zp50_admin_commands.inc

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1 #if defined _zp50_admin_commands_included
2 #endinput
3 #endif
4 #define _zp50_admin_commands_included
5
6 #include <zp50_core>
7
8 #if AMXX_VERSION_NUM >= 175
9 #pragma reqlib zp50_admin_commands
10 #if !defined AMXMODX_NOAUTOLOAD
11 #pragma loadlib zp50_admin_commands
12 #endif
13 #else
14 #pragma library zp50_admin_commands
15 #endif
16
17
18 /**
19 * Manually executes admin command: zp_zombie.
20 *
21 * @param id Admin player index.
22 * @param player Target player index.
23 * @return True on success, false otherwise.
24 */
25 native zp_admin_commands_zombie(id, player)
26
27 /**
28 * Manually executes admin command: zp_human.
29 *
30 * @param id Admin player index.
31 * @param player Target player index.
32 * @return True on success, false otherwise.
33 */
34 native zp_admin_commands_human(id, player)
35
36 /**
37 * Manually executes admin command: zp_nemesis.
38 *
39 * @param id Admin player index.
40 * @param player Target player index.
41 * @return True on success, false otherwise.
42 */
43 native zp_admin_commands_nemesis(id, player)
44
45 /**
46 * Manually executes admin command: zp_survivor.
47 *
48 * @param id Admin player index.
49 * @param player Target player index.
50 * @return True on success, false otherwise.
51 */
52 native zp_admin_commands_survivor(id, player)
53
54 /**
55 * Manually executes admin command: zp_respawn.
56 *
57 * @param id Admin player index.
58 * @param player Target player index.
59 * @return True on success, false otherwise.
60 */
61 native zp_admin_commands_respawn(id, player)
62
63 /**
64 * Manually executes admin command: zp_start_game_mode.
65 *
66 * @param id Admin player index.
67 * @param game_mode_id A valid game mode ID.
68 * @return True on success, false otherwise.
69 */
70 native zp_admin_commands_start_mode(id, game_mode_id)
71