AMXX-BG.INFO zombieplague.inc Functions

zombieplague functions

All callable symbols documented in this include, grouped by declaration type.

Natives

Name Signature
zp_disinfect_user native zp_disinfect_user(id, silent = 0) /** * Forces a player to become a nemesis. * * Note: Unavailable for last human/survivor. * * @param id Player index to turn into nemesis. * @return True on success, false otherwise. */ native zp_make_user_nemesis(id) /** * Forces a player to become a survivor. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to turn into survivor. * @return True on success, false otherwise. */ native zp_make_user_survivor(id) /** * Respawns a player into a specific team. * * @param id Player index to be respawned. * @param team Team to respawn the player into (ZP_TEAM_ZOMBIE or ZP_TEAM_HUMAN). * @return True on success, false otherwise. */ native zp_respawn_user(id, team)
zp_force_buy_extra_item native zp_force_buy_extra_item(id, itemid, ignorecost = 0) /** * Returns whether the ZP round has started, i.e. first zombie * has been chosen or a game mode has begun. * * @return 0 - Round not started * 1 - Round started * 2 - Round starting */ native zp_has_round_started() /** * Returns whether the current round is a nemesis round. * * @return True if it is, false otherwise. */ native zp_is_nemesis_round() /** * Returns whether the current round is a survivor round. * * @return True if it is, false otherwise. */ native zp_is_survivor_round() /** * Returns whether the current round is a swarm round. * * @return True if it is, false otherwise.
zp_get_extra_item_id native zp_get_extra_item_id(const name[]) /** * Returns a zombie class' ID. * * @param name Class name to look for. * @return Internal zombie class ID, or -1 if not found. */ native zp_get_zombie_class_id(const name[]) /** * Called when the ZP round starts, i.e. first zombie * is chosen or a game mode begins. * * @param gamemode Mode which has started. * @param id Affected player's index (if applicable). */ forward zp_round_started(gamemode, id) /** * Called when the round ends. * * @param winteam Team which has won the round. */ forward zp_round_ended(winteam) /** * Called when a player gets infected. * * @param id Player index who was infected.
zp_get_human_count native zp_get_human_count() /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_get_nemesis_count() /** * Returns number of alive survivors. * * @return Survivor count. */ native zp_get_survivor_count() /** * Registers a custom item which will be added to the extra items menu of ZP. * * Note: The returned extra item ID can be later used to catch item * purchase events for the zp_extra_item_selected() forward. * * Note: ZP_TEAM_NEMESIS and ZP_TEAM_SURVIVOR can be used to make * an item available to Nemesis and Survivors respectively. * * @param name Caption to display on the menu. * @param cost Ammo packs to be deducted on purchase. * @param teams Bitsum of teams it should be available for. * @return An internal extra item ID, or -1 on failure. */
zp_get_nemesis_count native zp_get_nemesis_count() /** * Returns number of alive survivors. * * @return Survivor count. */ native zp_get_survivor_count() /** * Registers a custom item which will be added to the extra items menu of ZP. * * Note: The returned extra item ID can be later used to catch item * purchase events for the zp_extra_item_selected() forward. * * Note: ZP_TEAM_NEMESIS and ZP_TEAM_SURVIVOR can be used to make * an item available to Nemesis and Survivors respectively. * * @param name Caption to display on the menu. * @param cost Ammo packs to be deducted on purchase. * @param teams Bitsum of teams it should be available for. * @return An internal extra item ID, or -1 on failure. */ native zp_register_extra_item(const name[], cost, teams) /** * Registers a custom class which will be added to the zombie classes menu of ZP. * * Note: The returned zombie class ID can be later used to identify * the class when calling the zp_get_user_zombie_class() natives.
zp_get_survivor_count native zp_get_survivor_count() /** * Registers a custom item which will be added to the extra items menu of ZP. * * Note: The returned extra item ID can be later used to catch item * purchase events for the zp_extra_item_selected() forward. * * Note: ZP_TEAM_NEMESIS and ZP_TEAM_SURVIVOR can be used to make * an item available to Nemesis and Survivors respectively. * * @param name Caption to display on the menu. * @param cost Ammo packs to be deducted on purchase. * @param teams Bitsum of teams it should be available for. * @return An internal extra item ID, or -1 on failure. */ native zp_register_extra_item(const name[], cost, teams) /** * Registers a custom class which will be added to the zombie classes menu of ZP. * * Note: The returned zombie class ID can be later used to identify * the class when calling the zp_get_user_zombie_class() natives. * * @param name Caption to display on the menu. * @param info Brief description of the class. * @param model Player model to be used. * @param clawmodel Claws model to be used. * @param hp Initial health points. * @param speed Maximum speed.
zp_get_user_ammo_packs native zp_get_user_ammo_packs(id) /** * Sets a player's ammo pack count. * * @param id Player index. * @param amount New quantity of ammo packs owned. */ native zp_set_user_ammo_packs(id, amount) /** * Returns the default maximum health of a zombie. * * Note: Takes into account first zombie's HP multiplier. * * @param id Player index. * @return Maximum amount of health points, or -1 if not a normal zombie. */ native zp_get_zombie_maxhealth(id) /** * Returns a player's custom flashlight batteries charge. * * @param id Player index. * @return Charge percent (0 to 100). */ native zp_get_user_batteries(id) /** * Sets a player's custom flashlight batteries charge.
zp_get_user_batteries native zp_get_user_batteries(id) /** * Sets a player's custom flashlight batteries charge. * * @param id Player index. * @param value New charge percent (0 to 100). */ native zp_set_user_batteries(id, charge) /** * Returns whether a player has night vision. * * @param id Player index. * @return True if it has, false otherwise. */ native zp_get_user_nightvision(id) /** * Sets whether a player has night vision. * * @param id Player index. * @param set True to give, false for removing it. */ native zp_set_user_nightvision(id, set) /** * Forces a player to become a zombie. * * Note: Unavailable for last human/survivor.
zp_get_user_first_zombie native zp_get_user_first_zombie(id) /** * Returns whether a player is the last zombie. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_last_zombie(id) /** * Returns whether a player is the last human. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_last_human(id) /** * Returns a player's current zombie class ID. * * @param id Player index. * @return Internal zombie class ID, or -1 if not yet chosen. */ native zp_get_user_zombie_class(id) /** * Returns a player's next zombie class ID (for the next infection). * * @param id Player index.
zp_get_user_last_human native zp_get_user_last_human(id) /** * Returns a player's current zombie class ID. * * @param id Player index. * @return Internal zombie class ID, or -1 if not yet chosen. */ native zp_get_user_zombie_class(id) /** * Returns a player's next zombie class ID (for the next infection). * * @param id Player index. * @return Internal zombie class ID, or -1 if not yet chosen. */ native zp_get_user_next_class(id) /** * Sets a player's next zombie class ID (for the next infection). * * @param id Player index. * @param classid A valid zombie class ID. * @return True on success, false otherwise. */ native zp_set_user_zombie_class(id, classid) /** * Returns a player's ammo pack count. *
zp_get_user_last_zombie native zp_get_user_last_zombie(id) /** * Returns whether a player is the last human. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_last_human(id) /** * Returns a player's current zombie class ID. * * @param id Player index. * @return Internal zombie class ID, or -1 if not yet chosen. */ native zp_get_user_zombie_class(id) /** * Returns a player's next zombie class ID (for the next infection). * * @param id Player index. * @return Internal zombie class ID, or -1 if not yet chosen. */ native zp_get_user_next_class(id) /** * Sets a player's next zombie class ID (for the next infection). * * @param id Player index.
zp_get_user_nemesis native zp_get_user_nemesis(id) /** * Returns whether a player is a survivor. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_survivor(id) /** * Returns whether a player is the first zombie. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_first_zombie(id) /** * Returns whether a player is the last zombie. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_last_zombie(id) /** * Returns whether a player is the last human. * * @param id Player index.
zp_get_user_next_class native zp_get_user_next_class(id) /** * Sets a player's next zombie class ID (for the next infection). * * @param id Player index. * @param classid A valid zombie class ID. * @return True on success, false otherwise. */ native zp_set_user_zombie_class(id, classid) /** * Returns a player's ammo pack count. * * @param id Player index. * @return Number of ammo packs owned. */ native zp_get_user_ammo_packs(id) /** * Sets a player's ammo pack count. * * @param id Player index. * @param amount New quantity of ammo packs owned. */ native zp_set_user_ammo_packs(id, amount) /** * Returns the default maximum health of a zombie. *
zp_get_user_nightvision native zp_get_user_nightvision(id) /** * Sets whether a player has night vision. * * @param id Player index. * @param set True to give, false for removing it. */ native zp_set_user_nightvision(id, set) /** * Forces a player to become a zombie. * * Note: Unavailable for last human/survivor. * * @param id Player index to be infected. * @param infector Player index who infected him (optional). * @param silent If set, there will be no HUD messages or infection sounds. * @param rewards Whether to show DeathMsg and reward frags, hp, and ammo packs to infector. * @return True on success, false otherwise. */ native zp_infect_user(id, infector = 0, silent = 0, rewards = 0) /** * Forces a player to become a human. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to be cured. * @param silent If set, there will be no HUD messages or antidote sounds.
zp_get_user_survivor native zp_get_user_survivor(id) /** * Returns whether a player is the first zombie. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_first_zombie(id) /** * Returns whether a player is the last zombie. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_last_zombie(id) /** * Returns whether a player is the last human. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_last_human(id) /** * Returns a player's current zombie class ID. * * @param id Player index.
zp_get_user_zombie native zp_get_user_zombie(id) /** * Returns whether a player is a nemesis. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_nemesis(id) /** * Returns whether a player is a survivor. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_survivor(id) /** * Returns whether a player is the first zombie. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_first_zombie(id) /** * Returns whether a player is the last zombie. * * @param id Player index.
zp_get_user_zombie_class native zp_get_user_zombie_class(id) /** * Returns a player's next zombie class ID (for the next infection). * * @param id Player index. * @return Internal zombie class ID, or -1 if not yet chosen. */ native zp_get_user_next_class(id) /** * Sets a player's next zombie class ID (for the next infection). * * @param id Player index. * @param classid A valid zombie class ID. * @return True on success, false otherwise. */ native zp_set_user_zombie_class(id, classid) /** * Returns a player's ammo pack count. * * @param id Player index. * @return Number of ammo packs owned. */ native zp_get_user_ammo_packs(id) /** * Sets a player's ammo pack count. *
zp_get_zombie_class_id native zp_get_zombie_class_id(const name[]) /** * Called when the ZP round starts, i.e. first zombie * is chosen or a game mode begins. * * @param gamemode Mode which has started. * @param id Affected player's index (if applicable). */ forward zp_round_started(gamemode, id) /** * Called when the round ends. * * @param winteam Team which has won the round. */ forward zp_round_ended(winteam) /** * Called when a player gets infected. * * @param id Player index who was infected. * @param infector Player index who infected him (if applicable). * @param nemesis Whether the player was turned into a nemesis. */ forward zp_user_infected_pre(id, infector, nemesis) forward zp_user_infected_post(id, infector, nemesis) /** * Called when a player turns back to human.
zp_get_zombie_count native zp_get_zombie_count() /** * Returns number of alive humans. * * @return Human count. */ native zp_get_human_count() /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_get_nemesis_count() /** * Returns number of alive survivors. * * @return Survivor count. */ native zp_get_survivor_count() /** * Registers a custom item which will be added to the extra items menu of ZP. * * Note: The returned extra item ID can be later used to catch item * purchase events for the zp_extra_item_selected() forward. * * Note: ZP_TEAM_NEMESIS and ZP_TEAM_SURVIVOR can be used to make
zp_get_zombie_maxhealth native zp_get_zombie_maxhealth(id) /** * Returns a player's custom flashlight batteries charge. * * @param id Player index. * @return Charge percent (0 to 100). */ native zp_get_user_batteries(id) /** * Sets a player's custom flashlight batteries charge. * * @param id Player index. * @param value New charge percent (0 to 100). */ native zp_set_user_batteries(id, charge) /** * Returns whether a player has night vision. * * @param id Player index. * @return True if it has, false otherwise. */ native zp_get_user_nightvision(id) /** * Sets whether a player has night vision. * * @param id Player index.
zp_has_round_started native zp_has_round_started() /** * Returns whether the current round is a nemesis round. * * @return True if it is, false otherwise. */ native zp_is_nemesis_round() /** * Returns whether the current round is a survivor round. * * @return True if it is, false otherwise. */ native zp_is_survivor_round() /** * Returns whether the current round is a swarm round. * * @return True if it is, false otherwise. */ native zp_is_swarm_round() /** * Returns whether the current round is a plague round. * * @return True if it is, false otherwise. */ native zp_is_plague_round()
zp_infect_user native zp_infect_user(id, infector = 0, silent = 0, rewards = 0) /** * Forces a player to become a human. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to be cured. * @param silent If set, there will be no HUD messages or antidote sounds. * @return True on success, false otherwise. */ native zp_disinfect_user(id, silent = 0) /** * Forces a player to become a nemesis. * * Note: Unavailable for last human/survivor. * * @param id Player index to turn into nemesis. * @return True on success, false otherwise. */ native zp_make_user_nemesis(id) /** * Forces a player to become a survivor. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to turn into survivor. * @return True on success, false otherwise.
zp_is_nemesis_round native zp_is_nemesis_round() /** * Returns whether the current round is a survivor round. * * @return True if it is, false otherwise. */ native zp_is_survivor_round() /** * Returns whether the current round is a swarm round. * * @return True if it is, false otherwise. */ native zp_is_swarm_round() /** * Returns whether the current round is a plague round. * * @return True if it is, false otherwise. */ native zp_is_plague_round() /** * Returns number of alive zombies. * * @return Zombie count. */ native zp_get_zombie_count()
zp_is_plague_round native zp_is_plague_round() /** * Returns number of alive zombies. * * @return Zombie count. */ native zp_get_zombie_count() /** * Returns number of alive humans. * * @return Human count. */ native zp_get_human_count() /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_get_nemesis_count() /** * Returns number of alive survivors. * * @return Survivor count. */ native zp_get_survivor_count()
zp_is_survivor_round native zp_is_survivor_round() /** * Returns whether the current round is a swarm round. * * @return True if it is, false otherwise. */ native zp_is_swarm_round() /** * Returns whether the current round is a plague round. * * @return True if it is, false otherwise. */ native zp_is_plague_round() /** * Returns number of alive zombies. * * @return Zombie count. */ native zp_get_zombie_count() /** * Returns number of alive humans. * * @return Human count. */ native zp_get_human_count()
zp_is_swarm_round native zp_is_swarm_round() /** * Returns whether the current round is a plague round. * * @return True if it is, false otherwise. */ native zp_is_plague_round() /** * Returns number of alive zombies. * * @return Zombie count. */ native zp_get_zombie_count() /** * Returns number of alive humans. * * @return Human count. */ native zp_get_human_count() /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_get_nemesis_count()
zp_make_user_nemesis native zp_make_user_nemesis(id) /** * Forces a player to become a survivor. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to turn into survivor. * @return True on success, false otherwise. */ native zp_make_user_survivor(id) /** * Respawns a player into a specific team. * * @param id Player index to be respawned. * @param team Team to respawn the player into (ZP_TEAM_ZOMBIE or ZP_TEAM_HUMAN). * @return True on success, false otherwise. */ native zp_respawn_user(id, team) /** * Forces a player to buy an extra item. * * @param id Player index. * @param itemid A valid extra item ID. * @param ignorecost If set, item's cost won't be deduced from player. * @return True on success, false otherwise. */ native zp_force_buy_extra_item(id, itemid, ignorecost = 0)
zp_make_user_survivor native zp_make_user_survivor(id) /** * Respawns a player into a specific team. * * @param id Player index to be respawned. * @param team Team to respawn the player into (ZP_TEAM_ZOMBIE or ZP_TEAM_HUMAN). * @return True on success, false otherwise. */ native zp_respawn_user(id, team) /** * Forces a player to buy an extra item. * * @param id Player index. * @param itemid A valid extra item ID. * @param ignorecost If set, item's cost won't be deduced from player. * @return True on success, false otherwise. */ native zp_force_buy_extra_item(id, itemid, ignorecost = 0) /** * Returns whether the ZP round has started, i.e. first zombie * has been chosen or a game mode has begun. * * @return 0 - Round not started * 1 - Round started * 2 - Round starting */ native zp_has_round_started()
zp_register_extra_item native zp_register_extra_item(const name[], cost, teams) /** * Registers a custom class which will be added to the zombie classes menu of ZP. * * Note: The returned zombie class ID can be later used to identify * the class when calling the zp_get_user_zombie_class() natives. * * @param name Caption to display on the menu. * @param info Brief description of the class. * @param model Player model to be used. * @param clawmodel Claws model to be used. * @param hp Initial health points. * @param speed Maximum speed. * @param gravity Gravity multiplier. * @param knockback Knockback multiplier. * @return An internal zombie class ID, or -1 on failure. */ native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback) /** * Returns an extra item's ID. * * @param name Item name to look for. * @return Internal extra item ID, or -1 if not found. */ native zp_get_extra_item_id(const name[]) /** * Returns a zombie class' ID.
zp_register_zombie_class native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback) /** * Returns an extra item's ID. * * @param name Item name to look for. * @return Internal extra item ID, or -1 if not found. */ native zp_get_extra_item_id(const name[]) /** * Returns a zombie class' ID. * * @param name Class name to look for. * @return Internal zombie class ID, or -1 if not found. */ native zp_get_zombie_class_id(const name[]) /** * Called when the ZP round starts, i.e. first zombie * is chosen or a game mode begins. * * @param gamemode Mode which has started. * @param id Affected player's index (if applicable). */ forward zp_round_started(gamemode, id) /** * Called when the round ends. *
zp_respawn_user native zp_respawn_user(id, team) /** * Forces a player to buy an extra item. * * @param id Player index. * @param itemid A valid extra item ID. * @param ignorecost If set, item's cost won't be deduced from player. * @return True on success, false otherwise. */ native zp_force_buy_extra_item(id, itemid, ignorecost = 0) /** * Returns whether the ZP round has started, i.e. first zombie * has been chosen or a game mode has begun. * * @return 0 - Round not started * 1 - Round started * 2 - Round starting */ native zp_has_round_started() /** * Returns whether the current round is a nemesis round. * * @return True if it is, false otherwise. */ native zp_is_nemesis_round() /**
zp_set_user_ammo_packs native zp_set_user_ammo_packs(id, amount) /** * Returns the default maximum health of a zombie. * * Note: Takes into account first zombie's HP multiplier. * * @param id Player index. * @return Maximum amount of health points, or -1 if not a normal zombie. */ native zp_get_zombie_maxhealth(id) /** * Returns a player's custom flashlight batteries charge. * * @param id Player index. * @return Charge percent (0 to 100). */ native zp_get_user_batteries(id) /** * Sets a player's custom flashlight batteries charge. * * @param id Player index. * @param value New charge percent (0 to 100). */ native zp_set_user_batteries(id, charge) /** * Returns whether a player has night vision.
zp_set_user_batteries native zp_set_user_batteries(id, charge) /** * Returns whether a player has night vision. * * @param id Player index. * @return True if it has, false otherwise. */ native zp_get_user_nightvision(id) /** * Sets whether a player has night vision. * * @param id Player index. * @param set True to give, false for removing it. */ native zp_set_user_nightvision(id, set) /** * Forces a player to become a zombie. * * Note: Unavailable for last human/survivor. * * @param id Player index to be infected. * @param infector Player index who infected him (optional). * @param silent If set, there will be no HUD messages or infection sounds. * @param rewards Whether to show DeathMsg and reward frags, hp, and ammo packs to infector. * @return True on success, false otherwise. */ native zp_infect_user(id, infector = 0, silent = 0, rewards = 0)
zp_set_user_nightvision native zp_set_user_nightvision(id, set) /** * Forces a player to become a zombie. * * Note: Unavailable for last human/survivor. * * @param id Player index to be infected. * @param infector Player index who infected him (optional). * @param silent If set, there will be no HUD messages or infection sounds. * @param rewards Whether to show DeathMsg and reward frags, hp, and ammo packs to infector. * @return True on success, false otherwise. */ native zp_infect_user(id, infector = 0, silent = 0, rewards = 0) /** * Forces a player to become a human. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to be cured. * @param silent If set, there will be no HUD messages or antidote sounds. * @return True on success, false otherwise. */ native zp_disinfect_user(id, silent = 0) /** * Forces a player to become a nemesis. * * Note: Unavailable for last human/survivor.
zp_set_user_zombie_class native zp_set_user_zombie_class(id, classid) /** * Returns a player's ammo pack count. * * @param id Player index. * @return Number of ammo packs owned. */ native zp_get_user_ammo_packs(id) /** * Sets a player's ammo pack count. * * @param id Player index. * @param amount New quantity of ammo packs owned. */ native zp_set_user_ammo_packs(id, amount) /** * Returns the default maximum health of a zombie. * * Note: Takes into account first zombie's HP multiplier. * * @param id Player index. * @return Maximum amount of health points, or -1 if not a normal zombie. */ native zp_get_zombie_maxhealth(id) /** * Returns a player's custom flashlight batteries charge.

Forwards

Name Signature
zp_extra_item_selected forward zp_extra_item_selected(id, itemid) /** * Called when a player gets unfrozen (frostnades). * * @param id Player index. */ forward zp_user_unfrozen(id) /** * Called when a player becomes the last zombie. * * Note: This is called for the first zombie too. * * @param id Player index. */ forward zp_user_last_zombie(id) /** * Called when a player becomes the last human. * * @param id Player index. */ forward zp_user_last_human(id) /** * @deprecated - Do not use! * For backwards compatibility only. */
zp_round_ended forward zp_round_ended(winteam) /** * Called when a player gets infected. * * @param id Player index who was infected. * @param infector Player index who infected him (if applicable). * @param nemesis Whether the player was turned into a nemesis. */ forward zp_user_infected_pre(id, infector, nemesis) forward zp_user_infected_post(id, infector, nemesis) /** * Called when a player turns back to human. * * @param id Player index who was cured. * @param survivor Whether the player was turned into a survivor. */ forward zp_user_humanized_pre(id, survivor) forward zp_user_humanized_post(id, survivor) /** * Called on a player infect/cure attempt. You can use this to block * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. * * Note: Right now this is only available after the ZP round starts, since some * situations (like blocking a first zombie's infection) are not yet handled. */ forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor)
zp_round_started forward zp_round_started(gamemode, id) /** * Called when the round ends. * * @param winteam Team which has won the round. */ forward zp_round_ended(winteam) /** * Called when a player gets infected. * * @param id Player index who was infected. * @param infector Player index who infected him (if applicable). * @param nemesis Whether the player was turned into a nemesis. */ forward zp_user_infected_pre(id, infector, nemesis) forward zp_user_infected_post(id, infector, nemesis) /** * Called when a player turns back to human. * * @param id Player index who was cured. * @param survivor Whether the player was turned into a survivor. */ forward zp_user_humanized_pre(id, survivor) forward zp_user_humanized_post(id, survivor) /** * Called on a player infect/cure attempt. You can use this to block
zp_user_humanize_attempt forward zp_user_humanize_attempt(id, survivor) /** * Called when a player buys an extra item from the ZP menu. * * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block * the purchase and the player will be automatically refunded. * * @param id Player index of purchaser. * @param itemid Internal extra item ID. */ forward zp_extra_item_selected(id, itemid) /** * Called when a player gets unfrozen (frostnades). * * @param id Player index. */ forward zp_user_unfrozen(id) /** * Called when a player becomes the last zombie. * * Note: This is called for the first zombie too. * * @param id Player index. */ forward zp_user_last_zombie(id) /**
zp_user_humanized_post forward zp_user_humanized_post(id, survivor) /** * Called on a player infect/cure attempt. You can use this to block * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. * * Note: Right now this is only available after the ZP round starts, since some * situations (like blocking a first zombie's infection) are not yet handled. */ forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor) /** * Called when a player buys an extra item from the ZP menu. * * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block * the purchase and the player will be automatically refunded. * * @param id Player index of purchaser. * @param itemid Internal extra item ID. */ forward zp_extra_item_selected(id, itemid) /** * Called when a player gets unfrozen (frostnades). * * @param id Player index. */ forward zp_user_unfrozen(id)
zp_user_humanized_pre forward zp_user_humanized_pre(id, survivor) forward zp_user_humanized_post(id, survivor) /** * Called on a player infect/cure attempt. You can use this to block * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. * * Note: Right now this is only available after the ZP round starts, since some * situations (like blocking a first zombie's infection) are not yet handled. */ forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor) /** * Called when a player buys an extra item from the ZP menu. * * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block * the purchase and the player will be automatically refunded. * * @param id Player index of purchaser. * @param itemid Internal extra item ID. */ forward zp_extra_item_selected(id, itemid) /** * Called when a player gets unfrozen (frostnades). * * @param id Player index. */ forward zp_user_unfrozen(id)
zp_user_infect_attempt forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor) /** * Called when a player buys an extra item from the ZP menu. * * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block * the purchase and the player will be automatically refunded. * * @param id Player index of purchaser. * @param itemid Internal extra item ID. */ forward zp_extra_item_selected(id, itemid) /** * Called when a player gets unfrozen (frostnades). * * @param id Player index. */ forward zp_user_unfrozen(id) /** * Called when a player becomes the last zombie. * * Note: This is called for the first zombie too. * * @param id Player index. */ forward zp_user_last_zombie(id)
zp_user_infected_post forward zp_user_infected_post(id, infector, nemesis) /** * Called when a player turns back to human. * * @param id Player index who was cured. * @param survivor Whether the player was turned into a survivor. */ forward zp_user_humanized_pre(id, survivor) forward zp_user_humanized_post(id, survivor) /** * Called on a player infect/cure attempt. You can use this to block * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. * * Note: Right now this is only available after the ZP round starts, since some * situations (like blocking a first zombie's infection) are not yet handled. */ forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor) /** * Called when a player buys an extra item from the ZP menu. * * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block * the purchase and the player will be automatically refunded. * * @param id Player index of purchaser. * @param itemid Internal extra item ID. */
zp_user_infected_pre forward zp_user_infected_pre(id, infector, nemesis) forward zp_user_infected_post(id, infector, nemesis) /** * Called when a player turns back to human. * * @param id Player index who was cured. * @param survivor Whether the player was turned into a survivor. */ forward zp_user_humanized_pre(id, survivor) forward zp_user_humanized_post(id, survivor) /** * Called on a player infect/cure attempt. You can use this to block * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. * * Note: Right now this is only available after the ZP round starts, since some * situations (like blocking a first zombie's infection) are not yet handled. */ forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor) /** * Called when a player buys an extra item from the ZP menu. * * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block * the purchase and the player will be automatically refunded. * * @param id Player index of purchaser. * @param itemid Internal extra item ID.
zp_user_last_human forward zp_user_last_human(id) /** * @deprecated - Do not use! * For backwards compatibility only. */ #define ZP_TEAM_ANY 0
zp_user_last_zombie forward zp_user_last_zombie(id) /** * Called when a player becomes the last human. * * @param id Player index. */ forward zp_user_last_human(id) /** * @deprecated - Do not use! * For backwards compatibility only. */ #define ZP_TEAM_ANY 0
zp_user_unfrozen forward zp_user_unfrozen(id) /** * Called when a player becomes the last zombie. * * Note: This is called for the first zombie too. * * @param id Player index. */ forward zp_user_last_zombie(id) /** * Called when a player becomes the last human. * * @param id Player index. */ forward zp_user_last_human(id) /** * @deprecated - Do not use! * For backwards compatibility only. */ #define ZP_TEAM_ANY 0