zp50_core.inc
Original include source with line numbers.
| 1 | #if defined _zp50_core_included |
| 2 | #endinput |
| 3 | #endif |
| 4 | #define _zp50_core_included |
| 5 | |
| 6 | #include <zp50_core_const> |
| 7 | |
| 8 | #if AMXX_VERSION_NUM >= 175 |
| 9 | #pragma reqlib zp50_core |
| 10 | #if !defined AMXMODX_NOAUTOLOAD |
| 11 | #pragma loadlib zp50_core |
| 12 | #endif |
| 13 | #else |
| 14 | #pragma library zp50_core |
| 15 | #endif |
| 16 | |
| 17 | /** |
| 18 | * Returns whether a player is a zombie. |
| 19 | * |
| 20 | * @param id Player index. |
| 21 | * @return True if it is, false otherwise. |
| 22 | */ |
| 23 | native zp_core_is_zombie(id) |
| 24 | |
| 25 | /** |
| 26 | * Returns whether a player is the first zombie. |
| 27 | * |
| 28 | * @param id Player index. |
| 29 | * @return True if it is, false otherwise. |
| 30 | */ |
| 31 | native zp_core_is_first_zombie(id) |
| 32 | |
| 33 | /** |
| 34 | * Returns whether a player is the last zombie. |
| 35 | * |
| 36 | * @param id Player index. |
| 37 | * @return True if it is, false otherwise. |
| 38 | */ |
| 39 | native zp_core_is_last_zombie(id) |
| 40 | |
| 41 | /** |
| 42 | * Returns whether a player is the last human. |
| 43 | * |
| 44 | * @param id Player index. |
| 45 | * @return True if it is, false otherwise. |
| 46 | */ |
| 47 | native zp_core_is_last_human(id) |
| 48 | |
| 49 | /** |
| 50 | * Returns number of alive zombies. |
| 51 | * |
| 52 | * @return Zombie count. |
| 53 | */ |
| 54 | native zp_core_get_zombie_count() |
| 55 | |
| 56 | /** |
| 57 | * Returns number of alive humans. |
| 58 | * |
| 59 | * @return Human count. |
| 60 | */ |
| 61 | native zp_core_get_human_count() |
| 62 | |
| 63 | /** |
| 64 | * Turns a player into a zombie. |
| 65 | * |
| 66 | * @param id Player index to be infected. |
| 67 | * @param attacker Player who triggered the infection. (optional) |
| 68 | * @return True on success, false otherwise. |
| 69 | */ |
| 70 | native zp_core_infect(id, attacker = 0) |
| 71 | |
| 72 | /** |
| 73 | * Turns a player into a human. |
| 74 | * |
| 75 | * @param id Player index to be cured. |
| 76 | * @param attacker Player who triggered the cure. (optional) |
| 77 | * @return True on success, false otherwise. |
| 78 | */ |
| 79 | native zp_core_cure(id, attacker = 0) |
| 80 | |
| 81 | /** |
| 82 | * Forces a player to become a zombie/human. |
| 83 | * |
| 84 | * Note: use this only when previous checks need to be skipped. |
| 85 | * |
| 86 | * @param id Player index to be infected/cured. |
| 87 | * @return True on success, false otherwise. |
| 88 | */ |
| 89 | native zp_core_force_infect(id) |
| 90 | native zp_core_force_cure(id) |
| 91 | |
| 92 | /** |
| 93 | * Sets whether the player will be respawned as zombie or human. |
| 94 | * |
| 95 | * @param id Player index. |
| 96 | * @param zombie True to respawn as zombie, false otherwise. |
| 97 | */ |
| 98 | native zp_core_respawn_as_zombie(id, zombie = true) |
| 99 | |
| 100 | /** |
| 101 | * Called when a player gets infected. |
| 102 | * |
| 103 | * @param id Player index who was infected. |
| 104 | * @param attacker Player who triggered the infection. |
| 105 | * (0 if not available, id = attacker if he infected himself) |
| 106 | */ |
| 107 | forward zp_fw_core_infect(id, attacker) |
| 108 | forward zp_fw_core_infect_post(id, attacker) |
| 109 | |
| 110 | /** |
| 111 | * Called when a player turns back to human. |
| 112 | * |
| 113 | * @param id Player index who was cured. |
| 114 | * @param attacker Player who triggered the cure. |
| 115 | * (0 if not available, id = attacker if he cured himself) |
| 116 | */ |
| 117 | forward zp_fw_core_cure(id, attacker) |
| 118 | forward zp_fw_core_cure_post(id, attacker) |
| 119 | |
| 120 | /** |
| 121 | * Called on a player infect/cure attempt. You can block it by |
| 122 | * returning PLUGIN_HANDLED in your plugin. |
| 123 | * |
| 124 | * @param id Player index who is being infected/cured. |
| 125 | * @param attacker Player who is triggering the infection/cure. |
| 126 | * (0 if not available, id = attacker if he is infecting/curing himself) |
| 127 | */ |
| 128 | forward zp_fw_core_infect_pre(id, attacker) |
| 129 | forward zp_fw_core_cure_pre(id, attacker) |
| 130 | |
| 131 | /** |
| 132 | * Called when a player becomes the last zombie/human. |
| 133 | * |
| 134 | * Note: This is called for the first zombie too. |
| 135 | * |
| 136 | * @param id Player index. |
| 137 | */ |
| 138 | forward zp_fw_core_last_zombie(id) |
| 139 | forward zp_fw_core_last_human(id) |
| 140 | |
| 141 | /** |
| 142 | * Called when a player spawns, before applying human/zombie attributes to him. |
| 143 | * |
| 144 | * @param id Player index. |
| 145 | */ |
| 146 | forward zp_fw_core_spawn_post(id) |
| 147 | |