zp50_admin_commands functions

All callable symbols documented in this include, grouped by declaration type.

Natives

Name Signature
zp_admin_commands_human native zp_admin_commands_human(id, player) /** * Manually executes admin command: zp_nemesis. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_nemesis(id, player) /** * Manually executes admin command: zp_survivor. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_survivor(id, player) /** * Manually executes admin command: zp_respawn. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_respawn(id, player) /**
zp_admin_commands_nemesis native zp_admin_commands_nemesis(id, player) /** * Manually executes admin command: zp_survivor. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_survivor(id, player) /** * Manually executes admin command: zp_respawn. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_respawn(id, player) /** * Manually executes admin command: zp_start_game_mode. * * @param id Admin player index. * @param game_mode_id A valid game mode ID. * @return True on success, false otherwise. */ native zp_admin_commands_start_mode(id, game_mode_id)
zp_admin_commands_respawn native zp_admin_commands_respawn(id, player) /** * Manually executes admin command: zp_start_game_mode. * * @param id Admin player index. * @param game_mode_id A valid game mode ID. * @return True on success, false otherwise. */ native zp_admin_commands_start_mode(id, game_mode_id)
zp_admin_commands_start_mode native zp_admin_commands_start_mode(id, game_mode_id)
zp_admin_commands_survivor native zp_admin_commands_survivor(id, player) /** * Manually executes admin command: zp_respawn. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_respawn(id, player) /** * Manually executes admin command: zp_start_game_mode. * * @param id Admin player index. * @param game_mode_id A valid game mode ID. * @return True on success, false otherwise. */ native zp_admin_commands_start_mode(id, game_mode_id)
zp_admin_commands_zombie native zp_admin_commands_zombie(id, player) /** * Manually executes admin command: zp_human. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_human(id, player) /** * Manually executes admin command: zp_nemesis. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_nemesis(id, player) /** * Manually executes admin command: zp_survivor. * * @param id Admin player index. * @param player Target player index. * @return True on success, false otherwise. */ native zp_admin_commands_survivor(id, player) /**