a plague round. |
| 368 | * |
| 369 | * @return True if it is, false otherwise. |
| 370 | */ |
| 371 | native zp_is_plague_round() |
| 372 | |
| 373 | /** |
| 374 | * Returns whether the current round is a Armageddon round. |
| 375 | * |
| 376 | * @return True if it is, false otherwise. |
| 377 | */ |
| 378 | native zp_is_lnj_round() |
| 379 | |
| 380 | /** |
| 381 | * Returns number of alive zombies. |
| 382 | * |
| 383 | * @return Zombie count. |
| 384 | */ |
| 385 | native zp_get_zombie_count() |
| 386 | |
| 387 | /** |
| 388 | * Returns number of alive humans. |
| 389 | * |
| 390 | * @return Human count. |
| 391 | */ |
| 392 | native zp_get_human_count() |
| 393 | |
| 394 | /** |
| 395 | * Returns number of alive nemesis. |
| 396 | * |
| 397 | * @return Nemesis count. |
| 398 | */ |
| 399 | native zp_get_nemesis_count() |
| 400 | |
| 401 | /** |
| 402 | * Returns number of alive survivors. |
| 403 | * |
| 404 | * @return Survivor count. |
| 405 | */ |
| 406 | native zp_get_survivor_count() |
| 407 | |
| 408 | /** |
| 409 | * Returns whether the current round is a sniper round. |
| 410 | * |
| 411 | * @return True if it is, false otherwise. |
| 412 | */ |
| 413 | native zp_is_sniper_round() |
| 414 | |
| 415 | /** |
| 416 | * Returns whether the current round is a assassin round. |
| 417 | * |
| 418 | * @return True if it is, false otherwise. |
| 419 | */ |
| 420 | native zp_is_assassin_round() |
| 421 | |
| 422 | /** |
| 423 | * Returns number of alive snipers. |
| 424 | * |
| 425 | * @return Sniper count. |
| 426 | */ |
| 427 | native zp_get_sniper_count() |
| 428 | |
| 429 | /** |
| 430 | * Returns number of alive assassins. |
| 431 | * |
| 432 | * @return Assassin count. |
| 433 | */ |
| 434 | native zp_get_assassin_count() |
| 435 | |
| 436 | /** |
| 437 | * Returns the current game mode ID |
| 438 | * |
| 439 | * Note: For default game modes you can use, for eg. MODE_SWARM, |
| 440 | * to check if the current round is swarm mode. |
| 441 | * |
| 442 | * Note: For custom game modes you must have the custom game |
| 443 | * mode ID to detect it |
| 444 | * |
| 445 | * @return Current game mode ID |
| 446 | */ |
| 447 | native zp_get_current_mode() |
| 448 | |
| 449 | /** |
| 450 | * Allows you to properly retrieve a player's model |
| 451 | * |
| 452 | * Note: You should use this native for retrieving a player's |
| 453 | * current model instead of other methods |
| 454 | * |
| 455 | * Note: The model name which is retrieved is the model's folder |
| 456 | * name for eg: zombie_source and is not the model's actual name. |
| 457 | * |
| 458 | * @param id Player index who's model is to be retrieved. |
| 459 | * @param model String in which the model name will be copied. |
| 460 | * @param maxlen Number of characters (of the string) to copy. |
| 461 | */ |
| 462 | native zp_get_user_model(id, const model[], maxlen) |
| 463 | |
| 464 | /** |
| 465 | * Properly sets the given model for the player. |
| 466 | * |
| 467 | * Note: You should use this native for setting a player's model |
| 468 | * instead of other methods. |
| 469 | * |
| 470 | * Note: The model name which is passed should be the model's folder |
| 471 | * name for eg: zombie_source and the folder should contain the |
| 472 | * actual model file in it eg: zombie_source.mdl |
| 473 | * |
| 474 | * Note: The model you are setting should be precached in the |
| 475 | * sub-plugin using the plugin_precache forward to prevent problems. |
| 476 | * |
| 477 | * Note: It is highly advised to set the models with an additional |
| 478 | * delay during round start to prevent SVC_BAD errors/kicks. |
| 479 | * |
| 480 | * @param id Player index who's model needs to be set. |
| 481 | * @param model String containing the model folder name. |
| 482 | */ |
| 483 | native zp_set_user_model(id, const model[]) |
| 484 | |
| 485 | /** |
| 486 | * Returns an extra item's ID. |
| 487 | * |
| 488 | * @param name Item name to look for. |
| 489 | * @return Internal extra item ID, or -1 if not found. |
| 490 | */ |
| 491 | native zp_get_extra_item_id(const name[]) |
| 492 | |
| 493 | /** |
| 494 | * Returns a zombie class' ID. |
| 495 | * |
| 496 | * @param name Class name to look for. |
| 497 | * @return Internal zombie class ID, or -1 if not found. |
| 498 | */ |
| 499 | native zp_get_zombie_class_id(const name[]) |
| 500 | |
| 501 | /** |
| 502 | * Registers a custom game mode which will be added to the admin menu of ZP |
| 503 | * |
| 504 | * Note: The returned game mode ID can later be used to detect the game mode |
| 505 | * which is called in zp_round_started_pre. There you can start the game mode |
| 506 | * externally by using this game mode ID. |
| 507 | * |
| 508 | * @param name The game mode's name which will help in identifing it. |
| 509 | * @param flags Access flags required by the admins to start this game mode. |
| 510 | * @param chance Chance level of this game mode. (1 in X). |
| 511 | * @param allow Whether to permit infection after zombie to player attacks. |
| 512 | * @param dm_mode Death match mode which will be used during this game. |
| 513 | * @return An internal game mode ID or -1 on failure. |
| 514 | */ |
| 515 | native zp_register_game_mode( const name[], flags, chance, allow, dm_mode) |
| 516 | |
| 517 | /** |
| 518 | * Registers a custom item which will be added to the extra items menu of ZP. |
| 519 | * |
| 520 | * Note: The returned extra item ID can be later used to catch item |
| 521 | * purchase events for the zp_extra_item_selected() forward. |
| 522 | * |
| 523 | * Note: ZP_TEAM_NEMESIS, ZP_TEAM_SURVIVOR, ZP_TEAM_ASSASSIN and ZP_TEAM_SNIPER |
| 524 | * can be used to make an item available to Nemesis, |
| 525 | * Survivors, Assassins and Snipers. |
| 526 | * |
| 527 | * @param name Caption to display on the menu. |
| 528 | * @param cost Ammo packs to be deducted on purchase. |
| 529 | * @param teams Bitsum of teams it should be available for. |
| 530 | * @return An internal extra item ID, or -1 on failure. |
| 531 | */ |
| 532 | native zp_register_extra_item(const name[], cost, teams) |
| 533 | |
| 534 | /** |
| 535 | * Registers a custom class which will be added to the zombie classes menu of ZP. |
| 536 | * |
| 537 | * Note: The returned zombie class ID can be later used to identify |
| 538 | * the class when calling the zp_get_user_zombie_class() natives. |
| 539 | * |
| 540 | * @param name Caption to display on the menu. |
| 541 | * @param info Brief description of the class. |
| 542 | * @param model Player model to be used. |
| 543 | * @param clawmodel Claws model to be used. |
| 544 | * @param hp Initial health points. |
| 545 | * @param speed Maximum speed. |
| 546 | * @param gravity Gravity multiplier. |
| 547 | * @param knockback Knockback multiplier. |
| 548 | * @return An internal zombie class ID, or -1 on failure. |
| 549 | */ |
| 550 | native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback) |
| 551 | |
| 552 | /** |
| 553 | * Called when the ZP round starts, i.e. first zombie |
| 554 | * is chosen or a game mode begins. |
| 555 | * |
| 556 | * @param gamemode Mode which has started. |
| 557 | * @param id Affected player's index (if applicable). |
| 558 | */ |
| 559 | forward zp_round_started(gamemode, id) |
| 560 | |
| 561 | /** |
| 562 | * Called before the ZP round starts. This is only |
| 563 | * called for custom game modes. |
| 564 | * |
| 565 | * Note: The custom game mode id can be used to start |
| 566 | * the game mode externally |
| 567 | * |
| 568 | * Note: returning ZP_PLUGIN_HANDLED will cause the |
| 569 | * game mode to be blocked and other game modes will |
| 570 | * be given a chance. |
| 571 | * |
| 572 | * @param gameid Custom mode id which is called |
| 573 | */ |
| 574 | forward zp_round_started_pre(gameid) |
| 575 | |
| 576 | /** |
| 577 | * Called when the round ends. |
| 578 | * |
| 579 | * @param winteam Team which has won the round. |
| 580 | */ |
| 581 | forward zp_round_ended(winteam) |
| 582 | |
| 583 | /** |
| 584 | * Called when a player gets infected. |
| 585 | * |
| 586 | * @param id Player index who was infected. |
| 587 | * @param infector Player index who infected him (if applicable). |
| 588 | * @param nemesis Whether the player was turned into a nemesis. |
| 589 | */ |
| 590 | forward zp_user_infected_pre(id, infector, nemesis) |
| 591 | forward zp_user_infected_post(id, infector, nemesis) |
| 592 | |
| 593 | /** |
| 594 | * Called when a player turns back to human. |
| 595 | * |
| 596 | * @param id Player index who was cured. |
| 597 | * @param survivor Whether the player was turned into a survivor. |
| 598 | */ |
| 599 | forward zp_user_humanized_pre(id, survivor) |
| 600 | forward zp_user_humanized_post(id, survivor) |
| 601 | forward zp_user_humanized_pre(id, sniper) |
| 602 | forward zp_user_humanized_post(id, sniper) |
| 603 | |
| 604 | /** |
| 605 | * Called on a player infect/cure attempt. You can use this to block |
| 606 | * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. |
| 607 | * |
| 608 | * Note: Right now this is only available after the ZP round starts, since some |
| 609 | * situations (like blocking a first zombie's infection) are not yet handled. |
| 610 | */ |
| 611 | forward zp_user_infect_attempt(id, infector, nemesis) |
| 612 | forward zp_user_humanize_attempt(id, survivor) |
| 613 | forward zp_user_humanize_attempt(id, sniper) |
| 614 | |
| 615 | /** |
| 616 | * Called when an admin selects a custom game mode from the ZP admin menu. |
| 617 | * |
| 618 | * Note: You should trigger the custom game mode here with out any checks |
| 619 | * |
| 620 | * @param gameid Internal custom game mode ID |
| 621 | * @param id Player index who selected the game mode |
| 622 | */ |
| 623 | forward zp_game_mode_selected(gameid, id) |
| 624 | |
| 625 | /** |
| 626 | * Called when a player buys an extra item from the ZP menu. |
| 627 | * |
| 628 | * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block |
| 629 | * the purchase and the player will be automatically refunded. |
| 630 | * |
| 631 | * @param id Player index of purchaser. |
| 632 | * @param itemid Internal extra item ID. |
| 633 | */ |
| 634 | forward zp_extra_item_selected(id, itemid) |
| 635 | |
| 636 | /** |
| 637 | * Called when a player gets unfrozen (frostnades). |
| 638 | * |
| 639 | * @param id Player index. |
| 640 | */ |
| 641 | forward zp_user_unfrozen(id) |
| 642 | |
| 643 | /** |
| 644 | * Called when a player becomes the last zombie. |
| 645 | * |
| 646 | * Note: This is called for the first zombie too. |
| 647 | * |
| 648 | * @param id Player index. |
| 649 | */ |
| 650 | forward zp_user_last_zombie(id) |
| 651 | |
| 652 | /** |
| 653 | * Called when a player becomes the last human. |
| 654 | * |
| 655 | * @param id Player index. |
| 656 | */ |
| 657 | forward zp_user_last_human(id) |
| 658 | |
| 659 | /** |
| 660 | * Called when a player spawns. This is also called for CZ bots |
| 661 | * which are spawning. |
| 662 | * |
| 663 | * Note: You should use this, instead of other spawn forwards, |
| 664 | * for changing a player's class after the player's spawn. |
| 665 | * |
| 666 | * @param id Player index who has spawned |
| 667 | */ |
| 668 | forward zp_player_spawn_post(id, resp_zombie) |
| 669 | |
| 670 | /** |
| 671 | * @deprecated - Do not use! |
| 672 | * For backwards compatibility only. |
| 673 | */ |
| 674 | #define ZP_TEAM_ANY 0 |
| 675 | |