zombie_plague_special.inc
Original include source with line numbers.
| 1 | #if defined _zombie_special_new_included |
| 2 | #endinput |
| 3 | #endif |
| 4 | #define _zombie_special_new_included |
| 5 | |
| 6 | #define ZPS_INC_VERSION 40 // Include Version |
| 7 | |
| 8 | /* Teams for zp_register_extra_item() */ |
| 9 | #define ZP_TEAM_ZOMBIE (1<<0) |
| 10 | #define ZP_TEAM_HUMAN (1<<1) |
| 11 | #define ZP_TEAM_NEMESIS (1<<2) |
| 12 | #define ZP_TEAM_SURVIVOR (1<<3) |
| 13 | #define ZP_TEAM_SNIPER (1<<4) |
| 14 | #define ZP_TEAM_ASSASSIN (1<<5) |
| 15 | #define ZP_TEAM_BERSERKER (1<<6) |
| 16 | #define ZP_TEAM_PREDATOR (1<<7) |
| 17 | #define ZP_TEAM_WESKER = (1<<8) |
| 18 | #define ZP_TEAM_BOMBARDIER = (1<<9) |
| 19 | #define ZP_TEAM_SPY = (1<<10) |
| 20 | #define ZP_TEAM_DRAGON = (1<<11) |
| 21 | |
| 22 | /* Death Match modes for zp_register_game_mode */ |
| 23 | enum |
| 24 | { |
| 25 | ZP_DM_NONE = 0, // Disable death match during the custom mode round |
| 26 | ZP_DM_HUMAN, // Respawn as human only |
| 27 | ZP_DM_ZOMBIE, // Respawn as zombie only |
| 28 | ZP_DM_RANDOM, // Respawn randomly as humans or zombies |
| 29 | ZP_DM_BALANCE // Respawn as humans or zombies to keep both team balanced |
| 30 | } |
| 31 | |
| 32 | enum |
| 33 | { |
| 34 | EXTRA_NVISION = 0, |
| 35 | EXTRA_ANTIDOTE, |
| 36 | EXTRA_MADNESS, |
| 37 | EXTRA_INFBOMB, |
| 38 | EXTRA_WEAPONS_STARTID |
| 39 | } |
| 40 | |
| 41 | enum { |
| 42 | ZOMBIE = 0, |
| 43 | NEMESIS, |
| 44 | ASSASSIN, |
| 45 | PREDATOR, |
| 46 | BOMBARDIER, |
| 47 | DRAGON |
| 48 | } |
| 49 | enum { |
| 50 | HUMAN = 0, |
| 51 | SURVIVOR, |
| 52 | SNIPER, |
| 53 | BERSERKER, |
| 54 | WESKER, |
| 55 | SPY |
| 56 | } |
| 57 | |
| 58 | /* Game modes for zp_round_started() */ |
| 59 | enum |
| 60 | { |
| 61 | MODE_NONE = 0, |
| 62 | MODE_INFECTION, |
| 63 | MODE_NEMESIS, |
| 64 | MODE_ASSASSIN, |
| 65 | MODE_PREDATOR, |
| 66 | MODE_BOMBARDIER, |
| 67 | MODE_DRAGON, |
| 68 | MODE_SURVIVOR, |
| 69 | MODE_SNIPER, |
| 70 | MODE_BERSERKER, |
| 71 | MODE_WESKER, |
| 72 | MODE_SPY, |
| 73 | MODE_SWARM, |
| 74 | MODE_MULTI, |
| 75 | MODE_PLAGUE, |
| 76 | MODE_LNJ |
| 77 | } |
| 78 | |
| 79 | /* Winner teams for zp_round_ended() */ |
| 80 | enum |
| 81 | { |
| 82 | WIN_NO_ONE = 0, |
| 83 | WIN_ZOMBIES, |
| 84 | WIN_HUMANS |
| 85 | } |
| 86 | |
| 87 | /* Use For zp_set_user_frozen and zp_set_user_burn natives */ |
| 88 | enum { |
| 89 | UNSET = 0, |
| 90 | SET, |
| 91 | SET_WITHOUT_IMMUNIT |
| 92 | } |
| 93 | |
| 94 | /* Use For zp_get_special_count and zp_make_user_special native*/ |
| 95 | enum { |
| 96 | GET_HUMAN = 0, |
| 97 | GET_ZOMBIE |
| 98 | } |
| 99 | |
| 100 | /* Custom forward return values */ |
| 101 | #define ZP_PLUGIN_HANDLED 97 |
| 102 | #define ZP_PLUGIN_SUPERCEDE 98 |
| 103 | |
| 104 | /** |
| 105 | * Returns whether a player is a zombie. |
| 106 | * |
| 107 | * @param id Player index. |
| 108 | * @return True if it is, false otherwise. |
| 109 | */ |
| 110 | native zp_get_user_zombie(id) |
| 111 | |
| 112 | /** |
| 113 | * Returns whether a player is a nemesis. |
| 114 | * |
| 115 | * @param id Player index. |
| 116 | * @return True if it is, false otherwise. |
| 117 | */ |
| 118 | native zp_get_user_nemesis(id) |
| 119 | |
| 120 | /** |
| 121 | * Returns whether a player is a survivor. |
| 122 | * |
| 123 | * @param id Player index. |
| 124 | * @return True if it is, false otherwise. |
| 125 | */ |
| 126 | native zp_get_user_survivor(id) |
| 127 | |
| 128 | /** |
| 129 | * Returns whether a player is the first zombie. |
| 130 | * |
| 131 | * @param id Player index. |
| 132 | * @return True if it is, false otherwise. |
| 133 | */ |
| 134 | native zp_get_user_first_zombie(id) |
| 135 | |
| 136 | /** |
| 137 | * Returns whether a player is the last zombie. |
| 138 | * |
| 139 | * @param id Player index. |
| 140 | * @return True if it is, false otherwise. |
| 141 | */ |
| 142 | native zp_get_user_last_zombie(id) |
| 143 | |
| 144 | /** |
| 145 | * Returns whether a player is the last human. |
| 146 | * |
| 147 | * @param id Player index. |
| 148 | * @return True if it is, false otherwise. |
| 149 | */ |
| 150 | native zp_get_user_last_human(id) |
| 151 | |
| 152 | /** |
| 153 | * Returns a player's current zombie class ID. |
| 154 | * |
| 155 | * @param id Player index. |
| 156 | * @return Internal zombie class ID, or -1 if not yet chosen. |
| 157 | */ |
| 158 | native zp_get_user_zombie_class(id) |
| 159 | |
| 160 | /** |
| 161 | * Returns a player's next zombie class ID (for the next infection). |
| 162 | * |
| 163 | * @param id Player index. |
| 164 | * @return Internal zombie class ID, or -1 if not yet chosen. |
| 165 | */ |
| 166 | native zp_get_user_next_class(id) |
| 167 | |
| 168 | /** |
| 169 | * Sets a player's next zombie class ID (for the next infection). |
| 170 | * |
| 171 | * @param id Player index. |
| 172 | * @param classid A valid zombie class ID. |
| 173 | * @return True on success, false otherwise. |
| 174 | */ |
| 175 | native zp_set_user_zombie_class(id, classid) |
| 176 | |
| 177 | /** |
| 178 | * Returns a player's ammo pack count. |
| 179 | * |
| 180 | * @param id Player index. |
| 181 | * @return Number of ammo packs owned. |
| 182 | */ |
| 183 | native zp_get_user_ammo_packs(id) |
| 184 | |
| 185 | /** |
| 186 | * Sets a player's ammo pack count. |
| 187 | * |
| 188 | * @param id Player index. |
| 189 | * @param amount New quantity of ammo packs owned. |
| 190 | */ |
| 191 | native zp_set_user_ammo_packs(id, amount) |
| 192 | |
| 193 | /** |
| 194 | * Returns the default maximum health of a zombie. |
| 195 | * |
| 196 | * Note: Takes into account first zombie's HP multiplier. |
| 197 | * |
| 198 | * @param id Player index. |
| 199 | * @return Maximum amount of health points, or -1 if not a normal zombie. |
| 200 | */ |
| 201 | native zp_get_zombie_maxhealth(id) |
| 202 | |
| 203 | /** |
| 204 | * Returns a player's custom flashlight batteries charge. |
| 205 | * |
| 206 | * @param id Player index. |
| 207 | * @return Charge percent (0 to 100). |
| 208 | */ |
| 209 | native zp_get_user_batteries(id) |
| 210 | |
| 211 | /** |
| 212 | * Sets a player's custom flashlight batteries charge. |
| 213 | * |
| 214 | * @param id Player index. |
| 215 | * @param value New charge percent (0 to 100). |
| 216 | */ |
| 217 | native zp_set_user_batteries(id, charge) |
| 218 | |
| 219 | /** |
| 220 | * Returns whether a player has night vision. |
| 221 | * |
| 222 | * @param id Player index. |
| 223 | * @return True if it has, false otherwise. |
| 224 | */ |
| 225 | native zp_get_user_nightvision(id) |
| 226 | |
| 227 | /** |
| 228 | * Sets whether a player has night vision. |
| 229 | * |
| 230 | * @param id Player index. |
| 231 | * @param set True to give, false for removing it. |
| 232 | */ |
| 233 | native zp_set_user_nightvision(id, set) |
| 234 | |
| 235 | /** |
| 236 | * Forces a player to become a zombie. |
| 237 | * |
| 238 | * Note: Unavailable for last human/survivor/sniper/berserker. |
| 239 | * |
| 240 | * @param id Player index to be infected. |
| 241 | * @param infector Player index who infected him (optional). |
| 242 | * @param silent If set, there will be no HUD messages or infection sounds. |
| 243 | * @param rewards Whether to show DeathMsg and reward frags, hp, and ammo packs to infector. |
| 244 | * @return True on success, false otherwise. |
| 245 | */ |
| 246 | native zp_infect_user(id, infector = 0, silent = 0, rewards = 0) |
| 247 | |
| 248 | /** |
| 249 | * Forces a player to become a human. |
| 250 | * |
| 251 | * Note: Unavailable for last zombie/nemesis. |
| 252 | * |
| 253 | * @param id Player index to be cured. |
| 254 | * @param silent If set, there will be no HUD messages or antidote sounds. |
| 255 | * @return True on success, false otherwise. |
| 256 | */ |
| 257 | native zp_disinfect_user(id, silent = 0) |
| 258 | |
| 259 | /** |
| 260 | * Forces a player to become a nemesis. |
| 261 | * |
| 262 | * Note: Unavailable for last human/survivor/sniper/berserker. |
| 263 | * |
| 264 | * @param id Player index to turn into nemesis. |
| 265 | * @return True on success, false otherwise. |
| 266 | */ |
| 267 | native zp_make_user_nemesis(id) |
| 268 | |
| 269 | /** |
| 270 | * Forces a player to become a survivor. |
| 271 | * |
| 272 | * Note: Unavailable for last zombie/nemesis. |
| 273 | * |
| 274 | * @param id Player index to turn into survivor. |
| 275 | * @return True on success, false otherwise. |
| 276 | */ |
| 277 | native zp_make_user_survivor(id) |
| 278 | |
| 279 | /** |
| 280 | * Respawns a player into a specific team. |
| 281 | * |
| 282 | * @param id Player index to be respawned. |
| 283 | * @param team Team to respawn the player into (ZP_TEAM_ZOMBIE or ZP_TEAM_HUMAN). |
| 284 | * @return True on success, false otherwise. |
| 285 | */ |
| 286 | native zp_respawn_user(id, team) |
| 287 | |
| 288 | /** |
| 289 | * Forces a player to buy an extra item. |
| 290 | * |
| 291 | * @param id Player index. |
| 292 | * @param itemid A valid extra item ID. |
| 293 | * @param ignorecost If set, item's cost won't be deduced from player. |
| 294 | * @return True on success, false otherwise. |
| 295 | */ |
| 296 | native zp_force_buy_extra_item(id, itemid, ignorecost = 0) |
| 297 | |
| 298 | /** |
| 299 | * Returns whether a player is a sniper. |
| 300 | * |
| 301 | * @param id Player index. |
| 302 | * @return True if it is, false otherwise. |
| 303 | */ |
| 304 | native zp_get_user_sniper(id) |
| 305 | |
| 306 | /** |
| 307 | * Forces a player to become a sniper. |
| 308 | * |
| 309 | * Note: Unavailable for last zombie/nemesis/assassin. |
| 310 | * |
| 311 | * @param id Player index to turn into sniper. |
| 312 | * @return True on success, false otherwise. |
| 313 | */ |
| 314 | native zp_make_user_sniper(id) |
| 315 | |
| 316 | /** |
| 317 | * Returns whether a player is an assassin. |
| 318 | * |
| 319 | * @param id Player index. |
| 320 | * @return True if it is, false otherwise. |
| 321 | */ |
| 322 | native zp_get_user_assassin(id) |
| 323 | |
| 324 | |
| 325 | /** |
| 326 | * Returns whether a player is an predator. |
| 327 | * |
| 328 | * @param id Player index. |
| 329 | * @return True if it is, false otherwise. |
| 330 | */ |
| 331 | native zp_get_user_predator(id) |
| 332 | |
| 333 | /** |
| 334 | * Returns whether a player is an bombardier. |
| 335 | * |
| 336 | * @param id Player index. |
| 337 | * @return True if it is, false otherwise. |
| 338 | */ |
| 339 | native zp_get_user_bombardier(id) |
| 340 | |
| 341 | /** |
| 342 | * Returns whether a player is an dragon. |
| 343 | * |
| 344 | * @param id Player index. |
| 345 | * @return True if it is, false otherwise. |
| 346 | */ |
| 347 | native zp_get_user_dragon(id) |
| 348 | |
| 349 | /** |
| 350 | * Forces a player to become a assassin. |
| 351 | * |
| 352 | * Note: Unavailable for last human/survivor/sniper. |
| 353 | * |
| 354 | * @param id Player index to turn into assassin. |
| 355 | * @return True on success, false otherwise. |
| 356 | */ |
| 357 | native zp_make_user_assassin(id) |
| 358 | |
| 359 | /** |
| 360 | * Forces a player to become a predator. |
| 361 | * |
| 362 | * Note: Unavailable for last human/survivor/sniper. |
| 363 | * |
| 364 | * @param id Player index to turn into predator. |
| 365 | * @return True on success, false otherwise. |
| 366 | */ |
| 367 | native zp_make_user_predator(id) |
| 368 | |
| 369 | /** |
| 370 | * Forces a player to become a bombardier. |
| 371 | * |
| 372 | * Note: Unavailable for last human/survivor/sniper. |
| 373 | * |
| 374 | * @param id Player index to turn into bombardier. |
| 375 | * @return True on success, false otherwise. |
| 376 | */ |
| 377 | native zp_make_user_bombardier(id) |
| 378 | |
| 379 | /** |
| 380 | * Forces a player to become a dragon. |
| 381 | * |
| 382 | * Note: Unavailable for last human/survivor/sniper. |
| 383 | * |
| 384 | * @param id Player index to turn into dragon. |
| 385 | * @return True on success, false otherwise. |
| 386 | */ |
| 387 | native zp_make_user_dragon(id) |
| 388 | |
| 389 | /** |
| 390 | * Returns whether a player is a sniper. |
| 391 | * |
| 392 | * @param id Player index. |
| 393 | * @return True if it is, false otherwise. |
| 394 | */ |
| 395 | native zp_get_user_berserker(id) |
| 396 | |
| 397 | /** |
| 398 | * Forces a player to become a berserker. |
| 399 | * |
| 400 | * Note: Unavailable for last zombie/nemesis/assassin. |
| 401 | * |
| 402 | * @param id Player index to turn into berserker. |
| 403 | * @return True on success, false otherwise. |
| 404 | */ |
| 405 | native zp_make_user_berserker(id) |
| 406 | |
| 407 | /** |
| 408 | * Returns whether a player is a sniper. |
| 409 | * |
| 410 | * @param id Player index. |
| 411 | * @return True if it is, false otherwise. |
| 412 | */ |
| 413 | native zp_get_user_wesker(id) |
| 414 | |
| 415 | /** |
| 416 | * Forces a player to become a wesker. |
| 417 | * |
| 418 | * Note: Unavailable for last zombie/nemesis/assassin. |
| 419 | * |
| 420 | * @param id Player index to turn into wesker. |
| 421 | * @return True on success, false otherwise. |
| 422 | */ |
| 423 | native zp_make_user_wesker(id) |
| 424 | |
| 425 | /** |
| 426 | * Returns whether a player is a spy |
| 427 | * |
| 428 | * @param id Player index. |
| 429 | * @return True if it is, false otherwise. |
| 430 | */ |
| 431 | native zp_get_user_spy(id) |
| 432 | |
| 433 | /** |
| 434 | * Forces a player to become a spy. |
| 435 | * |
| 436 | * Note: Unavailable for last zombie/nemesis/assassin. |
| 437 | * |
| 438 | * @param id Player index to turn into spy. |
| 439 | * @return True on success, false otherwise. |
| 440 | */ |
| 441 | native zp_make_user_spy(id) |
| 442 | |
| 443 | /** |
| 444 | * Returns whether the ZP round has started, i.e. first zombie |
| 445 | * has been chosen or a game mode has begun. |
| 446 | * |
| 447 | * @return 0 - Round not started |
| 448 | * 1 - Round started |
| 449 | * 2 - Round starting |
| 450 | */ |
| 451 | native zp_has_round_started() |
| 452 | |
| 453 | /** |
| 454 | * Returns whether the current round is a nemesis round. |
| 455 | * |
| 456 | * @return True if it is, false otherwise. |
| 457 | */ |
| 458 | native zp_is_nemesis_round() |
| 459 | |
| 460 | /** |
| 461 | * Returns whether the current round is a survivor round. |
| 462 | * |
| 463 | * @return True if it is, false otherwise. |
| 464 | */ |
| 465 | native zp_is_survivor_round() |
| 466 | |
| 467 | /** |
| 468 | * Returns whether the current round is a swarm round. |
| 469 | * |
| 470 | * @return True if it is, false otherwise. |
| 471 | */ |
| 472 | native zp_is_swarm_round() |
| 473 | |
| 474 | /** |
| 475 | * Returns whether the current round is a plague round. |
| 476 | * |
| 477 | * @return True if it is, false otherwise. |
| 478 | */ |
| 479 | native zp_is_plague_round() |
| 480 | |
| 481 | /** |
| 482 | * Returns whether the current round is a Armageddon round. |
| 483 | * |
| 484 | * @return True if it is, false otherwise. |
| 485 | */ |
| 486 | native zp_is_lnj_round() |
| 487 | |
| 488 | /** |
| 489 | * Returns number of alive zombies. |
| 490 | * |
| 491 | * @return Zombie count. |
| 492 | */ |
| 493 | native zp_get_zombie_count() |
| 494 | |
| 495 | /** |
| 496 | * Returns number of alive humans. |
| 497 | * |
| 498 | * @return Human count. |
| 499 | */ |
| 500 | native zp_get_human_count() |
| 501 | |
| 502 | /** |
| 503 | * Returns number of alive nemesis. |
| 504 | * |
| 505 | * @return Nemesis count. |
| 506 | */ |
| 507 | native zp_get_nemesis_count() |
| 508 | |
| 509 | /** |
| 510 | * Returns number of alive survivors. |
| 511 | * |
| 512 | * @return Survivor count. |
| 513 | */ |
| 514 | native zp_get_survivor_count() |
| 515 | |
| 516 | /** |
| 517 | * Returns whether the current round is a sniper round. |
| 518 | * |
| 519 | * @return True if it is, false otherwise. |
| 520 | */ |
| 521 | native zp_is_sniper_round() |
| 522 | |
| 523 | /** |
| 524 | * Returns whether the current round is a assassin round. |
| 525 | * |
| 526 | * @return True if it is, false otherwise. |
| 527 | */ |
| 528 | native zp_is_assassin_round() |
| 529 | |
| 530 | /** |
| 531 | * Returns whether the current round is a predator round. |
| 532 | * |
| 533 | * @return True if it is, false otherwise. |
| 534 | */ |
| 535 | native zp_is_predator_round() |
| 536 | |
| 537 | /** |
| 538 | * Returns whether the current round is a bombardier round. |
| 539 | * |
| 540 | * @return True if it is, false otherwise. |
| 541 | */ |
| 542 | native zp_is_bombardier_round() |
| 543 | |
| 544 | /** |
| 545 | * Returns whether the current round is a dragon round. |
| 546 | * |
| 547 | * @return True if it is, false otherwise. |
| 548 | */ |
| 549 | native zp_is_dragon_round() |
| 550 | |
| 551 | /** |
| 552 | * Returns whether the current round is a berserker round. |
| 553 | * |
| 554 | * @return True if it is, false otherwise. |
| 555 | */ |
| 556 | native zp_is_berserker_round() |
| 557 | |
| 558 | /** |
| 559 | * Returns whether the current round is a wesker round. |
| 560 | * |
| 561 | * @return True if it is, false otherwise. |
| 562 | */ |
| 563 | native zp_is_wesker_round() |
| 564 | |
| 565 | /** |
| 566 | * Returns whether the current round is a spy round. |
| 567 | * |
| 568 | * @return True if it is, false otherwise. |
| 569 | */ |
| 570 | native zp_is_spy_round() |
| 571 | |
| 572 | /** |
| 573 | * Returns number of alive snipers. |
| 574 | * |
| 575 | * @return Sniper count. |
| 576 | */ |
| 577 | native zp_get_sniper_count() |
| 578 | |
| 579 | /** |
| 580 | * Returns number of alive assassins. |
| 581 | * |
| 582 | * @return Assassin count. |
| 583 | */ |
| 584 | native zp_get_assassin_count() |
| 585 | |
| 586 | /** |
| 587 | * Returns number of alive predators. |
| 588 | * |
| 589 | * @return predator count. |
| 590 | */ |
| 591 | native zp_get_predator_count() |
| 592 | |
| 593 | /** |
| 594 | * Returns number of alive bombardiers. |
| 595 | * |
| 596 | * @return bombardier count. |
| 597 | */ |
| 598 | native zp_get_bombardier_count() |
| 599 | |
| 600 | /** |
| 601 | * Returns number of alive dragons. |
| 602 | * |
| 603 | * @return dragon count. |
| 604 | */ |
| 605 | native zp_get_dragon_count() |
| 606 | |
| 607 | |
| 608 | /** |
| 609 | * Returns number of alive berserkers. |
| 610 | * |
| 611 | * @return Berserker count. |
| 612 | */ |
| 613 | native zp_get_berserker_count() |
| 614 | |
| 615 | /** |
| 616 | * Returns number of alive weskers. |
| 617 | * |
| 618 | * @return wesker count. |
| 619 | */ |
| 620 | native zp_get_wesker_count() |
| 621 | |
| 622 | /** |
| 623 | * Returns number of alive spys. |
| 624 | * |
| 625 | * @return spy count. |
| 626 | */ |
| 627 | native zp_get_spy_count() |
| 628 | |
| 629 | |
| 630 | /** |
| 631 | * Returns the current game mode ID |
| 632 | * |
| 633 | * Note: For default game modes you can use, for eg. MODE_SWARM, |
| 634 | * to check if the current round is swarm mode. |
| 635 | * |
| 636 | * Note: For custom game modes you must have the custom game |
| 637 | * mode ID to detect it |
| 638 | * |
| 639 | * @return Current game mode ID |
| 640 | */ |
| 641 | native zp_get_current_mode() |
| 642 | |
| 643 | native zp_get_last_mode() // Ver o ultimo mod jogado |
| 644 | |
| 645 | /** |
| 646 | * Returns an extra item's ID. |
| 647 | * |
| 648 | * @param name Item name to look for. |
| 649 | * @return Internal extra item ID, or -1 if not found. |
| 650 | */ |
| 651 | native zp_get_extra_item_id(const name[]) |
| 652 | |
| 653 | /** |
| 654 | * Returns a zombie class' ID. |
| 655 | * |
| 656 | * @param name Class name to look for. |
| 657 | * @return Internal zombie class ID, or -1 if not found. |
| 658 | */ |
| 659 | native zp_get_zombie_class_id(const name[]) |
| 660 | |
| 661 | /** |
| 662 | * Registers a custom game mode which will be added to the admin menu of ZP |
| 663 | * |
| 664 | * Note: The returned game mode ID can later be used to detect the game mode |
| 665 | * which is called in zp_round_started_pre. There you can start the game mode |
| 666 | * externally by using this game mode ID. |
| 667 | * |
| 668 | * @param name The game modes name which will also be used by other plugins |
| 669 | * to identify this game mode |
| 670 | * @param flags Access flags required by the admins to start this game |
| 671 | * mode via the admin menu. |
| 672 | * @param chance Chance level of this game mode. (1 in X) The higher the value |
| 673 | * the lesser the chance that this game mode will be called |
| 674 | * @param allow Whether to permit infection or not after a zombie's attack |
| 675 | * @param dm_mode Death match mode during this game. Use ZP_DM_NONE to disable |
| 676 | * respawning during this game mode |
| 677 | * @return An internal game mode ID or -1 on failure |
| 678 | */ |
| 679 | native zp_register_game_mode( const name[], flags, chance, allow, dm_mode) |
| 680 | |
| 681 | /** |
| 682 | * Registers a custom item which will be added to the extra items menu of ZP. |
| 683 | * |
| 684 | * Note: The returned extra item ID can be later used to catch item |
| 685 | * purchase events for the zp_extra_item_selected() forward. |
| 686 | * |
| 687 | * Note: ZP_TEAM_NEMESIS, ZP_TEAM_SURVIVOR, ZP_TEAM_ASSASSIN, ZP_TEAM_SNIPER and ZP_TEAM_BERSERKER |
| 688 | * can be used to make an item available to Nemesis, |
| 689 | * Survivors, Assassins, Snipers and Berserkers. |
| 690 | * |
| 691 | * @param name Caption to display on the menu. |
| 692 | * @param cost Ammo packs to be deducted on purchase. |
| 693 | * @param teams Bitsum of teams it should be available for. |
| 694 | * @return An internal extra item ID, or -1 on failure. |
| 695 | */ |
| 696 | native zp_register_extra_item(const name[], cost, teams) |
| 697 | |
| 698 | // New Natives |
| 699 | native zp_extra_item_textadd(const text[]) // Add Text On Extra Item (Like ZP 5.0) |
| 700 | native zp_zombie_class_textadd(const text[]) // Add Text On Zombie Class (Like ZP 5.0) |
| 701 | native zp_get_user_infectnade(id) // Get User Infect bomb |
| 702 | native zp_set_user_infectnade(id, set) // Give/Remove User Infect bomb |
| 703 | native zp_get_user_frozen(id) // Get User Frozen |
| 704 | native zp_set_user_frozen(id, set) // Set User Burning |
| 705 | native zp_get_user_burn(id) // Get User Burning |
| 706 | native zp_set_user_burn(id, set) // Set User Burning |
| 707 | native zp_get_user_madness(id) // Get user Madness |
| 708 | native zp_set_user_madness(id, set) // Set user Madness |
| 709 | native zp_get_human_special_class(id) // Get User Survivor/Sniper/Berserker/Etc |
| 710 | native zp_get_zombie_special_class(id) // Get User Nemesis/Assassin/Predator/Etc. |
| 711 | native zp_set_user_rendering(id, fx, r, g, b, render, amount) // Set User Render with handle models on separate ent compat |
| 712 | native zp_reset_user_rendering(id) // Reset User Render |
| 713 | native zp_get_extra_item_cost(itemid) // Get Item Cost |
| 714 | native zp_get_extra_item_name(itemid, itemname[], len) // Get Item Name |
| 715 | native zp_set_user_maxspeed(id, Float:Speed) // Change user Current maxspeed |
| 716 | native Float:zp_get_user_maxspeed(id) // Get user Maxspeed |
| 717 | native zp_reset_user_maxspeed(id) // Reset user Maxspeed |
| 718 | native zp_set_extra_damage(victim, attacker, damage, weaponDescription[]) // Set User Extra Damage (Like Superhero Mod) |
| 719 | native zp_get_zombie_class_info(class, info[], len) // Get Class Info |
| 720 | native zp_get_zombie_class_name(class, name[], len) // Get Class Name |
| 721 | native zp_set_extra_item_cost(itemid, cost) // Change Extra Item Cost |
| 722 | native zp_set_extra_item_name(itemid, const newname[]) // Change Extra Item Name |
| 723 | native zp_set_extra_item_team(itemid, team) // Change Extra Item Team |
| 724 | native zp_get_extra_item_realname(itemid, realname[], len) |
| 725 | native zp_has_round_ended() // Get Round Ended |
| 726 | native zp_get_current_mode_name(name[], len) // Get Current mode Name |
| 727 | native zp_override_user_model(id, const newmodel[], modelindex = 0) |
| 728 | |
| 729 | // New Natives (3.0 Version or higher Available) |
| 730 | native zp_register_zombie_special(const name[], const model[], const knifemodel[], const pain_sound[], hp, speed, Float:gravity, flags, Float:knockback, aura_radius, glow, r, g, b) // Register Human Special |
| 731 | native zp_make_user_special(id, spid, zombie) // Make user a Special Class |
| 732 | native zp_set_custom_game_mod(gameid) // Forces Start Custom Mod |
| 733 | native zp_get_special_count(zombie, specialid) // Get Special id Cound |
| 734 | native zp_register_human_special(const name[], const model[], hp, speed, Float:gravity, flags, clip_type, aura_radius, glow, r, g, b) // Register Human Special |
| 735 | native zp_reset_player_model(id) // Reset Player Model |
| 736 | |
| 737 | // New Natives (3.1 Version or higher Available) |
| 738 | native zp_special_class_name(id, name[], len) // Get user Special Class Real Name |
| 739 | |
| 740 | // New Natives (3.2 Version or higher Available) |
| 741 | native zp_get_zombie_class_realname(id, realname[], len) // Get user Zombie Class Real Name |
| 742 | native zp_get_special_class_id(is_zombie, name[]) // Get Special Class ID |
| 743 | |
| 744 | // New Natives (3.4 Version or Higher Available) |
| 745 | native zp_get_custom_special_count(is_zombie) // Get Registred Custom Special Class Count |
| 746 | native zp_get_gamemodes_count() // Get Registred Custom Game modes count |
| 747 | native zp_get_zclass_count() // Get Registred Zombie Class Count |
| 748 | native zp_get_extra_item_count() // Get Registred Extra Item Count |
| 749 | native zp_get_gamemode_id(name[]) // Get Game mode index by name |
| 750 | |
| 751 | // New Natives (3.5 Version or Higher Available) |
| 752 | native zp_is_escape_map() // Get Current Map is Escape Map |
| 753 | native zp_do_random_spawn(id) // Teleport User to Spawn |
| 754 | |
| 755 | /** |
| 756 | * Registers a custom class which will be added to the zombie classes menu of ZP. |
| 757 | * |
| 758 | * Note: The returned zombie class ID can be later used to identify |
| 759 | * the class when calling the zp_get_user_zombie_class() natives. |
| 760 | * |
| 761 | * @param name Caption to display on the menu. |
| 762 | * @param info Brief description of the class. |
| 763 | * @param model Player model to be used. |
| 764 | * @param clawmodel Claws model to be used. |
| 765 | * @param hp Initial health points. |
| 766 | * @param speed Maximum speed. |
| 767 | * @param gravity Gravity multiplier. |
| 768 | * @param knockback Knockback multiplier. |
| 769 | * @return An internal zombie class ID, or -1 on failure. |
| 770 | */ |
| 771 | native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback) |
| 772 | |
| 773 | /** |
| 774 | * Called when the ZP round starts, i.e. first zombie |
| 775 | * is chosen or a game mode begins. |
| 776 | * |
| 777 | * @param gamemode Mode which has started. |
| 778 | * @param id Affected player's index (if applicable). |
| 779 | */ |
| 780 | forward zp_round_started(gamemode, id) |
| 781 | |
| 782 | /** |
| 783 | * Called before the ZP round starts. This is only |
| 784 | * called for custom game modes. |
| 785 | * |
| 786 | * Note: The custom game mode id can be used to start |
| 787 | * the game mode externally |
| 788 | * |
| 789 | * Note: returning ZP_PLUGIN_HANDLED will cause the |
| 790 | * game mode to be blocked and other game modes will |
| 791 | * be given a chance. |
| 792 | * |
| 793 | * @param gameid Custom mode id which is called |
| 794 | */ |
| 795 | forward zp_round_started_pre(gameid) |
| 796 | |
| 797 | /** |
| 798 | * Called when the round ends. |
| 799 | * |
| 800 | * @param winteam Team which has won the round. |
| 801 | */ |
| 802 | forward zp_round_ended(winteam) |
| 803 | |
| 804 | /** |
| 805 | * Called when a player gets infected. |
| 806 | * |
| 807 | * @param id Player index who was infected. |
| 808 | * @param infector Player index who infected him (if applicable). |
| 809 | * @param nemesis Whether the player was turned into a nemesis. |
| 810 | */ |
| 811 | forward zp_user_infected_pre(id, infector, classid) |
| 812 | forward zp_user_infected_post(id, infector, classid) |
| 813 | |
| 814 | /** |
| 815 | * Called when a player turns back to human. |
| 816 | * |
| 817 | * @param id Player index who was cured. |
| 818 | * @param survivor Whether the player was turned into a survivor. |
| 819 | */ |
| 820 | forward zp_user_humanized_pre(id, classid) |
| 821 | forward zp_user_humanized_post(id, classid) |
| 822 | |
| 823 | /** |
| 824 | * Called on a player infect/cure attempt. You can use this to block |
| 825 | * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. |
| 826 | * |
| 827 | * Note: Right now this is only available after the ZP round starts, since some |
| 828 | * situations (like blocking a first zombie's infection) are not yet handled. |
| 829 | */ |
| 830 | forward zp_user_infect_attempt(id, infector, classid) |
| 831 | forward zp_user_humanize_attempt(id, classid) |
| 832 | |
| 833 | /** |
| 834 | * Called when an admin selects a custom game mode from the ZP admin menu. |
| 835 | * |
| 836 | * Note: You should trigger the custom game mode here with out any checks |
| 837 | * |
| 838 | * @param gameid Internal custom game mode ID |
| 839 | * @param id Player index who selected the game mode |
| 840 | */ |
| 841 | forward zp_game_mode_selected(gameid, id) |
| 842 | |
| 843 | /** |
| 844 | * Called when a player spawns. This is also called for CZ bots |
| 845 | * which are spawning |
| 846 | * |
| 847 | * Note: You should use this, instead of other spawn forwards, |
| 848 | * when you want to change some one's class after spawning. |
| 849 | * |
| 850 | * Note: If you have used this forward then you must return |
| 851 | * ZP_PLUGIN_HANDLED to inform the main plugin that you have used |
| 852 | * this forward |
| 853 | * |
| 854 | * @param id Player index who has spawned |
| 855 | * @param resp_zombie This is passed by the main plugin as 1 if |
| 856 | * the player needs to be spawned as a zombie |
| 857 | * otherwise it is passed as zero |
| 858 | */ |
| 859 | forward zp_player_spawn_post(id, resp_zombie) |
| 860 | |
| 861 | /** |
| 862 | * Called when a player buys an extra item from the ZP menu. |
| 863 | * |
| 864 | * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block |
| 865 | * the purchase and the player will be automatically refunded. |
| 866 | * |
| 867 | * @param id Player index of purchaser. |
| 868 | * @param itemid Internal extra item ID. |
| 869 | */ |
| 870 | forward zp_extra_item_selected(id, itemid) |
| 871 | |
| 872 | // New Forwards |
| 873 | // Exec When Open the Extra Itens menu |
| 874 | // Use the ZP_PLUGIN_HANDLED for block option (Like ZP 5.0) |
| 875 | // Use the ZP_PLUGIN_SUPERCEDE for block showing item in menu |
| 876 | forward zp_extra_item_selected_pre(id, itemid) |
| 877 | |
| 878 | // Use the ZP_PLUGIN_HANDLED for block user frozing |
| 879 | forward zp_user_frozen_pre(id) |
| 880 | |
| 881 | forward zp_user_frozen_post(id) |
| 882 | |
| 883 | // Use the ZP_PLUGIN_HANDLED for block user burning |
| 884 | forward zp_user_burn_pre(id) |
| 885 | |
| 886 | forward zp_user_burn_post(id) |
| 887 | |
| 888 | /** |
| 889 | * Called when a player gets unfrozen (frostnades). |
| 890 | * |
| 891 | * @param id Player index. |
| 892 | */ |
| 893 | forward zp_user_unfrozen(id) |
| 894 | |
| 895 | /** |
| 896 | * Called when a player becomes the last zombie. |
| 897 | * |
| 898 | * Note: This is called for the first zombie too. |
| 899 | * |
| 900 | * @param id Player index. |
| 901 | */ |
| 902 | forward zp_user_last_zombie(id) |
| 903 | |
| 904 | /** |
| 905 | * Called when a player becomes the last human. |
| 906 | * |
| 907 | * @param id Player index. |
| 908 | */ |
| 909 | forward zp_user_last_human(id) |
| 910 | |
| 911 | // Exec when open Zombie Classes Choose menu |
| 912 | // Use the ZP_PLUGIN_HANDLED for block option (Like ZP 5.0) |
| 913 | // Use the ZP_PLUGIN_SUPERCEDE for block showing class in menu |
| 914 | forward zp_zombie_class_choosed_pre(id, classid) |
| 915 | |
| 916 | // Exec when the user choose the class |
| 917 | forward zp_zombie_class_choosed_post(id, classid) |
| 918 | |
| 919 | // New Forwards (4.0 or Higher) |
| 920 | /* |
| 921 | Execute when player reset render |
| 922 | Use ZP_PLUGIN_SUPERCEDE for block it |
| 923 | */ |
| 924 | forward zp_user_rendering_reset_pre(id) |
| 925 | |
| 926 | // Execute after player reset glow |
| 927 | forward zp_user_rendering_reset_post(id) |
| 928 | |
| 929 | /* |
| 930 | Execute when player change the model |
| 931 | Use ZP_PLUGIN_SUPERCEDE for block it |
| 932 | */ |
| 933 | forward zp_user_model_change_pre(id, model[]) |
| 934 | |
| 935 | // Execute after player change model |
| 936 | forward zp_user_model_change_post(id, model[]) |
| 937 | |
| 938 | /* |
| 939 | Execute before admin make a player to special class |
| 940 | Use ZP_PLUGIN_HANDLED for block it |
| 941 | */ |
| 942 | forward zp_human_special_choosed_pre(id, specialid) |
| 943 | forward zp_zombie_special_choosed_pre(id, specialid) |
| 944 | |
| 945 | // Execute after admin make a player to special class |
| 946 | forward zp_human_special_choosed_post(id, specialid) |
| 947 | forward zp_zombie_special_choosed_post(id, specialid) |
| 948 | |
| 949 | /* |
| 950 | Execute before admin start a mode |
| 951 | Use ZP_PLUGIN_HANDLED for block it |
| 952 | */ |
| 953 | forward zp_game_mode_selected_pre(id, gamemode) |
| 954 | |
| 955 | /** |
| 956 | * @deprecated - Do not use! |
| 957 | * For backwards compatibility only. |
| 958 | */ |
| 959 | #define ZP_TEAM_ANY 0 |
| 960 | |
| 961 | stock zp_get_alive_players() |
| 962 | { |
| 963 | static i_alive, id |
| 964 | i_alive = 0 |
| 965 | |
| 966 | for (id = 1; id <= get_maxplayers(); id++) |
| 967 | { |
| 968 | if(is_user_alive(id)) |
| 969 | i_alive++ |
| 970 | } |
| 971 | return i_alive; |
| 972 | } |
| 973 | |