zp50_class_human.inc
Original include source with line numbers.
| 1 | #if defined _zp50_class_human_included |
| 2 | #endinput |
| 3 | #endif |
| 4 | #define _zp50_class_human_included |
| 5 | |
| 6 | #include <zp50_core> |
| 7 | #include <zp50_class_human_const> |
| 8 | |
| 9 | #if AMXX_VERSION_NUM >= 175 |
| 10 | #pragma reqlib zp50_class_human |
| 11 | #if !defined AMXMODX_NOAUTOLOAD |
| 12 | #pragma loadlib zp50_class_human |
| 13 | #endif |
| 14 | #else |
| 15 | #pragma library zp50_class_human |
| 16 | #endif |
| 17 | |
| 18 | |
| 19 | /** |
| 20 | * Returns a player's current human class ID. |
| 21 | * |
| 22 | * @param id Player index. |
| 23 | * @return Internal human class ID, or ZP_INVALID_HUMAN_CLASS if not yet chosen. |
| 24 | */ |
| 25 | native zp_class_human_get_current(id) |
| 26 | |
| 27 | /** |
| 28 | * Returns a player's next human class ID (for the next infection). |
| 29 | * |
| 30 | * @param id Player index. |
| 31 | * @return Internal human class ID, or ZP_INVALID_HUMAN_CLASS if not yet chosen. |
| 32 | */ |
| 33 | native zp_class_human_get_next(id) |
| 34 | |
| 35 | /** |
| 36 | * Sets a player's next human class ID (for the next infection). |
| 37 | * |
| 38 | * @param id Player index. |
| 39 | * @param classid A valid human class ID. |
| 40 | * @return True on success, false otherwise. |
| 41 | */ |
| 42 | native zp_class_human_set_next(id, classid) |
| 43 | |
| 44 | /** |
| 45 | * Registers a custom class which will be added to the human classes menu of ZP. |
| 46 | * |
| 47 | * Note: The returned human class ID can be later used to identify |
| 48 | * the class when calling the zp_get_user_human_class() natives. |
| 49 | * |
| 50 | * @param name Caption to display on the menu. |
| 51 | * @param description Brief description of the class. |
| 52 | * @param health Class health. |
| 53 | * @param speed Class maxspeed (can be a multiplier). |
| 54 | * @param gravity Class gravity multiplier. |
| 55 | * @return An internal human class ID, or ZP_INVALID_HUMAN_CLASS on failure. |
| 56 | */ |
| 57 | native zp_class_human_register(const name[], const description[], health, Float:speed, Float:gravity) |
| 58 | |
| 59 | /** |
| 60 | * Registers a custom player model for a given human class. |
| 61 | * |
| 62 | * @param classid A valid human class ID. |
| 63 | * @param model Player model's short name. |
| 64 | * @return True on success, false otherwise. |
| 65 | */ |
| 66 | native zp_class_human_register_model(classid, const model[]) |
| 67 | |
| 68 | /** |
| 69 | * Returns a human class' ID. |
| 70 | * |
| 71 | * @param name Class name to look for. |
| 72 | * @return Internal human class ID, or ZP_INVALID_HUMAN_CLASS if not found. |
| 73 | */ |
| 74 | native zp_class_human_get_id(const real_name[]) |
| 75 | |
| 76 | /** |
| 77 | * Returns a human class' name. |
| 78 | * |
| 79 | * @param classid A valid human class ID. |
| 80 | * @param name The buffer to store the string in. |
| 81 | * @param len Character size of the output buffer. |
| 82 | * @return True on success, false otherwise. |
| 83 | */ |
| 84 | native zp_class_human_get_name(classid, name[], len) |
| 85 | |
| 86 | /** |
| 87 | * Returns a human class' real name (used when registering the class). |
| 88 | * |
| 89 | * @param classid A valid human class ID. |
| 90 | * @param name The buffer to store the string in. |
| 91 | * @param len Character size of the output buffer. |
| 92 | * @return True on success, false otherwise. |
| 93 | */ |
| 94 | native zp_class_human_get_real_name(classid, real_name[], len) |
| 95 | |
| 96 | /** |
| 97 | * Returns a human class' description. |
| 98 | * |
| 99 | * @param classid A valid human class ID. |
| 100 | * @param description The buffer to store the string in. |
| 101 | * @param len Character size of the output buffer. |
| 102 | * @return True on success, false otherwise. |
| 103 | */ |
| 104 | native zp_class_human_get_desc(classid, description[], len) |
| 105 | |
| 106 | /** |
| 107 | * Returns number of registered human classes. |
| 108 | * |
| 109 | * @return Human class count. |
| 110 | */ |
| 111 | native zp_class_human_get_count() |
| 112 | |
| 113 | /** |
| 114 | * Shows menu with available human classes to a player. |
| 115 | * |
| 116 | * @param id Player index. |
| 117 | */ |
| 118 | native zp_class_human_show_menu(id) |
| 119 | |
| 120 | /** |
| 121 | * Appends text to a class being displayed on the human classes menu. |
| 122 | * Use this on the class select pre forward. |
| 123 | * |
| 124 | * @param text Additional text to display. |
| 125 | */ |
| 126 | native zp_class_human_menu_text_add(const text[]) |
| 127 | |
| 128 | /** |
| 129 | * Called when determining whether a class should be available to a player. |
| 130 | * |
| 131 | * Possible return values are: |
| 132 | * - ZP_CLASS_AVAILABLE (show in menu, allow selection) |
| 133 | * - ZP_CLASS_NOT_AVAILABLE (show in menu, don't allow selection) |
| 134 | * - ZP_CLASS_DONT_SHOW (don't show in menu, don't allow selection) |
| 135 | * |
| 136 | * @param id Player index. |
| 137 | * @param classid Internal human class ID. |
| 138 | */ |
| 139 | forward zp_fw_class_human_select_pre(id, classid) |
| 140 | |